Ars Magica Digital Codex

Results for “travel 1”

80 reference · 80 passages · 56 spells

Magic - The Cradle & the Crescent · Solomonic Arts

Magic - The Cradle & the Crescent · Characters

Legends of Hermes ·

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Magic - Ancient Magic · The Seven Beautiful Names of Light

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

ReferenceThe Spiritual Traveler

The Mysteries (Revised)

The traveling spirit has the full spellcasting abilities and magic resistance of…

ReferenceTime, Travel, and Objects

The Mysteries (Revised)

Physical travelers are subject to normal time and movement in their immediate…

ReferenceSpiritual Dream Travel

The Mysteries (Revised)

…While traveling in a dream, the traveler's bodies lie in a…

ReferenceVis and Physical Travelers

The Mysteries (Revised)

All travelers to dream may use any vis as if it were…

ReferenceTime and Travel

The Mysteries (Revised)

Travel by dream logic is also similar to travel in Arcadia, and…

ReferenceSpellcasting

The Mysteries (Revised)

Physical travelers cast spells as normal, responding to the Forms of dream…

ReferenceThe Dream Landscape

The Mysteries (Revised)

…Any travelers in dreams — spiritual traveler, physical traveler, demon, or faerie — may…

ReferenceThe Dreamscape

The Mysteries (Revised)

…Physical travelers and real-world objects (and vis) are unable to cross…

ReferenceThe Mind's Imagination

The Mysteries (Revised)

…However, the imagination persists beyond sleep, into waking time, so a traveler

ReferenceThe Mind's Memory

The Mysteries (Revised)

In the memory, a traveler can find all of a person's…

ReferenceThe Road To Lemnos

The Mysteries (Revised)

…The travelers' bodies lie in a trance while in the dream. The…

ReferenceAging in Dream

The Mysteries (Revised)

A spiritual traveler in dream ages, or not, depending on the time…

ReferenceThe Dreamer in Control (Lucid Dreaming)

The Mysteries (Revised)

…To notice dream travelers as figures in a dream, and be aware…

ReferenceSubstance Over Form

The Mysteries (Revised)

…physical traveler leaves a dream bearing the object, it travels with him…

ReferenceDream Magic Spells

The Mysteries (Revised)

…Once in a dream, the traveler may move and interact with the…

ReferenceDreamscape — Dream or Reality?

The Mysteries (Revised)

…If one opens a portal from the dreamscape to dream, the traveler

ReferenceLife and Limb

The Mysteries (Revised)

Physical travelers are subject to all the normal effects on their bodies…

ReferenceLevel 15, Mystery ritual: Give

The Mysteries (Revised)

…No Form requisites are required for spiritual dream travelers. If the object…

ReferenceTime and Experience in Dream

The Mysteries (Revised)

Travelers may learn information in dream travel, by interpreting what they see…

The Greater Dream Grimoire — Minor Mystery Virtue

The Mysteries (Revised)

…Any travelers in dreams — spiritual traveler, physical traveler, demon, or faerie — may…

Dream Magic — Minor Hermetic Mystery Virtue

The Mysteries (Revised)

…While traveling in a dream, the traveler's bodies lie in a…

Magic - The Cradle & the Crescent · Solomonic Magic

Magic - Hermetic Projects · Story Seed: The White Whale

Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe

Tales of Mythic Europe · What Lies Beneath

Realms of Power - Faerie · Chapter One: Nature of Faerie

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Tales of Mythic Europe · Fall and Rise

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Great Sea Serpent

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Magic - Hermetic Projects · The Tower's Environment

Realms of Power - Magic · Chapter Three : The Magic Realm

Realms of Power - Magic · Chapter Four : Magic Characters

Covenants · Chapter Five : Wealth & Poverty

Tales of Mythic Europe · The Champion's Portion

Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magi of Hermes · Alexander's Animal Shapes

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Antagonists · Father Joseph of Napoli

Magic - The Cradle & the Crescent · The Jazira

Between Sand & Sea - Mythic Africa ·

Lands of the Nile - Egypt, Ethiopia & Nubia · People

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

The Contested Isle - The Hibernian Tribunal · The Divine Landscape

Against the Dark - The Transylvanian Tribunal · Appendix: Glossary

Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Realms of Power - Magic · Chapter Five : Magic Animals

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Devil's in the Trees

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

The Sundered Eagle - The Theban Tribunal · Anatolia

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

City & Guild · Chapter Five: Travel

The Lion and the Lily - The Normandy Tribunal · Appendix C: Bibliography

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Social - Grogs · Roles in Stories

Guardians of the Forests - The Rhine Tribunal · Appendices

City & Guild · Chapter Seven: Trade

Faith & Flame - The Provencal Tribunal · Local Flavor

Faith & Flame - The Provencal Tribunal · Covenant of Ara Maxima Nova

The Church · Chapter Seven: The Knights Templar

Magi of Hermes · Enchanted Items

Magi of Hermes · Yestin of Jerbiton

Magi of Hermes · New Spells

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

The Contested Isle - The Hibernian Tribunal · Irish Culture

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Against the Dark - The Transylvanian Tribunal · Chapter One: Introduction

Against the Dark - The Transylvanian Tribunal · Chapter Ten: Horror Stories

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

Houses of Hermes - Societates · Chapter Two: House Jerbiton

The Contested Isle - The Hibernian Tribunal · The Faerie Landscape

Faith & Flame - The Provencal Tribunal · The Rhone Valley

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

The Church · Chapter Three: The Diocese

Tales of Mythic Europe · The Ship of Desire

Magi of Hermes · Lambert of Merinita

The Church · Chapter Two: The Congregation

Tales of Power · Approaching Rome

Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

Magi of Hermes · Alexander of Jerbiton

Magic - The Cradle & the Crescent · The Silk Road & Beyond

Magi of Hermes · To Sing of Good Meat and Drink

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Tales of Power · Spectral Soldiers of King Kush

Guardians of the Forests - The Rhine Tribunal · Central Germany

Social - Grogs · The Jack-of-All-Trades

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Magic - The Cradle & the Crescent · 'Uman

Through the Aegis - Developed Covenants · Corpus Spells

Magi of Hermes · Imaginem Spells

Magi of Hermes · Terram Spells

Magi of Hermes · Auram Spells

Ars Magica — Definitive Edition (Core Rules) · Aquam Spells

Magi of Hermes · Corpus Spells

Magi of Hermes · Animal Spells

Magic - Apprentices · Auram Spells

Ars Magica — Definitive Edition (Core Rules) · Auram Spells

Magi of Hermes · Ignem Spells

Magi of Hermes · Aquam Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Magi of Hermes · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Ignem Spells

Living Covenant · Terram Spells

Magi of Hermes · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Animal Spells

Magic - Ancient Magic · Corpus Spells

Ars Magica — Definitive Edition (Core Rules) · Imaginem Spells

Against the Dark - The Transylvanian Tribunal · Mentem Spells

Legends of Hermes · Auram Spells

Magic - Hermetic Projects · Imaginem Spells

Transforming Mythic Europe · Terram Spells

The Mysteries (Revised) · Imaginem Spells

Transforming Mythic Europe · Corpus Spells

Houses of Hermes - True Lineages · Animal Spells

Houses of Hermes - Societates · Vim Spells

Covenants · Terram Spells

Magic - Hermetic Projects · Aquam Spells

Transforming Mythic Europe · Imaginem Spells

Realms of Power - The Infernal · Vim Spells

Through the Aegis - Developed Covenants · Herbam Spells

Transforming Mythic Europe · Animal Spells