Ars Magica Digital Codex

Results for “characteristics 1”

80 reference · 80 passages · 24 spells

Social - Grogs · Characteristics

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - Apprentices · Chapter Two: Creating Young Characters

Social - Grogs · The Advisor

Houses of Hermes - True Lineages · Chapter Three: House Mercere

City & Guild · Chapter Four: Crafts

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Mundane Beasts · Mundane Beasts

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Realms of Power - Magic · Chapter Four : Magic Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Rival Magic · Muspelli

Covenants · Chapter Four: Covenfolk

Social - Grogs · The Refugee Librarian

Social - Grogs · Horses & Hounds

Tales of Power · Planetary Divinities

Magic - Hermetic Projects · Grave Hound

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Social - Grogs · The Craftsman

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Covenants · Chapter Nine: Laboratories

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Magic - The Cradle & the Crescent · Solomonic Arts

Magic - Hermetic Projects · Insects

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Social - Grogs · The Confessor

Through the Aegis - Developed Covenants · The Oracles of Didyma

Tales of Power · Avedetus Fabri

Social - Grogs · The Murderer

Magic - Rival Magic · Amazons

Antagonists · The Waimie

Tales of Power · Leraje

Social - Grogs · The Failed Apprentice

Magic - Hermetic Projects · Rate of Decomposition

The Mysteries (Revised) · Chapter 6: Hermetic Astrology

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Magic - The Cradle & the Crescent · Transoxiana

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Magic - Rival Magic · Sorcerers of Soqotra

Magi of Hermes · Persephone of Tytalus

Realms of Power - Magic · Chapter Eight : Magic Things

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Social - Grogs · The Street Thug

Through the Aegis - Developed Covenants · The Northern Seas

Tales of Power · Patronus' Faeries

Thrice-Told Tales · Summer Is Icumen In

The Church · Chapter Eight: The Franciscans

Thrice-Told Tales · The Mound

Lords of Men · Chapter Five: Leisure

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists