Ars Magica Digital Codex

Results for “container targets”

65 reference · 80 passages · 17 spells

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

ReferenceTarget

Ars Magica — Definitive Edition (Core Rules)

There are three types of target: objects, containers, and senses. A spell…

ReferenceChanging Ranges, Durations, and Targets

Ars Magica — Definitive Edition (Core Rules)

…Ranges, Durations, and Targets Additional Magnitudes Range Duration Object Container Sense ------------------------ -------------------- -------------------------- ------------ --------- ------- 0…

ReferenceRanges

Ars Magica — Definitive Edition (Core Rules)

…Personal Range spells can never have a container Target (such as Circle…

Summoning Spirits

Ars Magica — Definitive Edition (Core Rules)

…The effects continue even if the target container ceases to exist, for…

Level Guidelines

Ars Magica — Definitive Edition (Core Rules)

This chapter contains a selection of example spells, and guidelines for what…

Muto Aquam Spells

Ars Magica — Definitive Edition (Core Rules)

…This spell puzzles Hermetic theoreticians, as it behaves like a dynamic container…

Ranges, Durations, Targets

Ars Magica — Definitive Edition (Core Rules)

…Personal Range spells can never have a container Target (such as Circle…

Targets and Sizes

Ars Magica — Definitive Edition (Core Rules)

The Ars Magica spell Targets depend on the kind of thing that…

Rego Vim Guidelines

Ars Magica — Definitive Edition (Core Rules)

…mystical contact with the target at effective Touch range, while a container…

Intellego Mentem Guidelines

Ars Magica — Definitive Edition (Core Rules)

…Note that writing does not contain any information of itself, and is…

Perdo Terram Spells

Ars Magica — Definitive Edition (Core Rules)

…ground, leaving a pit 9 feet deep. If the target area contains…

Rego Imaginem Guidelines

Ars Magica — Definitive Edition (Core Rules)

…something completely inappropriate to the targeted image. | Level | Rego Imaginem Guideline | | ----- | ----------------------- | | General…

Legends of Hermes ·

Lands of the Nile - Egypt, Ethiopia & Nubia · The Nile

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

Magic - Hermetic Projects · Story Seed: Foot-Soldiers of the Master

Through the Aegis - Developed Covenants · The Northern Seas

Between Sand & Sea - Mythic Africa ·

Through the Aegis - Developed Covenants · Qovenant Organization

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Through the Aegis - Developed Covenants · The Covenant of Longmist

The Sundered Eagle - The Theban Tribunal · The Islands

Magi of Hermes · New Spells

Thrice-Told Tales · Summer Is Icumen In

Magic - Hermetic Projects · The Tower's Environment

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Adventure - Broken Covenant of Calebais · Mormulus, Magister of Illusion

Transforming Mythic Europe · Chapter Four: Magic as Technology

Realms of Power - Faerie · Chapter One: Nature of Faerie

Art & Academe · Chapter Three: Philosophiae

Faith & Flame - The Provencal Tribunal · The Covenants of the Provençal Tribunal

Realms of Power - Magic · Chapter Eight : Magic Things

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Through the Aegis - Developed Covenants · The Oracles of Didyma

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Tales of Mythic Europe · The Champion's Portion

Art & Academe · Chapter Five: Experimental Philosophy

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Covenants · Chapter Seven: Library

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Houses of Hermes - Societates · The Lineage of Pralix

Mythic Locations · Chapter Two: Bath

Covenants · Chapter Nine: Laboratories

Lords of Men · Chapter Eight: Massed Combat

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Mythic Locations · Chapter Six: The Poisoned Earth

Thrice-Told Tales · Earth and Sky

Magic - The Cradle & the Crescent · Solomonic Magic

Against the Dark - The Transylvanian Tribunal · Chapter Four: The Bulgarians

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Magi of Hermes · The Weight of All Perdition Be Upon You

Magi of Hermes · Extinguish the Abhorrent Flame

Magic - Ancient Magic · Canaanite Necromancy

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Hermetic Projects · Story Seeds for Finding a Shipyard Location

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Through the Aegis - Developed Covenants · Collem Leonis

Hooks · Introduction

Magic - Ancient Magic · Defixio Lore

Mythic Locations · Chapter Eight: The Fallen Temple of Mercury

Social - Grogs · Types of Grogs

Thrice-Told Tales · The Spider War

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala

Dies Irae - A Book of Wrathful Days · The End of Time

Tales of Power · The Manner of the Election

Lands of the Nile - Egypt, Ethiopia & Nubia · Troupes Not Using Realms of Power: Faerie

Magi of Hermes · Enchanted Items

Realms of Power - The Infernal · Chapter 10 : The Maleficia

Realms of Power - Magic · Chapter Six : Magic Humans

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

City & Guild · Chapter One: Towns & Cities

Magic - Hermetic Projects · A Personal Living Corpse

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Magic - Ancient Magic · Lost Temple of Serapis Altar with Theatre of Heron Brazier Pillar Statue of Serapis ADYTON CELLA Staircase to Pediment Chambers

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Faith & Flame - The Provencal Tribunal · The Lost Covenant of Val-Negra

Magic - Hermetic Projects · Affecting Volcanoes with Hermetic Magic

Mythic Locations · Chapter Ten: The Truffle Matron

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Art & Academe · Chapter Four: Medicine

The Church · Chapter Three: The Diocese

Tales of Mythic Europe · Fall and Rise

Magic - The Cradle & the Crescent · Lands of the Jinn

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Magic - Ancient Magic · The Secrets of the Grigori

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Tales of Power · Elemental Spirit of the Channel

Against the Dark - The Transylvanian Tribunal · Corpus Spells

Ars Magica — Definitive Edition (Core Rules) · Aquam Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Magic - Ancient Magic · Mentem Spells

Through the Aegis - Developed Covenants · Corpus Spells

Magic - Hermetic Projects · Terram Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells

Magi of Hermes · Ignem Spells

Magic - Hermetic Projects · Ignem Spells

Magi of Hermes · Mentem Spells

The Mysteries (Revised) · Mentem Spells

Magic - Hermetic Projects · Vim Spells

Legends of Hermes · Terram Spells

Through the Aegis - Developed Covenants · Animal Spells