Ars Magica Digital Codex

Contents

Chapter One: Introduction
Stories About Children
Ages of Man
How to Use This Book

Chapter Two: Creating Young Characters
General Characteristics
 Age
 Characteristics and Size
Virtues & Flaws
 Social Status
 Virtues & Flaws
  Apprentice
  Bastard
  Orphan
 Virtues That Grant Experience Points
 Virtues & Flaws That Affect Size
 Inherited Virtues & Flaws
 Child Virtues & Flaws
  Boundless Energy
  Bully
  Deft Characteristic
  Dependence
  Grows Quickly
  Inconspicuous
  Infatuation
  Know-It-All
  Late Bloomer
  Protection from Diseases
  Turbulence Prone
 New Flaws
  Abandoned Apprentice
  Frail
  Low Tolerance
  Short of Breath
  Slow Reflexes
  Suppressed Gift
Abilities Transitions of Maturation
A Standard Apprenticeship

Chapter Three: Infantia: Birth to Age 7
The First Years
 Birth and Blessing
  Childbearing
  Birth Apparitions
  Religious Rites for New Babies
  Illegitimate and Orphaned Children
Early Childhood
Born with The Gift
 Gifted Babies
 The Gift Revealed
Turbulence
 Incurring a Turbulence
 Controlling Turbulences
 Effects of Turbulence
Infant Characters and Stories
 Character Design Notes
 Infant Stories
 Children and Animals
  Story Ideas

Chapter Four: Pueritia: Ages 8 to 14
Growing Up
Hermetic Apprenticeship
 Finding an Apprentice
 Becoming an Apprentice
 Opening the Arts
  Opening Arts with Supernatural Abilities
   After the Arts Are Opened
  Delaying Opening the Arts
 Legal Issues
 Teaching
 Hermetic Virtues
  Acquiring House Virtues
  Gaining Hermetic Flaws
 Study
  Teachers
  Book Learning
  Training
 Cantations
  The Apprentice’s Delight
  The Appropriate Attire
  The Chameleon Cat
  The Cleric’s Pate
  The Cook’s Revenge
  The Curse of Diana
  Curse of the Baby’s Bladder
  Closing the Campfire
  The Dancer’s Dame
  Ears of the Hare
  An Evening’s Illumination
  Hurling the Droplet of Lye
  Hypnotic Gaze
  The Jongleur’s Steps
  Jupiter’s Tears
  The Laundress’ Clothesline
  Mimic the Christ’s Miracle
  A Pestilence of Fleas
  Physician’s Sense
  The Poor Performer’s Reward
  The Racing Rot
  The Reward Delivered
  Sense the Sleeping Hound
  Shattering Touch
  Slap of Awakening
  The Smokeless Campfire
  The Studious Doppleganger
  The Unruffled Traveler
  Whispering Fingers

Chaptere Five: Adolescentia: Ages 15 to 21
Coming of Age
 Marriage
 Supernatural Interests
Life in the Covenant
 Life in the Laboratory
  Laboratory Turbulences
  Laboratory Adventures
 Bellum
 Failing an Apprentice
  Losing the Gift
 Apprenticeship’s End: The Gauntlet
  Learning Parma Magica
 Post-Apprenticeship
Scholae Magicae

List of Inserts

Aging Chart
Example Childhoods
Changing Social Status
Optional Rule: Abilities for Infants
More Powerful than Normal
Companion: Noble Child
Apprentice: Foundling Child
Story Seed: An Introductory Adventure
Story Seed: Fetch the Baby
Turbulences and the Aegis of the Hearth
Grog: Blacksmith’s Son
Story Seed: A Toddler’s Tale
Story Seed: Who Stole the Baby?
Story Seed: The Curious Cleric
Grog: Urchin
Story Seed: An Unlikely Ghost
Companion: Merchant’s Son
Story Seeds: Finding a Parens
Detecting the Gift
Apprentice of House Bonisagus
Story Seed: I’m Not Going Anywhere!
Hermetic Terminology
Teaching Schedule
Story Seed: Midnight Rescue
Story Seed: A Temporary Reprieve
Story Seed: The Inheritance
Story Seed: A Convenient Suspect
Apprentice of House Verditius
Story Seed: The Unlicensed Loan
Tales of Wondrous Enchantments
Optional Rule: Learning Cantations in Play
The Dream Witches
Story Seed: Against the Master’s Wishes
Story Seed: The Thrills of Love
More Marriage Story Seeds
Story Seed: Time to Die
Story Seed: Where’s the Money?
New Laboratory Flaw: Shared Lab
Story Seed: Where Did the Cat Go?
Story Seed: Visiting a Colleague
Story Seed: Where Are My Bat Wings?
Story Seed: Investigating Evil
Story Seed: Missing Mail
New Spell: Ager Belli
Story Seed: Trial by Fire
Houses of Hermes Gauntlets