Ars Magica Digital Codex

Results for “reputations 1”

80 reference · 80 passages · 6 spells

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Hooks · Echoes of the Ancient Dead

Lands of the Nile - Egypt, Ethiopia & Nubia · How to Act

Covenants · Chapter Three: Governance

Antagonists · A Demonically Inspired Cult

Magic - The Cradle & the Crescent · Lands of the Jinn

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Social - Grogs · The Murderer

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Social - Grogs · The Advisor

Social - Grogs · The Craftsman

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Between Sand & Sea - Mythic Africa ·

Lords of Men · Chapter Two: Politics

Lords of Men · Chapter Five: Leisure

Social - Grogs · The Street Thug

Antagonists · Bishop Orris

Art & Academe · Chapter Seven: Universities

Magic - The Cradle & the Crescent · Solomonic Arts

Realms of Power - Faerie · Chapter Three : Faerie Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceFamous

Ars Magica — Definitive Edition (Core Rules)

Minor, General You have a good Reputation of level 4. Choose any…

ReferenceGossip

Ars Magica — Definitive Edition (Core Rules)

…You treat all local Reputations as twice their actual level. With some…

ReferenceCurse of Slander

Ars Magica — Definitive Edition (Core Rules)

…After staying one season in an area, he gains a bad Reputation

ReferenceJudged Unfairly

Ars Magica — Definitive Edition (Core Rules)

…You cannot gain a positive Reputation in any community, and this Flaw…

ReferencePhysician of Salerno

Ars Magica — Definitive Edition (Core Rules)

…Not only does he carry the reputation of the school with him…

ReferenceInfamous

Ars Magica — Definitive Edition (Core Rules)

…You have a level 4 bad Reputation, specifying the horrible deeds that…

ReferenceMagister in Artibus

Ars Magica — Definitive Edition (Core Rules)

…You have an Academic Reputation of 2. You must spend two seasons…

ReferenceExcommunicate

Ars Magica — Definitive Edition (Core Rules)

…You have a bad reputation at level 3 within the Church, and…

ReferenceHedge Wizard

Ars Magica — Definitive Edition (Core Rules)

…You start with a negative Reputation within the Order of Hermes at…

ReferenceHermetic Prestige

Ars Magica — Definitive Edition (Core Rules)

…You gain a Reputation of level 4 within the Order.

ReferenceOutlaw

Ars Magica — Definitive Edition (Core Rules)

…You may take Martial Abilities at character generation, and have a Reputation

ReferenceApostate

Ars Magica — Definitive Edition (Core Rules)

…You have a bad Reputation at 4 among members of your previous…

ReferenceFailed Student

Ars Magica — Definitive Edition (Core Rules)

…Doctor in (Faculty).) The character has a Bad Academic Reputation of 2.

ReferenceTainted With Evil

Ars Magica — Definitive Edition (Core Rules)

…Gaining a positive Reputation is impossible. Magi do not react as strongly…

ReferenceTemplar Prestige

Ars Magica — Definitive Edition (Core Rules)

…He starts with a Reputation of level 4 within the Templars.

ReferenceFailed Master

Ars Magica — Definitive Edition (Core Rules)

…The character has a bad Reputation of 4 in town, and it…

ReferenceInfamous Master

Ars Magica — Definitive Edition (Core Rules)

…You have a bad Reputation of the appropriate type at level 3…

ReferenceLeprosy

Ars Magica — Definitive Edition (Core Rules)

…Lepers cannot gain a positive Reputation due to a pungent rotting smell…

Magic - The Cradle & the Crescent · Solomonic Magic

City & Guild · Chapter Seven: Trade

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Dies Irae - A Book of Wrathful Days · The End of Time

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Art & Academe · Chapter Four: Medicine

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Thrice-Told Tales · The Spider War

The Church · Chapter Seven: The Knights Templar

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Realms of Power - Magic · Chapter Six : Magic Humans

Covenants · Chapter Nine: Laboratories

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Contested Isle - The Hibernian Tribunal · The Province of Connacht

Mundane Beasts · Beasts of Mythic Europe

Houses of Hermes - Societates · Chapter Three: House Tytalus

The Sundered Eagle - The Theban Tribunal · The Magical Landscape

Antagonists · Baron Giraud Le Cornu

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Art & Academe · Chapter Eight: Artists

City & Guild · Chapter Four: Crafts

Tales of Power · A Man is his Reputation

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Houses of Hermes - Societates · Chapter One: House Flambeau

The Contested Isle - The Hibernian Tribunal · Irish Culture

Social - Grogs · New Flaws

Thrice-Told Tales · Servants of God

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Realms of Power - Faerie · Homunculi Wizards

The Church · Chapter Three: The Diocese

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Social - Grogs · Planning Grog Stories

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Tales of Mythic Europe · Fall and Rise

Art & Academe · Chapter Six: Institutional Education

Magic - Rival Magic · Augustan Brotherhood

City & Guild · Chapter Five: Travel

Social - Grogs · Brief Grog Concepts

Magic - Hermetic Projects · Interactions

Lands of the Nile - Egypt, Ethiopia & Nubia · Speech

Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs

Magic - Hermetic Projects · Signature

Realms of Power - The Infernal · Chapter 12 : Black Magic

Lands of the Nile - Egypt, Ethiopia & Nubia · Alodia

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Magic - Hermetic Projects · Finding Magical Creatures

Tales of Power · Absentee Cardinals

Tales of Power · Ghibelline Cardinals

The Mysteries (Revised) · Chapter 14: Mystery Cults

City & Guild · Chapter Six: Fairs & Markets

Tales of Power · Guelph Cardinals

Hooks · Salvation

Antagonists · Galerius of House Guernicus

The Contested Isle - The Hibernian Tribunal · Hermetic Culture

City & Guild · Chapter Two: Labor

Houses of Hermes - Societates · Mentem Spells

Mythic Locations · Vim Spells

Magic - Apprentices · Mentem Spells

Tales of Mythic Europe · Vim Spells