Ars Magica Digital Codex

Results for “animal characters”

80 reference · 80 passages · 17 spells

Social - Grogs · Animal Trainer

Magic - Rival Magic · Contents

ReferenceAmazons and the Order................ 45 The Amazon Enemy................. 45 Parma Magica Unveiled........... 46 An Amazon Saga ...................... 46 Augustan Brotherhood 47 Secrets of the Augustan Brotherhood ............................. 47 History of the Augustan Brotherhood ............................. 48 The Story of Ludowicus..............48 The Biography of Virgil.............50 The Growth of the Brotherhood...51 The Brotherhood and Frederick II...51 Virgilian Magic............................. 52 The Schools and Virgilian Rites..52 The Mechanics of Virgilian Magic .. 52 The Practice of Sortes Virgilianae ..................... 53 Sortes Virgilianae Ease Factors...53 Improving Sortes Virgilianae.......54 The Practice of Vigilo .............. 54 The Six Schools of the Vigilo Practice......................55 Designing Vigilo Rites................55 Range, Duration, and Target......55 Words and Gestures....................56 Vigilo Rites Guidelines............. 56 Example School of Boreas Rites...57 Example School of the Naiads Rites.........................59 Example School of Prometheus Rites.........................59 Example School of the Stones Rites...........................60 Example School of the Sylvan Dryads Rites ............60 Example School of the Vigilant Bees Rites ................60 Learning Vigilo Rites..................61 Laboratory Research ..................61 The Practice of Animo ............. 61 Vulnerability..............................61 Preparing an Item for Animation....62 Awakening the Animation...........63 Further Refinements.....................63 Inscribing Magic in Animations....63 Magical Defenses..................... 64 Magical Dangers .......................... 64 Botches..................................... 65 Fated Destiny ........................... 65 Favored by Fortune ....................65 Cursed by the Fates ....................65 Gates of Avernus ........................65 Character Generation .................. 66 Opening the Gift: The Tomb of Virgil.....................66 Training.....................................67 New Virtues.............................. 67 Free Social Status, Court Wizard..67 Minor Special Virtue, Generous Master.........................68 Typical Virgilian Wizard Abilities ....................... 68 Life at Court................................ 68 The Virgilian Magical Landscape .. 69 The Tomb of Virgil .................. 69 Virgil's Magic in Naples ........... 70 The Musca — The Bronze Fly....71 The Macellum — The Marble Block in the Meat Market ...........71 Ovum Incantum — The Palladium of Naples............71 The Bronze Horse.......................72 The Ferrean Gate........................72 Virgil's Villa and Garden............72 The Statue with a Horn..............73 The Healthful Baths ...................73 The Bones of Virgil.....................73 Virgil's Magic in Rome ............. 73 La Bocca Della Verita — The Magical Face......................73 The Emperor's Sepulcher..............73 Integrating the Magic of Virgil.... 74 Sortes Virgilianae ..................... 74 Major Hermetic Virtue: Sortes Virgilianae.......................74 Consequences of Integration.........74 Improved Watching Spells....... 74 Minor Hermetic Virtue: Watching Spells.........................74 Consequences of Integration.........74 Bibliography.................................. 74 Muspelli 75 Mythic Origins ............................. 75 Eschatology of the North ........ 76 Don't They Know It's the End of the World?.................77 Jotun Patrons of the Muspelli ..... 77 Aegir Sea-King......................... 77 Gullveig the Wicked ................ 78 Gymir Frost-Father................... 78 Leikin Hel-Queen .................... 79 Nidhogg Corpse-Tearer & Fenrir the Devourer .............. 79 Surtur the Black........................ 80 Urdur Fate-Spinner .................. 81 Other Lands, Other Villains .... 81 Muspelli Characters ..................... 81

Magic - Rival Magic

Rival Magic

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceCompanion Animal

Ars Magica — Definitive Edition (Core Rules)

Minor, Social Status, animals only The character is the Animal Companion of…

ReferenceCommand Animals

Ars Magica — Definitive Edition (Core Rules)

…Smaller animals can be commanded in far greater numbers, so some characters

ReferenceDomestic Animal

Ars Magica — Definitive Edition (Core Rules)

Free, Social Status, animals only The character is an animal who is…

ReferenceSkinchanger

Ars Magica — Definitive Edition (Core Rules)

…The character has the normal physical characteristics of the animal, except that…

Reference(Form) Monstrosity

Ars Magica — Definitive Edition (Core Rules)

