Ars Magica Digital Codex

Results for “magical creatures 1”

80 reference · 80 passages · 46 spells

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

The Contested Isle - The Hibernian Tribunal · Hermetic Culture

Between Sand & Sea - Mythic Africa ·

ReferenceA magus discovers a cache of ancient Greek manuscripts attributed to the Cabieri, either in the libraries of Constantinople or pulled from ruins somewhere in the Theban Tribunal. The text seems to suggest a connection between the ancient Punic magics of Carthage, and the rites of Thoth-Hermes. It references several secret cultic locations in the mountains west of Carthage. Seekers, following the Thoth-Hermes link and investigating the sites, may find the false faerie Ba'al Ammon lingering or easily called. When the creature appears, it offers the magi the chance to learn ancient magics and risk being unwittingly corrupted.

Between Sand & Sea - Mythic Africa

A magus discovers a cache of ancient Greek manuscripts attributed to the Cabieri, either in the libraries of Constantinople or pulled from ruins somewhere in the Theban Tribunal. The text seems to suggest a connection between the ancient Punic magics of Carthage, and the rites of Thoth-Hermes. It references several secret cultic locations in the mountains west of Carthage. Seekers, following the Thoth-Hermes link and investigating the sites, may find the false faerie Ba'al Ammon lingering or easily called. When the creature appears, it offers the magi the chance to learn ancient magics and risk being unwittingly corrupted.

ReferenceDISMISSAL

Between Sand & Sea - Mythic Africa

…The Dismissal must Penetrate the Magic Resistance of each creature from the…

ReferenceTHE HOPE, AND THE CREATURES OF THE BLACK

Between Sand & Sea - Mythic Africa

…the Red and many local magical traditions favor the Red. The cities…

ReferenceA TYPHONIC BEAST

Between Sand & Sea - Mythic Africa

Found in the easternmost deserts and Egypt is the jackal-like creature

ReferenceOPTIONAL RULES: SWARMS

Between Sand & Sea - Mythic Africa

Rules for swarms of small creatures such as black beetles (Size –15…

ReferenceFOREWARNED IS FOREARMED

Between Sand & Sea - Mythic Africa

…the creature's Might. Note that dispelling targets the magic itself rather…

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Realms of Power - Magic · Chapter Four : Magic Characters

Dies Irae - A Book of Wrathful Days · The End of Time

Mythic Locations · Chapter Ten: The Truffle Matron

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Realms of Power - Magic · Chapter Five : Magic Animals

Realms of Power - Magic · Chapter Two : Magic Auras

Realms of Power - Magic · Chapter Six : Magic Humans

Houses of Hermes - Societates · Columbae

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Antagonists · The Queen of Gold and Glass

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Antagonists · The Infatuated Diabolist

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hermetic Projects · Story Seed: The White Whale

Magic - The Cradle & the Crescent · On the Setting

Magic - Ancient Magic · The Hyperborean Hymns of Apollo

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Faith & Flame - The Provencal Tribunal · The Rhone Valley

Social - Grogs · Creating & Maintaining Grogs

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Antagonists · The Waimie

Ars Magica — Definitive Edition (Core Rules) · Chapter 15: Stories

Hooks · The River

Lands of the Nile - Egypt, Ethiopia & Nubia · The Structure of Tombs

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Mythic Locations · Chapter Four: The Cursed Woods

Realms of Power - Faerie · Chapter Three : Faerie Characters

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Faith & Flame - The Provencal Tribunal · The Lost Covenant of Val-Negra

Magic - Hermetic Projects · Site Story Seeds

Magic - Apprentices · Chapter Two: Creating Young Characters

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Magic - Hermetic Projects · Integrating Covenants (cont'd)

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Magic - Hermetic Projects · Created Revenant

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism