Ars Magica Digital Codex

Results for “characteristics 1”

80 reference · 80 passages · 24 spells

Magic - Apprentices · Chapter Two: Creating Young Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Reference1. Characteristics

Ars Magica — Definitive Edition (Core Rules)

For all Characteristics other than Intelligence/ Cunning: - If the human and the…

ReferenceMental Characteristics of Creatures

Ars Magica — Definitive Edition (Core Rules)

Type Cun Per Pre Com --------------- --- --- --- --- Clawed Beast 0 0 -2 -5 Hoofed…

ReferenceExample Physical Characteristics of Creatures

Ars Magica — Definitive Edition (Core Rules)

Type of creature Size Str Sta Dex Qik Example ---------------- ---- --- --- --- --- ------- Small predator -5…

ReferenceSize, Might, and Characteristics of Elementals

Ars Magica — Definitive Edition (Core Rules)

…The table below indicates values for the eight Characteristics at different Might…

ReferenceSuitable Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…large creatures require more characteristic points, because high value characteristics are increasingly…

ReferenceRevenant, Skeletal Form

Ars Magica — Definitive Edition (Core Rules)

…6 (Corpus) Characteristics: Cun -2, Per -2, Pre 0, Com -2, Str…

2. Characteristics

Ars Magica — Definitive Edition (Core Rules)

As noted earlier, mundane beasts have a Characteristic called Cunning in place…

3. Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…large creatures require more characteristic points, because high value characteristics are increasingly…

Statistics of Shapechangers

Ars Magica — Definitive Edition (Core Rules)

Characteristics For all Characteristics other than Intelligence/ Cunning: - If the human and…

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hermetic Projects · Insects

Social - Grogs · Characteristics

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Magic - Ancient Magic · Hyperborean Choirs

The Mysteries (Revised) · Chapter 6: Hermetic Astrology

The Church · Chapter Eight: The Franciscans

Realms of Power - Magic · Chapter Five : Magic Animals

Antagonists · The Waimie

ReferenceOne Year Old

Antagonists

…5 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceFour Years Old

Antagonists

…20 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceFive Years Old

Antagonists

…25 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceSix Years Old

Antagonists

…30 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceSeven Years Old

Antagonists

…35 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceNine Years Old

Antagonists

…45 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceEight Years Old

Antagonists

…40 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

ReferenceHatchlings

Antagonists

…0 (Animal) Characteristics: Cun –1, Per +2, Pre –6, Com –6, Str…

ReferenceTwo Years Old

Antagonists

…10 (Animal) Characteristics: Cun –1, Per –2, Pre –6, Com –6, Str…

Story Seed: Have We Made Things Worse?

Antagonists

…Greater Power x 2 (The Envenomed Gift); Improved Powers x 2, Minor…

The Waimie's Brood, cont'd

Antagonists

#### **Four Years Old** **Magic Might:** 20 (Animal) **Characteristics:** Cun –1, Per –2…

The Waimie's Brood

Antagonists

…Old** **Magic Might:** 10 (Animal) **Characteristics:** Cun –1, Per –2, Pre –6…

The Waimie's Brood, cont'd

Antagonists

#### **Seven Years Old** **Magic Might:** 35 (Animal) **Characteristics:** Cun –1, Per –2…

Realms of Power - Magic · Chapter Seven : Magic Spirits

Realms of Power - Magic · Chapter Eight : Magic Things

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Lands of the Nile - Egypt, Ethiopia & Nubia · History

Realms of Power - Magic · Chapter Four : Magic Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Magic - The Cradle & the Crescent · Solomonic Magic

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Thrice-Told Tales · The Mound

Mundane Beasts · Beasts of Mythic Europe

Realms of Power - Magic · Chapter Two : Magic Auras

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - The Cradle & the Crescent · Transoxiana

Realms of Power - Magic · Chapter Six : Magic Humans

Covenants · Chapter Nine: Laboratories

Through the Aegis - Developed Covenants · The Oracles of Didyma

The Church · Chapter Seven: The Knights Templar

Ars Magica — Definitive Edition (Core Rules) · Appendices

Art & Academe · Chapter Four: Medicine

Covenants · Chapter Four: Covenfolk

Magic - Hermetic Projects · More on Laboratories

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Through the Aegis - Developed Covenants · The Northern Seas

Social - Grogs · The Advisor

City & Guild · Chapter Four: Crafts

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Mundane Beasts · Mundane Beasts

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Rival Magic · Muspelli

Social - Grogs · The Refugee Librarian

Social - Grogs · Horses & Hounds

Tales of Power · Planetary Divinities

Magic - Hermetic Projects · Grave Hound

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Social - Grogs · The Craftsman

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Magic - The Cradle & the Crescent · Solomonic Arts

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Social - Grogs · The Confessor

Tales of Power · Avedetus Fabri

Social - Grogs · The Murderer

Magic - Rival Magic · Amazons

Tales of Power · Leraje

Social - Grogs · The Failed Apprentice

Magic - Hermetic Projects · Rate of Decomposition

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Magic - Rival Magic · Sorcerers of Soqotra

Magi of Hermes · Persephone of Tytalus

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Social - Grogs · The Street Thug

Tales of Power · Patronus' Faeries

Thrice-Told Tales · Summer Is Icumen In

Lords of Men · Chapter Five: Leisure

Houses of Hermes - True Lineages · Corpus Spells

Houses of Hermes - True Lineages · Mentem Spells

Magic - Hermetic Projects · Vim Spells

Houses of Hermes - Societates · Corpus Spells

Magi of Hermes · Corpus Spells

Magi of Hermes · Vim Spells

Magic - Hermetic Projects · Animal Spells

Through the Aegis - Developed Covenants · Corpus Spells

Houses of Hermes - Societates · Mentem Spells

Houses of Hermes - Societates · Vim Spells

Magic - Hermetic Projects · Terram Spells

Mythic Locations · Corpus Spells

Magic - Hermetic Projects · Herbam Spells

Legends of Hermes · Vim Spells

Legends of Hermes · Mentem Spells

Mythic Locations · Vim Spells

Tales of Mythic Europe · Vim Spells

Dies Irae - A Book of Wrathful Days · Herbam Spells

Transforming Mythic Europe · Imaginem Spells