Ars Magica Digital Codex

Results for “wilderness sense 1”

52 reference · 80 passages · 0 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceWilderness Sense

Ars Magica — Definitive Edition (Core Rules)

…Choosing this Virtue confers the Ability Wilderness Sense 1 (page 172).

ReferenceMagical Blood

Ars Magica — Definitive Edition (Core Rules)

…as Magic Sensitivity, Premonitions, Second Sight, or Wilderness Sense, with an initial…

ReferenceAtlantean Magic

Ars Magica — Definitive Edition (Core Rules)

…although an InAu spell, or Wilderness Sense Ability Roll could easily reveal…

Supernatural, Minor

Ars Magica — Definitive Edition (Core Rules)

…immunity-to-cold)<br> [Infernal Heirloom](#infernal-heirloom)<br> [Kassalan Exorcism](#kassalan-exorcism)<br> [(Land) Regio Network](#land-regio-network)<br> [Leather Ripper](#leather-ripper)<br> [Lesser Benediction](#lesser-benediction)<br> [Lesser Immunity](#lesser-immunity)<br> [Lesser Power](#lesser-power)<br> [Lesser Purifying Touch](#lesser-purifying-touch)<br> [Magic Sensitivity](#magic-sensitivity)<br> [Magical Blood](#magical-blood)<br> [Maker of Textured Vessels](#maker-of-textured-vessels)<br> [Maker of Water Vessels](#maker-of-water-vessels)<br> [Master of (Form) Creatures](#master-of-form-creatures)<br> [Muse](#muse)<br> [Persona](#persona)<br> [Personal Power](#personal-power)<br> [Premonitions](#premonitions)<br> [Ripper](#ripper)<br> [Second Sight](#second-sight)<br> [See in Darkness](#see-in-darkness)<br> [Sense Holiness and Unholiness](#sense-holiness-and-unholiness)<br> [Skinchanger](#skinchanger)<br> [Strong Angelic Heritage](#strong-angelic-heritage)<br> [Sufi](#sufi)<br> [Unaging](#unaging)<br> [Unbound Tongue](#unbound-tongue)<br> [Variable Power](#variable-power)<br> [Voice of the (Land)](#voice-of-the-land)<br> [Wilderness Sense](#wilderness-sense)<br> [Wisdom from Ignorance](#wisdom-from-ignorance)

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

ReferenceWilderness Sense

Ars Magica — Definitive Edition (Core Rules)

…A Perception + Wilderness Sense roll against an Ease Factor of 9 lets…

ReferenceSupernatural Abilities

Ars Magica — Definitive Edition (Core Rules)

…Unholiness\ Sense Passions\ Shapeshifter\ Summon Animals\ Whistle Up The Wind\ Wilderness Sense\

Abilities by Type

Ars Magica — Definitive Edition (Core Rules)

…law)<br> [Common Law\*](#common-law)<br> [(Dead Language)\*](#dead-language)<br> [Islamic Law\*](#islamic-law)<br> [Medicine\*](#medicine)<br> [Philosophiae\*](#philosophiae)<br> [Rabbinic Law\*](#rabbinic-law)<br> [Theology: Christian\*](#theology-christian)<br> [Theology: Islam\*](#theology-islam)<br> [Theology: Judaism\*](#theology-judaism)<br> #### Arcane Abilities [Code of Hermes\*](#code-of-hermes)<br> [Dominion Lore\*](#dominion-lore)<br> [Enigmatic Wisdom\*](#enigmatic-wisdom)<br> [Faerie Lore\*](#faerie-lore)<br> [Faerie Magic\*](#faerie-magic-1)<br> [Finesse](#finesse)<br> [Heartbeast\*](#heartbeast-1)<br> [Infernal Lore\*](#infernal-lore)<br> [Magic Lore\*](#magic-lore)<br> [Magic Theory\*](#magic-theory)<br> [Parma Magica\*](#parma-magica)<br> [Penetration](#penetration)<br> #### Martial Abilities [Bows](#bows)<br> [Great Weapon](#great-weapon)<br> [Single Weapon](#single-weapon)<br> [Thrown Weapon](#thrown-weapon)<br> #### Supernatural Abilities [Animal Ken\*](#animal-ken-1)<br> [Corpse Magic\*](#corpse-magic-1)<br> [Crafter's Healing\*](#crafters-healing-1)<br> [Curse-Throwing\*](#curse-throwing-1)<br> [Dowsing\*](#dowsing-1)<br> [Embitterment\*](#embitterment-1)<br> [Enchanting (Ability)\*](#enchanting-ability-1)<br> [Entrancement\*](#entrancement-1)<br> [Font of Knowledge\*](#font-of-knowledge-1)<br> [Hex\*](#hex-1)<br> [Induction\*](#induction-1)<br> [Magic Sensitivity\*](#magic-sensitivity-1)<br> [Persona\*](#persona-1)<br> [Premonitions\*](#premonitions-1)<br> [Second Sight\*](#second-sight-1)<br> [Sense Holiness and Unholiness\*](#sense-holiness-and-unholiness-1)<br> [Sense Passions\*](#sense-passions-1)<br> [Shapeshifter\*](#shapeshifter-1)<br> [Summon Animals\*](#summon-animals-1)<br> [Whistle Up The Wind\*](#whistle-up-the-wind-1)<br> [Wilderness Sense\*](#wilderness-sense-1)<br>

