Ars Magica Digital Codex

Results for “enchanting ability 1”

80 reference · 80 passages · 12 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Magic - Hermetic Projects · Suggested Shipwright Virtues and Abilities

The Mysteries (Revised) · Appendix A: Immortal Magi

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

ReferenceEnchanting an Automaton

Houses of Hermes - Mystery Cults

…These Abilities are Craft or Profession Abilities, and while many are used…

ReferenceSmelting Enchanted Devices

Houses of Hermes - Mystery Cults

…Only talismans, attuned items, and lesser and greater enchanted items may be…

ReferenceReforging Enchanted Devices

Houses of Hermes - Mystery Cults

…more enchantments. Verditius is said to have used this ability to great…

ReferenceRepairing Enchanted Items

Houses of Hermes - Mystery Cults

Magi Initiated into this Mystery can repair broken enchanted items, reuniting the…

ReferenceVerditius Elder Runes

Houses of Hermes - Mystery Cults

…wand for enchantment, Hephaestion can deduct his Craft Ability Metalsmith from the…

ReferenceAutomata in Play

Houses of Hermes - Mystery Cults

…If it is ever required to make an Ability check, the storyguide…

ReferenceVerditius Initiation Scripts

Houses of Hermes - Mystery Cults

…New Ability: Verditius Cult Lore Just like the members of other Mystery…

Enchant Casting Tools (Minor House Mystery)

Houses of Hermes - Mystery Cults

…Craft Ability, and the bonus for knowing the spell. The enchanted casting…

Automata (Major House Mystery)

Houses of Hermes - Mystery Cults

…creating the figure, preparing it for enchantment, and instilling spell-like enchantments

Verditius Elder Runes (Minor House Mystery)

Houses of Hermes - Mystery Cults

…wand for enchantment, Hephaestion can deduct his Craft Ability Metalsmith from the…

Reforging Enchanted Items (Minor House Mystery)

Houses of Hermes - Mystery Cults

…more enchantments. Verditius is said to have used this ability to great…

New Virtues

Houses of Hermes - Mystery Cults

…This masterpiece must be a lesser enchanted item. You may design a…

Items of Quality (Minor House Mystery)

Houses of Hermes - Mystery Cults

…Certainly true enchanted devices were crafted and sold, but the majority of…

The Cult of Vulcan

Houses of Hermes - Mystery Cults

…in their enchanted crafting. None possessed the magical ability necessary to defend…

Covenants · Chapter Four: Covenfolk

Houses of Hermes - Societates · The Lineage of Pralix

Magic - Ancient Magic · Major Supernatural Virtue: Mechanica of Heron, Continued

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Through the Aegis - Developed Covenants · The Oracles of Didyma

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Legends of Hermes ·

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

The Mysteries (Revised) · Chapter 7: Divination & Augury

Thrice-Told Tales · The Traitor's Game

Magic - Hermetic Projects · Other Realm Ghosts

Thrice-Told Tales · Summer Is Icumen In

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Tales of Mythic Europe · A Musical Murder Mystery

The Lion and the Lily - The Normandy Tribunal · Chapter Seven: Ile de France

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Magic - The Cradle & the Crescent · Lands of the Jinn

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Magic - The Cradle & the Crescent · Solomonic Magic

Magic - Hermetic Projects · Amulets, Phylacteries, and Tefillin

Mythic Locations · Chapter Five: The Farne Islands

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Magic - Rival Magic · Muspelli

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

The Sundered Eagle - The Theban Tribunal · The Magical Landscape

Lords of Men · Chapter Five: Leisure

Magic - Ancient Magic · Seeking Heron's Legacy

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Between Sand & Sea - Mythic Africa ·

Magic - The Cradle & the Crescent · Solomonic Arts

Magi of Hermes · Scipio of Merinita

Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest

Magi of Hermes · Persephone of Tytalus

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Magic - The Cradle & the Crescent · Landscape and Society

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Magic - Ancient Magic · The Hyperborean Hymns of Apollo

Houses of Hermes - Societates · Magic

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Faith & Flame - The Provencal Tribunal · The Covenants of the Provençal Tribunal

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Magic - Ancient Magic · Sacred Relics of Hyperborea

Ars Magica — Definitive Edition (Core Rules) · Chapter 6: Covenants

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Magic - Rival Magic · Amazons

Social - Grogs · The Craftsman

Magi of Hermes · Ranulf of Flambeau

Magi of Hermes · Marcus of Criamon

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Tales of Mythic Europe · The Ship of Desire

Magic - Rival Magic · Introduction

Social - Grogs · Brief Grog Concepts

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Lands of the Nile - Egypt, Ethiopia & Nubia · Defenses

Social - Grogs · The Refugee Librarian

Magi of Hermes · Enchanted Items

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Magic - Hermetic Projects · Story Seed: The White Whale

The Sundered Eagle - The Theban Tribunal · The Islands

Transforming Mythic Europe · Chapter Four: Magic as Technology

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

City & Guild · Chapter Four: Crafts

Realms of Power - Magic · Chapter Eight : Magic Things

Social - Grogs · New Virtues

Hooks · Small Game

Through the Aegis - Developed Covenants · The Northern Seas

Magic - Hermetic Projects · The Hermetic Shipwright

Antagonists · Baron Geoffroi D'Arques

Art & Academe · Chapter Eight: Artists

Magic - Hermetic Projects · Interaction Between Navigational Effects

Magic - Hermetic Projects · List of Inserts

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

The Mysteries (Revised) · Chapter 11: Arithmetic Magic

The Mysteries (Revised) · Chapter 5: Hermetic Alchemy

Tales of Power · Buonacorsus' Animation

Magic - Hermetic Projects · Destroying the Enchanted Device

Through the Aegis - Developed Covenants · The Covenant of Longmist

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

Antagonists · Imaginem Spells

The Mysteries (Revised) · Corpus Spells

Magic - Hermetic Projects · Terram Spells

Magic - Hermetic Projects · Herbam Spells

Realms of Power - The Infernal · Vim Spells

Magi of Hermes · Corpus Spells

Dies Irae - A Book of Wrathful Days · Ignem Spells

Magic - Hermetic Projects · Aquam Spells

Legends of Hermes · Vim Spells

Legends of Hermes · Mentem Spells

Living Covenant · Terram Spells