Minor, Supernatural This Flaw is primarily intended for animal characters, but may…

ReferenceMaster of (Form) Creatures

Ars Magica — Definitive Edition (Core Rules)

Minor, Supernatural The character can tame animals and other unintelligent beings whose…

ReferenceMagical (Being) Companion

Ars Magica — Definitive Edition (Core Rules)

…the character must regularly look after. This might be an animal, a…

ReferenceLycanthrope

Ars Magica — Definitive Edition (Core Rules)

…The animal may be detected as a cursed human with an InAn…

ReferenceFerocity

Ars Magica — Definitive Edition (Core Rules)

Minor, General, animals only Like companion and magus characters, this character has…

ReferenceMaster of Kennels

Ars Magica — Definitive Edition (Core Rules)

animals. A master of kennels receives 50 extra experience points at character

ReferenceFalconer

Ars Magica — Definitive Edition (Core Rules)

…points at character generation to spend on the Abilities: Animal Handling, Area…

ReferenceInoffensive to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…These last four include characters associated with the Divine, Faerie, Infernal, or…

ReferenceDoctor in (Faculty)

Ars Magica — Definitive Edition (Core Rules)

Animal Characters An animal can have personality and add greatly to stories…

ReferenceOffensive to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…If you are offensive to animals, animals with a Might score react…

ReferenceRestricted Learning

Ars Magica — Definitive Edition (Core Rules)

…All mundane animals are required to take this Flaw. A character with…

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Antagonists · The Queen of Gold and Glass

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Legends of Hermes ·

Realms of Power - Magic · Chapter Five : Magic Animals

Tales of Mythic Europe · A Musical Murder Mystery

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Lords of Men · Chapter Five: Leisure

Realms of Power - Magic · Chapter Eight : Magic Things

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Realms of Power - Magic · Chapter Six : Magic Humans

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Lands of the Nile - Egypt, Ethiopia & Nubia · New Supernatural Ability: Corpse Magic

Realms of Power - The Infernal · Chapter 8 : Corrupted Beasts

Between Sand & Sea - Mythic Africa ·

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

Tales of Mythic Europe · Return of the Raiders

Tales of Mythic Europe · The Champion's Portion

Magic - The Cradle & the Crescent · Khurasan

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Lands of the Nile - Egypt, Ethiopia & Nubia · Specialists and Other Covenfolk

Living Covenant · Mari Amwithig of Merinita

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Rival Magic · Muspelli

Social - Grogs · Horses & Hounds

Art & Academe · Chapter Eight: Artists

Adventure - Broken Covenant of Calebais · Options: The Legacy

Magic - Rival Magic · Amazons

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Far-Away Tree

Magic - Ancient Magic · The Garden of Eden

Magic - Rival Magic · Augustan Brotherhood

Social - Grogs · New Virtues

Magi of Hermes · New Spells

Tales of Power · Inside the Septizodium

Social - Grogs · New Flaws

Magic - Hermetic Projects · Animated Custos

Magic - Hermetic Projects · Insects

Magic - Hermetic Projects · An Animal-Keeper's Library (cont'd)

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Magic - Hermetic Projects · An Animal-Keeper's Library

Magic - Hermetic Projects · Integrating Lords of Men

Magic - Hermetic Projects · Reproduction

Magic - Hermetic Projects · Rate of Decomposition

Magic - Ancient Magic · Major Supernatural Virtue: Mechanica of Heron, Continued

Magic - Hermetic Projects · Feeding

Magic - Hermetic Projects · Taming and Training

Magic - Hermetic Projects · Original Research: Creating Inheritable Magical Traits

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Hooks · Small Game

Tales of Power · Buonacorsus' Animation

Magic - Hermetic Projects · Animal Spells

Magi of Hermes · Corpus Spells

Against the Dark - The Transylvanian Tribunal · Animal Spells

Magi of Hermes · Vim Spells

Houses of Hermes - Mystery Cults · Animal Spells

Through the Aegis - Developed Covenants · Corpus Spells

Houses of Hermes - Societates · Vim Spells

Dies Irae - A Book of Wrathful Days · Mentem Spells

Through the Aegis - Developed Covenants · Aquam Spells

Ars Magica — Definitive Edition (Core Rules) · Corpus Spells

Houses of Hermes - True Lineages · Mentem Spells

Transforming Mythic Europe · Animal Spells

Transforming Mythic Europe · Imaginem Spells

Dies Irae - A Book of Wrathful Days · Herbam Spells

Through the Aegis - Developed Covenants · Animal Spells