Ars Magica Digital Codex

A Sovereign Ward Against Robbers

Pen 0, constant effect Rego Corpus 49

The structure targeted by this effect is warded against human beings. They find it nigh-impossible to enter, and cannot damage it from outside. The ward has an Ease Factor of 19 to overcome; for example, a character might try to force her way through the ward, or throw a stone to dislodge the amulet suspected of producing the effect.

(Base 15, +1 Touch, +2 Sun, +3 Structure; +3 environmental trigger, +1 2/day)

they are permanent but may be dispelled with appropriate magic. Maledictions can be of any appropriate Technique or Form, and have a base level of 10 for a Lesser Malediction, and level 30 for a Greater Malediction. To add insult to injury, those under a Malediction suffer Warping.

Not all curses are actually effective. It costs no Build Points to have a dire curse written on one's tomb that has no magical force. Furthermore, some individuals (or their duplicitous architects) may have saved costs by having a lector priest write a false curse instead of a real one (see Hollow Promise of a Swift Death in the nearby insert).

A curse costs two Build Points for every five levels of effects.