Ars Magica Digital Codex

Enchanted Items (Talismans and Wards)

Enchantments other than curses found in tombs usually take the form of talismans or wards. These cost two Build Points for every five levels of effects. Note that anything left in a strong Magic aura will accrue Warping; the aura may have faded since, but the enchantments remain Warped.

Although magical traps may be designed as if they were Hermetic effects to get an idea of the Build Points, Hermetic magic was not actually used in their construction, and they need not have the same features or restrictions. Specifically, most talismans can be

Example Curses

above the surface, and begin to drown. (Base 30, +1 Touch, +2 Room)

He Shall Have No Successors

PeCo 35; 1/day, Pen 0; R: Touch, D: Special, T: Room: Those affected have their organs of generation destroyed, leaving them incapable of sexual intercourse or procreation. Other interpretations of this curse could drive off apprentices or proteges as a Lesser Malediction. (Base 20, +1 Touch, +2 Room)

He Shall Meet Death by a Disease that No Doctor can Diagnose

PeCo 35; 1/day, Pen 0; R: Touch, D: Mom, T: Room: This curse strikes the victims with a major disease (inflicting a Disease Penalty of –5). Mundane medicine cannot help with Disease Recovery rolls; only magical aid is effective. (Base 20, +1 Touch, +2 Room)