Ars Magica Digital Codex

The Library

Lands of the Nile - Egypt, Ethiopia & Nubia

Raw OCR transcription — not yet hand-reviewed; expect rough spots.

  1. Front Matter 1
  2. Credits 1
  3. Contents 2
  4. Introduction 1
  5. Themes 6
  6. Ancient Egyptian Magic Was Relatively Weak 2
  7. Geography 4
  8. People 14
  9. Playing Egyptian Characters 1
  10. Pick A Religion 7
  11. Speech 3
  12. How to Act 5
  13. Dress Appropriately For Your Wealth 4
  14. An Ethiopian Bestiary 21
  15. Pagan Monuments (Birbah) 1
  16. The Seekers' Guild (Al-Majalibeen) 2
  17. Gourneh: Village of the Tomb Robbers 3
  18. Clusters of Tombs 1
  19. The Structure of Tombs 5
  20. The Mut: The Enemies From The West 10
  21. Defenses 9
  22. Animated Statue of a Minor Palace Guard 2
  23. Creatures of The Tombs 6
  24. The Tomb of Imhotep, probably at Saqqara 4
  25. The Tomb of Marcus Antonius, probably near Alexandria 1
  26. Designing Tombs and Mortuaries 4
  27. A Sovereign Ward Against Robbers 1
  28. Enchanted Items (Talismans and Wards) 2
  29. He Shall Not Reach his Home, nor Embrace his Children 1
  30. <sup>I</sup> Shall Cast the Fear of Myself into Him 1
  31. <sup>I</sup> Shall Wring his Neck Like <sup>a</sup> Bird 1
  32. The Hollow Promise of <sup>a</sup> Swift Death 1
  33. He Shall Be Destroyed by Sekhmet 1
  34. He Shall Capsize and Drown at Sea 5
  35. On The Presentation of Face of Lost Companions 8
  36. The Magical Treasures of the Ancient Egyptians 1
  37. The Copts: Direct Heirs of Ancient Egypt 14
  38. Troupes Not Using Realms of Power: Faerie 9
  39. Where Did All the Magical Statues Go? 4
  40. The Treasures of Ancient Local Priests 2
  41. Magical Craftwork 4
  42. Magic Outside The Priesthoods 3
  43. Insight and Ordeals Suited to Hermetic Magi 2
  44. Egypt 1
  45. The Nile 8
  46. Child of the House (Major General Virtue) 1
  47. Agent of the Sultan (Major General Virtue) 7
  48. Alexandria 2
  49. Damietta 3
  50. Qus and Southern Egypt 14
  51. Nubia 14
  52. Nobatia 13
  53. Story Seed: Freedom Fortress 4
  54. Story Seed: The Soul Exchange 3
  55. Story Seed: The Demons of Sawakin 1
  56. Story Seed: The Siege of Berber 4
  57. The Hawk That Thought It Was A God 11
  58. Alodia 8
  59. The Mortuary Society of Kassala 10
  60. The Blemmyae Tribes 9
  61. The Cult of Dedun 8
  62. Common Powers of the Undying Ones 2
  63. New Supernatural Ability: Corpse Magic 3
  64. If You Can't Beat Them, Join Them 2
  65. Ethiopia 1
  66. History 2
  67. Story Seed: The Great Sea Serpent 12
  68. Kingdoms of Ethiopia 5
  69. Story Seed: The Devil's in the Trees 8
  70. Saga Seed: A Temple in Africa 2
  71. Story Seed: How Many Angels Dance 14
  72. Mythic Aithiopians 7
  73. Story Seed: The Far-Away Tree 8
  74. Story Seed: The Gamekeeper Turned Poacher 3
  75. Story Seed: The Man-Eating Cow 3
  76. Potential Covenant Sites of the Nile Region 1
  77. Siwa Oasis 6
  78. Story Seed: Sometime Lords of Siwa 1
  79. Story Seed: Locating Laboratories 2
  80. Story Seed: A Turb From Without 4
  81. Story Seed: The Turb From Within 6
  82. Gwafa 6
  83. Ikhmindi 9
  84. Specialists and Other Covenfolk 12
  85. Story Seed: Shipwreck of a Different Color 5
  86. Adulis 8