Ars Magica Digital Codex

Results for “spell damage”

80 reference · 80 passages · 80 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Houses of Hermes - Societates · Chapter One: House Flambeau

Thrice-Told Tales · The Spider War

Magi of Hermes · New Spells

Realms of Power - Faerie · Chapter Three : Faerie Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Realms of Power - Magic · Chapter Five : Magic Animals

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Through the Aegis - Developed Covenants · The Covenant of Longmist

Dies Irae - A Book of Wrathful Days · The End of Time

Magic - The Cradle & the Crescent · Solomonic Arts

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Realms of Power - Magic · Chapter Four : Magic Characters

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Thrice-Told Tales · The Traitor's Game

Tales of Mythic Europe · Return of the Raiders

Realms of Power - The Infernal · Chapter 1: The Infernal Realm

Tales of Mythic Europe · Fall and Rise

Magic - Hermetic Projects · Shipbuilding Story Seeds

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Realms of Power - Magic · Chapter Eight : Magic Things

Magic - Hermetic Projects · Effects to Protect Characters

Magi of Hermes · Enchanted Items

Hooks · The River

Magi of Hermes · Yestin of Jerbiton

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

Magic - Hermetic Projects · Ships Made From Unusual Materials

Through the Aegis - Developed Covenants · The Northern Seas

Lords of Men · Chapter Nine: Optional Combat Rules

Tales of Mythic Europe · Warring Families

Thrice-Told Tales · Summer Is Icumen In

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Adventure - Broken Covenant of Calebais · Mormulus, Magister of Illusion

Hooks · Birth Right

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magic - Hermetic Projects · Hermetic Interactions

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Magi of Hermes · Harmonic Metamorphosis of the Beast

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Design

Ars Magica — Definitive Edition (Core Rules)

…The damage inflicted by such spells varies from one casting to another…

Creo Ignem Guidelines

Ars Magica — Definitive Edition (Core Rules)

…Those who depend on fire spells, however, risk botching. Fire is an…

Creo Ignem Spells

Ars Magica — Definitive Edition (Core Rules)

…Ind<br> Req: Rego<br> The target is swathed in fire, and…

Rego Ignem Guidelines

Ars Magica — Definitive Edition (Core Rules)

damage exceeds +5, add one magnitude to the level of the spell

Perdo Animal Guidelines

Ars Magica — Definitive Edition (Core Rules)

spells, is to leave some type of mark with the damage they…

Rego Ignem Spells

Ars Magica — Definitive Edition (Core Rules)

…The target gets a +15 Soak against all fire-related damage. Any…

Perdo Ignem Guidelines

Ars Magica — Definitive Edition (Core Rules)

damage exceeds +5, add one magnitude to the level of the spell

Creo Aquam Spells

Ars Magica — Definitive Edition (Core Rules)

…bed, it becomes a raging torrent, sucking in everything near it. Damage…

Muto Corpus Guidelines

Ars Magica — Definitive Edition (Core Rules)

These spells transform people. There are beneficial spells to cast on yourself…

Perdo Corpus Guidelines

Ars Magica — Definitive Edition (Core Rules)

These spells harm people directly, often permanently, unless outside magics are used…

Creo Corpus Spells

Ars Magica — Definitive Edition (Core Rules)

Ind, Ritual<br> Heals all damage to a human body at the…

Muto Auram Spells

Ars Magica — Definitive Edition (Core Rules)

…are shredded, and people take +4 damage from innumerable bloody cuts and…

Creo Herbam Guidelines

Ars Magica — Definitive Edition (Core Rules)

These spells create and heal plants. Any food created is nutritious only…

Perdo Aquam Spells

Ars Magica — Definitive Edition (Core Rules)

…or Animal requisite, the spell can affect humans or animals. This causes…

Rego Aquam Spells

Ars Magica — Definitive Edition (Core Rules)

…In Ferramentum of Verditius's version of this spell, the water breaks…

Perdo Animal Spells

Ars Magica — Definitive Edition (Core Rules)

…Marius of Tremere's version of this spell has the target disappear…

Ignem Spells

Ars Magica — Definitive Edition (Core Rules)

As fire is volatile and dangerous, so are these spells. Magi who…

Muto Terram Spells

Ars Magica — Definitive Edition (Core Rules)

…Rego<br> The spell transforms a stone into a 10-inch crystal…

Rego Terram Spells

Ars Magica — Definitive Edition (Core Rules)

Magi use this spell to manipulate things at a distance, but the…

Creo Herbam Spells

Ars Magica — Definitive Edition (Core Rules)

…If the roll botches, an additional 5 points of damage are suffered…

Tales of Power · Avedutus' Arms and Armor

Magic - Rival Magic · Sorcerers of Soqotra

Houses of Hermes - Societates · Columbae

Magic - Hermetic Projects · First-Magnitude Effects

Antagonists · The Queen of Gold and Glass

Magic - Hermetic Projects · Destroying the Enchanted Device

Magic - Rival Magic · Amazons

Magic - Hermetic Projects · Vis

City & Guild · Chapter Four: Crafts

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Tales of Power · Legal Repercussions

Legends of Hermes ·

Magic - Ancient Magic · Sacred Relics of Hyperborea

Magic - Hermetic Projects · Experimentation

Tales of Power · Elemental Spirit of the Channel

Ars Magica — Definitive Edition (Core Rules) · Corpus Spells

Ars Magica — Definitive Edition (Core Rules) · Ignem Spells

Magi of Hermes · Herbam Spells

Magi of Hermes · Ignem Spells

Magic - Hermetic Projects · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Herbam Spells

Magi of Hermes · Corpus Spells

Hooks · Aquam Spells

Dies Irae - A Book of Wrathful Days · Ignem Spells

Houses of Hermes - Societates · Ignem Spells

Ars Magica — Definitive Edition (Core Rules) · Aquam Spells

Tales of Power · Corpus Spells

Tales of Power · Ignem Spells

Magic - Apprentices · Aquam Spells

Magic - Hermetic Projects · Auram Spells

Tales of Mythic Europe · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Auram Spells

Magic - Hermetic Projects · Terram Spells

Magic - Hermetic Projects · Ignem Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Transforming Mythic Europe · Imaginem Spells

Houses of Hermes - Societates · Aquam Spells

Magic - Ancient Magic · Corpus Spells

Ars Magica — Definitive Edition (Core Rules) · Animal Spells

Houses of Hermes - Societates · Auram Spells

Houses of Hermes - Societates · Herbam Spells

Magi of Hermes · Aquam Spells

Houses of Hermes - Societates · Terram Spells

Covenants · Animal Spells

Magi of Hermes · Animal Spells

Transforming Mythic Europe · Terram Spells

Houses of Hermes - True Lineages · Animal Spells

Magic - Hermetic Projects · Aquam Spells

Legends of Hermes · Vim Spells

Realms of Power - The Infernal · Vim Spells

Transforming Mythic Europe · Corpus Spells