Ars Magica Digital Codex

Results for “container targets”

65 reference · 80 passages · 17 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magi of Hermes · The Weight of All Perdition Be Upon You

Legends of Hermes ·

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Magi of Hermes · Extinguish the Abhorrent Flame

Magic - Ancient Magic · Canaanite Necromancy

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Hermetic Projects · Story Seeds for Finding a Shipyard Location

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Through the Aegis - Developed Covenants · The Covenant of Longmist

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Through the Aegis - Developed Covenants · Collem Leonis

Hooks · Introduction

Magic - Ancient Magic · Defixio Lore

Mythic Locations · Chapter Eight: The Fallen Temple of Mercury

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Social - Grogs · Types of Grogs

Thrice-Told Tales · The Spider War

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

Dies Irae - A Book of Wrathful Days · The End of Time

Magi of Hermes · New Spells

Magic - The Cradle & the Crescent · Solomonic Magic

Tales of Power · The Manner of the Election

Lands of the Nile - Egypt, Ethiopia & Nubia · Troupes Not Using Realms of Power: Faerie

Magi of Hermes · Enchanted Items

Lands of the Nile - Egypt, Ethiopia & Nubia · The Nile

Realms of Power - The Infernal · Chapter 10 : The Maleficia

Magic - Hermetic Projects · Story Seed: Foot-Soldiers of the Master

Realms of Power - Magic · Chapter Six : Magic Humans

The Sundered Eagle - The Theban Tribunal · The Islands

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

City & Guild · Chapter One: Towns & Cities

Magic - Hermetic Projects · A Personal Living Corpse

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Magic - Ancient Magic · Lost Temple of Serapis Altar with Theatre of Heron Brazier Pillar Statue of Serapis ADYTON CELLA Staircase to Pediment Chambers

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Realms of Power - Magic · Chapter Eight : Magic Things

Faith & Flame - The Provencal Tribunal · The Lost Covenant of Val-Negra

Through the Aegis - Developed Covenants · The Northern Seas

Magic - Hermetic Projects · The Tower's Environment

Magic - Hermetic Projects · Affecting Volcanoes with Hermetic Magic

Mythic Locations · Chapter Ten: The Truffle Matron

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Art & Academe · Chapter Four: Medicine

The Church · Chapter Three: The Diocese

Tales of Mythic Europe · Fall and Rise

Through the Aegis - Developed Covenants · Qovenant Organization

Magic - The Cradle & the Crescent · Lands of the Jinn

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Magic - Ancient Magic · The Secrets of the Grigori

Thrice-Told Tales · Summer Is Icumen In

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Tales of Power · Elemental Spirit of the Channel