Ars Magica Digital Codex

Results for “apprentices 1”

80 reference · 80 passages · 16 spells

Magic - Apprentices · Chapter Two: Creating Young Characters

Antagonists · Baron Geoffroi D'Arques

The Sundered Eagle - The Theban Tribunal · The Order of Hermes

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

Magic - Hermetic Projects · Story Seeds for Medieval Buildings

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Houses of Hermes - Societates · The Lineage of Pralix

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Through the Aegis - Developed Covenants · The Covenant of Longmist

Mythic Locations · Chapter Two: Bath

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Houses of Hermes - Societates · Chapter Three: House Tytalus

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Social - Grogs · The Craftsman

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Magic - Apprentices · Chapter Five: Adolescentia: Ages 15 to 21

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

ReferenceAcquiring House Virtues

Ars Magica — Definitive Edition (Core Rules)

…House Verditius Initiates an apprentice immediately following the opening of an apprentice

ReferenceOpening the Arts

Ars Magica — Definitive Edition (Core Rules)

One of your seasons of teaching must be spent training the apprentice

ReferenceTeaching Hermetic Virtues

Ars Magica — Definitive Edition (Core Rules)

…The instructor, typically an apprentice's parens, generates a Teaching Source Quality…

The End of Apprenticeship

Ars Magica — Definitive Edition (Core Rules)

Apprenticeship ends with the 'apprentice's gauntlet', which is normally administered after…

The Apprentice in Play

Ars Magica — Definitive Edition (Core Rules)

A fully developed apprentice makes a playable character. If you want to…

Apprentices

Ars Magica — Definitive Edition (Core Rules)

…In addition, an apprentice provides you close human companionship and the chance…

Finding Your Apprentice

Ars Magica — Definitive Edition (Core Rules)

…Only these individuals can become apprentices and eventually magi. Luckily for those…

Training Your Apprentice

Ars Magica — Definitive Edition (Core Rules)

Once you have your apprentice, the training begins. The Peripheral Code contains…

Fleshing Out Your Apprentice

Ars Magica — Definitive Edition (Core Rules)

The basic benefit that an apprentice provides you is the addition of…

Familiars

Ars Magica — Definitive Edition (Core Rules)

…They can find some companionship with apprentices, but the master-apprentice bond…

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

ReferenceACQUIRING HOUSE VIRTUES

Magic - Apprentices

…House Verditius Initiates an apprentice immediately following the opening of an apprentice

ReferenceAFTER THE ARTS ARE OPENED

Magic - Apprentices

Once the Arts are Opened, the apprentice character has a 0 in…

ReferenceTRAINING

Magic - Apprentices

A magus may train his apprentice, using the rules for Training ( ArM5…

ReferenceOPENING ARTS WITH SUPERNATURAL ABILITIES

Magic - Apprentices

…An apprentice during apprenticeship. A female apprentice is called a discipula . The…

ReferenceDelaying Opening the Arts

Magic - Apprentices

Not every magus Opens the Arts of his apprentice immediately. He might…

ReferenceTEACHERS

Magic - Apprentices

Sending an apprentice to a mundane teacher is problematic because mundane teachers…

ReferenceBOOK LEARNING

Magic - Apprentices

Another good way to improve an apprentice's or scholar's Abilities…

Legal Issues

Magic - Apprentices

The Code of Hermes contains several regulations concerning apprentices, which are easily…

Opening the Arts

Magic - Apprentices

Opening the Arts of the apprentice is the magical beginning of her…

Study

Magic - Apprentices

…Does this include apprentices? #### TRAINING A magus may train his apprentice, using…

Becoming an Apprentice

Magic - Apprentices

…Childhood is the most common stage of life to start an apprentice

Hermetic Apprenticeship

Magic - Apprentices

Most apprentices begin their apprenticeship during childhood. Several other magical traditions, including…

Teaching Hermetic Virtues

Magic - Apprentices

…House Verditius Initiates an apprentice immediately following the opening of an apprentice

Finding an Apprentice

Magic - Apprentices

…In other Tribunals, each magus finds his own apprentice. The traditional model…

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Thrice-Told Tales · Servants of God

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

The Contested Isle - The Hibernian Tribunal · The Province of Connacht

Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)

Through the Aegis - Developed Covenants · Collem Leonis

The Lion and the Lily - The Normandy Tribunal · Chapter Nine: Champagne and Burgundy

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

The Sundered Eagle - The Theban Tribunal · Greece

Through the Aegis - Developed Covenants · The Oracles of Didyma

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Guardians of the Forests - The Rhine Tribunal · Chapter Ten: Bohemia

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

City & Guild · Chapter Three: Guilds

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Magic - Rival Magic · Introduction

Magi of Hermes · The Even Hand of The Determined Weaver

Ars Magica — Definitive Edition (Core Rules) · Chapter 2: The Order of Hermes

Social - Grogs · The Failed Apprentice

Magic - Apprentices · Chapter One: Introduction

City & Guild · Chapter Four: Crafts

Magic - Rival Magic · Amazons

Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs

Magic - Apprentices · Contents

Magic - Hermetic Projects · Faerie Story Seed: Out of the Shadows

Covenants · Chapter Nine: Laboratories

Houses of Hermes - Societates · Chapter One: House Flambeau

Faith & Flame - The Provencal Tribunal · Lower Burgundy

Against the Dark - The Transylvanian Tribunal · Chapter Three: The Hungarians (Magyars)

The Contested Isle - The Hibernian Tribunal · Hermetic Culture

Houses of Hermes - Societates · Columbae

Tales of Mythic Europe · The Hospital's Due

Social - Grogs · Abilities

Magi of Hermes · Corpus Spells

Tales of Mythic Europe · Herbam Spells

Magic - Apprentices · Ignem Spells

Magic - Apprentices · Herbam Spells

Magic - Apprentices · Mentem Spells

Magi of Hermes · Terram Spells

Ars Magica — Definitive Edition (Core Rules) · Mentem Spells

Magic - Apprentices · Corpus Spells

Magi of Hermes · Mentem Spells

Houses of Hermes - Societates · Corpus Spells

The Mysteries (Revised) · Terram Spells

Living Covenant · Terram Spells

Transforming Mythic Europe · Animal Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells