Ars Magica Digital Codex

Results for “warping 2”

80 reference · 80 passages · 42 spells

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceWarped by Magic

Ars Magica — Definitive Edition (Core Rules)

…He has five Warping Points and a Warping Score of 1, including…

ReferenceSusceptibility to Warping

Ars Magica — Definitive Edition (Core Rules)

…In any year in which the character gains a Warping Point from…

ReferenceWarped Magic

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Your magic is accompanied by some unpleasant side effect that…

ReferenceWarped Senses

Ars Magica — Definitive Edition (Core Rules)

…This is a common Flaw for characters who become Warped by a…

ReferenceRaised from the Dead

Ars Magica — Definitive Edition (Core Rules)

…You begin with at least three Warping points, plus one Warping point…

Supernatural, Minor

Ars Magica — Definitive Edition (Core Rules)

…br> [Folk Magic](#folk-magic)<br> [(Form) Monstrosity](#form-monstrosity)<br> [Inscribed Shadow](#inscribed-shadow)<br> [Lesser Malediction](#lesser-malediction)<br> [Manifest Sin](#manifest-sin)<br> [Monstrous Blood](#monstrous-blood)<br> [Necessary (Realm) Aura for (Ability)](#necessary-realm-aura-for-ability)<br> [Prohibition](#prohibition)<br> [(Realm) Stigmatic](#realm-stigmatic)<br> [Restricted Power](#restricted-power)<br> [Slow Power](#slow-power)<br> [Stigmatic Catalyst](#stigmatic-catalyst)<br> [Susceptibility to Sunlight](#susceptibility-to-sunlight)<br> [Susceptibility to Warping](#susceptibility-to-warping)<br> [Unruly Air](#unruly-air)<br> [Viaticarus](#viaticarus)<br> [Visions](#visions)<br> [Warped by Magic](#warped-by-magic)

Realms of Power - Magic · Chapter Five : Magic Animals

Magic - Hermetic Projects · Significant Stories: Once Per Decade

Magic - The Cradle & the Crescent · (Exotic) Sihr, or (Jinni) Summoning

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Covenants · Chapter Nine: Laboratories

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

ReferenceEXPERIENCING THE ASCENT

Realms of Power - The Divine (Revised)

…BASE ASCENT TIME: (Warping Score + Warping Points gained) in days A character…

ReferenceMIRACLES

Realms of Power - The Divine (Revised)

…Continuous miracles do not cause Warping from constant exposure.

ReferenceDIVINE AND HOLY POWERS

Realms of Power - The Divine (Revised)

The powers of Divine beings may also cause Warping. Holy powers, such…

ReferenceRAISED FROM THE DEAD

Realms of Power - The Divine (Revised)

…You begin with at least three Warping points, plus one Warping point…

ReferenceGAME EFFECTS

Realms of Power - The Divine (Revised)

…The character's Penetration is equal to his Warping Score, and gains…

ReferenceDIVINE AURAS

Realms of Power - The Divine (Revised)

Large churches and cathedrals are the most common causes of Divine Warping

ReferenceGAME EFFECTS

Realms of Power - The Divine (Revised)

…Each time he gains Warping Points, he gains the same number of…

ReferenceBOTCHES

Realms of Power - The Divine (Revised)

One Warping Point is gained for each zero on a botch die…

Causes of Divine Warping

Realms of Power - The Divine (Revised)

There are three common sources of Divine Warping: Divine auras, powerful Divine…

Ascension

Realms of Power - The Divine (Revised)

Warping Score + Number of Warping Points Gained + True Faith Score + local aura…

Divine Warping

Realms of Power - The Divine (Revised)

…As the Warping becomes more severe and pronounced, however, mundane characters can…

Divine Gloom

Realms of Power - The Divine (Revised)

A profoundly mystical Warping effect, the Divine Gloom is the loss of…

The Divine Ascent

Realms of Power - The Divine (Revised)

…Rather, holy characters will become more and more Warped until they die…

Divine Form

Realms of Power - The Divine (Revised)

…The character's Penetration is equal to his Warping Score, and gains…

New Flaws

Realms of Power - The Divine (Revised)

…You begin with at least three Warping points, plus one Warping point…

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Realms of Power - Faerie · Homunculi Wizards

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Realms of Power - Magic · Chapter Four : Magic Characters

Magic - Ancient Magic · The Hyperborean Hymns of Apollo

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Magic - The Cradle & the Crescent · Solomonic Magic

Realms of Power - The Infernal · Chapter 1: The Infernal Realm

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Magic - The Cradle & the Crescent · Solomonic Arts

Mythic Locations · Chapter Seven: The Purgatory of Saint Patrick

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Appendices

Between Sand & Sea - Mythic Africa ·

Magic - Rival Magic · Amazons

Magic - Hermetic Projects · Laboratory Customizations

Mythic Locations · Chapter Five: The Farne Islands

Magic - Hermetic Projects · Tower Environment Story Seeds

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Through the Aegis - Developed Covenants · The Covenant of Longmist

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Through the Aegis - Developed Covenants · The Oracles of Didyma

The Church · Chapter Two: The Congregation

The Church · Chapter Seven: The Knights Templar

Social - Grogs · New Flaws

Magic - Rival Magic · Introduction

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Rival Magic · Muspelli

Magic - Rival Magic · Augustan Brotherhood

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Tales of Power · Patronus' Talisman and Grimoire (cont'd)

Social - Grogs · Brief Grog Concepts

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

Realms of Power - Faerie · Changes in Attitude

Realms of Power - The Infernal · Table of Contents

The Church · List of Inserts

Magic - Hermetic Projects · Original Research: Creating Inheritable Magical Traits

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Ancient Magic · The Fertility Ritual

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

The Lion and the Lily - The Normandy Tribunal · Chapter Seven: Ile de France

Magic - The Cradle & the Crescent · 'Asir & Yemen

Lands of the Nile - Egypt, Ethiopia & Nubia · Enchanted Items (Talismans and Wards)

Realms of Power - Magic · Chapter Two : Magic Auras

Magi of Hermes · Tolides of Flambeau

Magi of Hermes · Blades of Grass, Leaves of Cutting

Covenants · Chapter Four: Covenfolk

Dies Irae - A Book of Wrathful Days · The End of Time

Tales of Mythic Europe · A Musical Murder Mystery

Tales of Power · Vim Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells

Tales of Mythic Europe · Vim Spells

Magi of Hermes · Herbam Spells

Magi of Hermes · Terram Spells

Magic - Hermetic Projects · Animal Spells

Ars Magica — Definitive Edition (Core Rules) · Corpus Spells

Magic - Ancient Magic · Corpus Spells

Dies Irae - A Book of Wrathful Days · Ignem Spells

Through the Aegis - Developed Covenants · Vim Spells

Transforming Mythic Europe · Corpus Spells

Magi of Hermes · Corpus Spells

The Mysteries (Revised) · Mentem Spells

Houses of Hermes - True Lineages · Mentem Spells

Tales of Power · Animal Spells

Magi of Hermes · Vim Spells

Houses of Hermes - Societates · Mentem Spells

Through the Aegis - Developed Covenants · Corpus Spells

Magi of Hermes · Mentem Spells

Covenants · Herbam Spells

Transforming Mythic Europe · Imaginem Spells

Transforming Mythic Europe · Herbam Spells

Magi of Hermes · Imaginem Spells

Legends of Hermes · Vim Spells

Magic - Hermetic Projects · Herbam Spells

Magic - Hermetic Projects · Aquam Spells

Magi of Hermes · Ignem Spells

Magic - Hermetic Projects · Auram Spells

Through the Aegis - Developed Covenants · Herbam Spells

Living Covenant · Terram Spells