80 reference · 80 passages · 46 spells
A magus discovers a cache of ancient Greek manuscripts attributed to the Cabieri, either in the libraries of Constantinople or pulled from ruins somewhere in the Theban Tribunal. The text seems to suggest a connection between the ancient Punic magics of Carthage, and the rites of Thoth-Hermes. It references several secret cultic locations in the mountains west of Carthage. Seekers, following the Thoth-Hermes link and investigating the sites, may find the false faerie Ba'al Ammon lingering or easily called. When the creature appears, it offers the magi the chance to learn ancient magics and risk being unwittingly corrupted.
…The Dismissal must Penetrate the Magic Resistance of each creature from the…
…the Red and many local magical traditions favor the Red. The cities…
Found in the easternmost deserts and Egypt is the jackal-like creature…
Rules for swarms of small creatures such as black beetles (Size –15…
…the creature's Might. Note that dispelling targets the magic itself rather…
…A more savage creature using the same name is found only in…
…Magical creatures, by their nature, prefer to make their homes in Magical…
…During character creation, the character may take Magic Lore, and this Virtue…
…a creature that has Cunning instead of Intelligence and a Magic Might…
Minor, Supernatural The character can speak with any creature whose natural habitat…
…The creature has a Magic Might score of 10 – Size.
…During character creation, the character may take Magic Lore, and this Virtue…
…a creature that has Cunning instead of Intelligence and a Magic Might…
Minor, Supernatural The character can speak with any creature whose natural habitat…
…type of creature: animals, spirits, or characters aligned with Magic. Only characters…
For Magic Might, a base value of 10 seems about right for…
…a Magic Might Score and other advantages over mundane creatures. It must…
…Every magic character has a special Personality Trait, typically at +3, that…
Knowledge of magical creatures, areas, and traditions. Specialties: creatures, magical traditions, regiones…
…For magical creatures, 15 – one fifth of the creature's Magic Might…
…The Magic Resistance, if any, of the concealed creature does not interfere…
…All bonds constraining magical creatures are instantly broken and all wards against…
…Thanks to the abundance of wild magic, Acclimation no longer bothers creatures…
…Might of a Magic creature, or Rego spells to ward against it…
…All bonds constraining magical creatures are instantly broken and all wards against…
…exotic creatures another Ability might be more appropriate; the Magic Lore Ability…
…Master of (Form) Creatures (see Chapter 4: Characters) may tame creatures of…
…Int + Animal Handling – Creature's Might Generally, a mundane trainer will only…
…The creatures in the Book of Mundane Beasts appendix or those generated…
…accumulated in a season; creatures with Magic Mights are often not affected…
…exotic creatures another Ability might be more appropriate; the Magic Lore Ability…
Magic animals cover a very wide range of creatures, from mice that…
…of **Ars Magica** Fifth Edition can represent. Such creatures are too big…
…The power must also Penetrate the Magic Resistance of a Magical creature…
…The second step is to negotiate with the magical creature; typically, the…
A person may also be saved from immolation (by a magical creature…
…The second step is to negotiate with the magical creature; typically, the…
The realm of Magic can affect humans, or at least creatures with…
…designing a creature of that type (from Chapter 8: Magic Things in…
Atlanteans are creatures of Magic who live in the deep ocean and…
…The Queen hopes the characters create predators, corral the creatures magically, and…
…The creature causes the surrounding seven miles to gradually freeze, forcing the…
…The Queen hopes the characters create predators, corral the creatures magically, and…
…More powerful magical creatures and more powerful magical events create stronger auras…
…Magic Resistance and Penetration are both based on a creature's Might…
…harming human beings, while creatures of the Magic realm need have no…
Many magical creatures look like particularly fine specimens of mundane things, and…
Magic is the supernatural basis of **Ars Magica**, but it is not…
…Magical creatures are particularly common within them, although mobile creatures can wander…
…that link a magician to a supernatural creature; any being with a…
…The elemental can have any Might less than that of the creature…
…Only creatures with Magic Might can have The Gift, as it is…
Creature powers are not Hermetic spells, and thus are not bound by…
Supernatural creatures have one of Divine Might, Infernal Might, Magic Might, and…
…Creatures in an **Ars Magica** game serve a variety of purposes. The…
…Creature powers can break the limits of magic, no matter what realm…
…Note that as magical creatures they are immune to hunger, thirst, and…
…If magi have a sufficiently high Parma Magica, they may be immune…
…Note that as magical creatures they are immune to hunger, thirst, and…
…The creature knows many magical effects end at dawn, and uses cascading…
…While material they Some creatures guard an entire graveyard, not a specific…
…The creature knows many magical effects end at dawn, and uses cascading…
…Magical Focus Personality Flaw ---------------- ----------------------------------- ------------------------------ ------------------ Birna Form of the (Temperament) Heartbeast Legendary Creatures…
…Phlegmatic heartbeasts are all creatures that crawl and swim. Phlegmatic characters have…
…of magical beast is Transformed Animals, creatures warped by powerful magic. A…
…Yet within this distinction, **ArM5** has not officially categorized supernatural creatures, allowing…
…Hungarian magician born with special powers to fight off evil creatures. They…
…that their magic can be turned against all supernatural creatures, not just…
…accumulated in a season, creatures with Magic Might are often not affected…
…exotic creatures another Ability might be more appropriate; the Magic Lore Ability…
A character with the Minor Supernatural Virtue Master of (Form) Creatures may…
…This is a magical property of a creature made of flame. It…
Pen: +22, constant effect Required Lab Total to invest effect: One Season…
…Creatures with Ignem Magic Might up to 20 cannot escape from the…
This spell changes a fire elemental (or another creature made of fire…
…If the spell penetrates the creature's Magic Resistance, the creature loses…
…The spell must Penetrate to affect effects on a creature with Magic…
…The Aegis of the Hearth must Penetrate the creature's Magic Resistance…
…Note that the vis in many magical creatures is already concentrated in…
…The created species of sound need not penetrate a magical creature's…
…or standing next to the creature. The illusion looks like the owner…
…This spell must Penetrate in order to sense creatures with Magic Resistance…