Ars Magica Digital Codex

Results for “magic resistance 1”

80 reference · 80 passages · 80 spells

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

ReferenceMagic Resistance

Ars Magica — Definitive Edition (Core Rules)

Your Magic Resistance is doubled against the mastered spell, and against any…

ReferenceBypassing Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance would protect against this form of attack. The projectile would…

ReferenceThe Limit of Warping

Ars Magica — Definitive Edition (Core Rules)

…The Limit of Magic Resistance Non-Hermetic magic is incapable of granting…

ReferenceVim (Vi) "power"

Ars Magica — Definitive Edition (Core Rules)

magical, infernal, divine, and faerie creatures. Form bonus: Rolls to resist Twilight…

Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Most human beings have no Magic Resistance. If the target of a…

Parma Magica

Ars Magica — Definitive Edition (Core Rules)

…Parma Magica adds Magic Resistance equal to five times the maga's…

The Functioning of Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance keeps magic away from the maga, her clothing, and other…

Penetration Total

Ars Magica — Definitive Edition (Core Rules)

…However, it can still affect targets with no Magic Resistance. If the…

Penetration

Ars Magica — Definitive Edition (Core Rules)

…If something has no Magic Resistance, Penetration is irrelevant. A single spell…

Forms

Ars Magica — Definitive Edition (Core Rules)

magical, and must Penetrate in order to pass through Magic Resistance and…

Awareness of Attack

Ars Magica — Definitive Edition (Core Rules)

If a spell is stopped by Magic Resistance, the target knows that…

Aiming

Ars Magica — Definitive Edition (Core Rules)

…In this case, the target's Magic Resistance is irrelevant, as the…

The Hermetic Arts

Ars Magica — Definitive Edition (Core Rules)

…Techniques govern the essential manipulations that magic can perform; Forms, the essential…

Antagonists · The Infatuated Diabolist

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceLimited Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic You are less able to resist magic than other magi…

ReferenceWeak Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Major, Hermetic Any form of Magic Resistance you generate is much weaker…

ReferenceSpecial Circumstances

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance. (A character only gains a bonus to Magic Resistance if…

ReferenceCommanding Aura

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance 20, Soak Bonus +4. Legatus missus: Magic Resistance 15, Soak…

ReferenceGuardian Angel

Ars Magica — Definitive Edition (Core Rules)

…Second, he can grant you a Magic Resistance of 15. This Magic

ReferenceSusceptibility to Faerie Power

Ars Magica — Definitive Edition (Core Rules)

…In addition, your Magic Resistance score, including Parma Magica, against faerie effects…

ReferenceFlawed Parma Magica

Ars Magica — Definitive Edition (Core Rules)

Magica is defective and provides only half the normal Magic Resistance against…

ReferenceMagic Sensitivity

Ars Magica — Definitive Edition (Core Rules)

…subtract your Magic Sensitivity score from your Magic Resistance. Choosing this Virtue…

ReferenceAlluring to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…Might and other forms of general Magic Resistance do not hinder this…

ReferenceClear Thinker

Ars Magica — Definitive Edition (Core Rules)

…rolls to resist lies, confusion, befuddlement, and subterfuge — whether magical or mundane.

ReferenceTwilight Prone

Ars Magica — Definitive Edition (Core Rules)

…You must roll to resist Twilight on a single magical botch, rather…

ReferenceDeleterious Circumstances

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic All your magic totals, excluding Magic Resistance, are halved under…

ReferenceWeak Magic

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Your magic is particularly bad at penetrating Magic Resistance. You…

ReferenceDeficient Form

Ars Magica — Definitive Edition (Core Rules)

…and Lab Totals, but excluding Magic Resistance) to which a particular Form…

ReferenceSusceptibility to Infernal Power

Ars Magica — Definitive Edition (Core Rules)

…You get only half your normal Magic Resistance score against infernal effects…

ReferenceUnruly Air

Ars Magica — Definitive Edition (Core Rules)

…to his magical nature, so that others with Magic Resistance are not…

Hermetic, Major

Ars Magica — Definitive Edition (Core Rules)

Addiction](#magic-addiction)<br> [Monastic Vows (Hermetic)](#monastic-vows-hermetic)<br> [Necessary…

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

The Church · Chapter Three: The Diocese

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Mysteries (Revised) · Chapter 11: Arithmetic Magic

Dies Irae - A Book of Wrathful Days · The End of Time

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Legends of Hermes ·

Magic - Rival Magic · Amazons

Houses of Hermes - Societates · Chapter One: House Flambeau

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Realms of Power - Magic · Chapter Six : Magic Humans

Houses of Hermes - Societates · The Lineage of Pralix

Lords of Men · Chapter Nine: Optional Combat Rules

Between Sand & Sea - Mythic Africa ·

Thrice-Told Tales · The Traitor's Game

The Sundered Eagle - The Theban Tribunal · The Divine Landscape

Realms of Power - Magic · Chapter Five : Magic Animals

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Lands of the Nile - Egypt, Ethiopia & Nubia · Where Did All the Magical Statues Go?

Magic - The Cradle & the Crescent · Solomonic Arts

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Magic - Ancient Magic · The Seven Beautiful Names of Light

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - Rival Magic · Introduction

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Tales of Power · Virgilian Magic

Tales of Power · Buonacorsus of the Augustan Brotherhood

Tales of Power · Avedutus' Arms and Armor

The Contested Isle - The Hibernian Tribunal · The Province of Munster

Magic - Rival Magic · Sorcerers of Soqotra

Thrice-Told Tales · The Spider War

City & Guild · Chapter One: Towns & Cities

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Tales of Mythic Europe · A Musical Murder Mystery

Hooks · Small Game

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Mythic Locations · Chapter Ten: The Truffle Matron

The Mysteries (Revised) · Appendix C: Daimons

Magic - Hermetic Projects · Wizard's War Tunnel Effects

Tales of Power · The Cardinals

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Magi of Hermes · Retreat Into the Shell of Shadow

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Antagonists · Father Joseph of Napoli

Magi of Hermes · The Weight of All Perdition Be Upon You

Magi of Hermes · Extinguish the Abhorrent Flame

Tales of Power · Patronus' Talisman and Grimoire (cont'd)

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Antagonists · Bishop Orris

Magic - Apprentices · Terram Spells

Magic - Hermetic Projects · Vim Spells

Houses of Hermes - True Lineages · Imaginem Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Houses of Hermes - Societates · Aquam Spells

Tales of Power · Vim Spells

Tales of Power · Corpus Spells

Magi of Hermes · Ignem Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells

Antagonists · Terram Spells

Magic - Hermetic Projects · Auram Spells

Through the Aegis - Developed Covenants · Imaginem Spells

Through the Aegis - Developed Covenants · Animal Spells

The Mysteries (Revised) · Ignem Spells

Magi of Hermes · Vim Spells

Against the Dark - The Transylvanian Tribunal · Animal Spells

Through the Aegis - Developed Covenants · Corpus Spells

The Mysteries (Revised) · Mentem Spells

Magic - Hermetic Projects · Corpus Spells

Houses of Hermes - Societates · Vim Spells

Covenants · Animal Spells

Magic - Hermetic Projects · Terram Spells

Dies Irae - A Book of Wrathful Days · Vim Spells

Houses of Hermes - Societates · Terram Spells

Houses of Hermes - True Lineages · Mentem Spells

Magic - Hermetic Projects · Ignem Spells

Realms of Power - The Infernal · Vim Spells

Against the Dark - The Transylvanian Tribunal · Corpus Spells

Through the Aegis - Developed Covenants · Vim Spells

Houses of Hermes - Societates · Auram Spells

Magic - Hermetic Projects · Imaginem Spells

Magi of Hermes · Corpus Spells

Houses of Hermes - Societates · Herbam Spells

Tales of Power · Terram Spells

Ars Magica — Definitive Edition (Core Rules) · Mentem Spells

Houses of Hermes - True Lineages · Corpus Spells

Legends of Hermes · Aquam Spells

Tales of Mythic Europe · Vim Spells

Tales of Power · Aquam Spells

Hooks · Terram Spells

Houses of Hermes - Societates · Ignem Spells

Dies Irae - A Book of Wrathful Days · Corpus Spells

Hooks · Aquam Spells

Dies Irae - A Book of Wrathful Days · Mentem Spells

Magic - Ancient Magic · Mentem Spells

Dies Irae - A Book of Wrathful Days · Imaginem Spells

Tales of Mythic Europe · Herbam Spells

The Mysteries (Revised) · Vim Spells

Legends of Hermes · Vim Spells

Tales of Power · Mentem Spells

Magic - Hedge Magic (Revised) · Corpus Spells

Houses of Hermes - Societates · Mentem Spells