Ability List

Ars Magica — Definitive Edition (Core Rules)

…The major sources for Islamic theology are the Qur'an and the…

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Between Sand & Sea - Mythic Africa ·

ReferenceSkilled Geomancer

Between Sand & Sea - Mythic Africa

…Soothsayer and Wilderness Sense. This Virtue does not grant any Supernatural Abilities…

ReferenceBOUDA STATISTICS

Between Sand & Sea - Mythic Africa

…hyenas, and only at night), Wilderness Sense Common Virtues: Personal Power: Rending…

Sirocco, the Howling Thirst of the Maghreb

Between Sand & Sea - Mythic Africa

…Gaze, Second Sight, Self-Confident, Wilderness Sense; Hunger for Auram Magic, Magical…

The Cypresses of the Desert

Between Sand & Sea - Mythic Africa

…Tin-Balanan Puissant Leadership Tin-Ambarak Puissant Ride Tin-Gaded Wilderness Sense

Muqadam, the Barbary Lion of Virtue

Between Sand & Sea - Mythic Africa

…Second Sight, Self-Confident, Tough, Wilderness Sense; Difficult Underlings, Fury (lion captors…

The Grand Plateau and the Atlas Mountains

Between Sand & Sea - Mythic Africa

…Berber Tribes 1 (campsites), Penetration 2 (Mentem effects), Survival 5 (foraging), Swim…

Warping and the Tamzawit Curse

Between Sand & Sea - Mythic Africa

…the curse, and can be spoken to with appropriate magic. Wilderness Sense…

Geomancers

Between Sand & Sea - Mythic Africa

…The character receives 50 experience points that can be put into Divination…

The Tagelmoust

Between Sand & Sea - Mythic Africa

…Thirst, | | | Second Sight or Wilderness Sense. | veils actually help prevent their headaches…

ALJILANI AG IBRAHIM, A TARGUI AMAJEGH

Between Sand & Sea - Mythic Africa

…a *inennden* witch to grant Wilderness Sense 3 (desert) **Encumbrance:** 3 (9…

Magic - The Cradle & the Crescent · Terminology of Jinn

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Magic - The Cradle & the Crescent · Landscape and Society

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Realms of Power - Magic · Chapter Two : Magic Auras

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Realms of Power - Magic · Chapter Five : Magic Animals

Magic - The Cradle & the Crescent · Transoxiana

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Realms of Power - Magic · Chapter Eight : Magic Things

Mythic Locations · Chapter Eleven: The Wolf's Court

Legends of Hermes ·

Realms of Power - Magic · Chapter Four : Magic Characters

Magi of Hermes · Yestin of Jerbiton

Realms of Power - Magic · Chapter Six : Magic Humans

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Adventure - Broken Covenant of Calebais · Satyrs

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Realms of Power - Magic · Chapter Seven : Magic Spirits

Realms of Power - The Infernal · Chapter 7 : Demons as Destroyers

Through the Aegis - Developed Covenants · Collem Leonis

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

Magic - Rival Magic · Sorcerers of Soqotra

Hooks · Into the Valley

Magic - The Cradle & the Crescent · 'Asir & Yemen

Social - Grogs · Brief Grog Concepts

Transforming Mythic Europe · Chapter Four: Magic as Technology

Guardians of the Forests - The Rhine Tribunal · Central Germany

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - Rival Magic · Muspelli

Social - Grogs · Horses & Hounds

Living Covenant · Jarvis, