Ars Magica Digital Codex

Results for “performance”

80 reference · 80 passages · 25 spells

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

The Mysteries (Revised) · Chapter 4: Curious Common Magics

The Contested Isle - The Hibernian Tribunal · Irish Culture

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferencePerformance Magic

Ars Magica — Definitive Edition (Core Rules)

…The spell lasts as long as the caster performs the Performance Ability…

ReferenceNecessary Condition

Ars Magica — Definitive Edition (Core Rules)

Major, Hermetic In order for your magic to work, you must perform

ReferenceMystical Choreography

Ars Magica — Definitive Edition (Core Rules)

…The character performs ceremonies as per page 217, but requires only five…

ReferenceTroubadour/Trobairitz

Ars Magica — Definitive Edition (Core Rules)

…You are not tied to any community and survive by performing, entertaining…

ReferenceFast Caster

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Your magic takes less time to perform than that of…

ReferenceShort Attention Span

Ars Magica — Definitive Edition (Core Rules)

…plot of a story, or performing other such tasks that require continued…

ReferenceReserves of Strength

Ars Magica — Definitive Edition (Core Rules)

Minor, General Once per day, when in need, you can perform an…

ReferencePoor Eyesight

Ars Magica — Definitive Edition (Core Rules)

Minor, General Bleary vision impedes your performance. Rolls involving sight, including rolls…

ReferenceOverconfident

Ars Magica — Definitive Edition (Core Rules)

…You believe that you will always perform at, or slightly above, the…

ReferenceMazdean Priest

Ars Magica — Definitive Edition (Core Rules)

…The character wears pure white clothes and, when performing ceremonies, covers his…

ReferenceUnstructured Caster

Ars Magica — Definitive Edition (Core Rules)

…spellcasting, and are unable to perform Formulaic magic without extreme effort. You…

ReferenceLuck

Ars Magica — Definitive Edition (Core Rules)

Minor, General You perform well in situations where luck is more of…

ReferenceSuppressed Gift

Ars Magica — Definitive Edition (Core Rules)

…While the Gift is suppressed, the character cannot perform Hermetic magic, improve…

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Magic - The Cradle & the Crescent · Rites and Practices

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Tales of Mythic Europe · A Musical Murder Mystery

Antagonists · A Demonically Inspired Cult

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

The Church · Chapter Six: The Corrupt

The Church · Appendix: Bibliography

Magic - The Cradle & the Crescent · The Mobeds: Princes of Magic

Magic - The Cradle & the Crescent · Mazdean Characters

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Lords of Men · Chapter Nine: Optional Combat Rules

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Between Sand & Sea - Mythic Africa ·

Lands of the Nile - Egypt, Ethiopia & Nubia · The Copts: Direct Heirs of Ancient Egypt

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

The Mysteries (Revised) · Chapter 14: Mystery Cults

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Houses of Hermes - Societates · The Lineage of Pralix

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Houses of Hermes - True Lineages · Chapter Four: House Tremere

The Church · Chapter Three: The Diocese

Realms of Power - Faerie · Chapter Three : Faerie Characters

City & Guild · Chapter Seven: Trade

Faith & Flame - The Provencal Tribunal · Sorginak Magic

The Sundered Eagle - The Theban Tribunal · The Magical Landscape

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Through the Aegis - Developed Covenants · Collem Leonis

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala

Covenants · Chapter Seven: Library

Magic - Apprentices · Chapter Two: Creating Young Characters

Art & Academe · Chapter Eight: Artists

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magi of Hermes · Scipio of Merinita

Lords of Men · Chapter Five: Leisure

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Ancient Magic · The Fertility Ritual

Magic - Rival Magic · Muspelli

Magi of Hermes · New Spells

Faith & Flame - The Provencal Tribunal · Heretics

Magic - Hermetic Projects · Powers as Tricks

Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Social - Grogs · Injury and Death

City & Guild · Chapter Four: Crafts

Legends of Hermes · Once Upon A Time

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Legends of Hermes ·

Magic - The Cradle & the Crescent · The Hijaz

Magic - Rival Magic · Sorcerers of Soqotra

Lords of Men · Chapter Two: Politics

Magic - Ancient Magic · The Hyperborean Hymns of Apollo

Faith & Flame - The Provencal Tribunal · Miniata Sophia

Art & Academe · Chapter Four: Medicine

Social - Grogs · The Bull

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

The Mysteries (Revised) · Appendix C: Daimons

Magic - The Cradle & the Crescent · The Nizari Isma'ili State

Magic - Ancient Magic · Integrating Fertility Magic into Hermetic Theory

Mythic Locations · Chapter Eight: The Fallen Temple of Mercury

Through the Aegis - Developed Covenants · The Covenant of Longmist

Magic - Rival Magic · Amazons

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

Covenants · Chapter Six : Vis Sources

Social - Grogs · Types of Grogs

Tales of Power · Faerie Huntsmen

Hooks · Echoes of the Ancient Dead

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Tales of Mythic Europe · Vim Spells

Magic - Apprentices · Terram Spells

Magic - Hermetic Projects · Corpus Spells

Magi of Hermes · Imaginem Spells

Magi of Hermes · Mentem Spells

Magi of Hermes · Corpus Spells

Covenants · Herbam Spells

Magi of Hermes · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Through the Aegis - Developed Covenants · Terram Spells

Ars Magica — Definitive Edition (Core Rules) · Animal Spells

Magi of Hermes · Animal Spells

The Mysteries (Revised) · Mentem Spells

Houses of Hermes - Societates · Vim Spells

The Mysteries (Revised) · Vim Spells

Transforming Mythic Europe · Animal Spells

Legends of Hermes · Vim Spells

Magi of Hermes · Ignem Spells

Living Covenant · Terram Spells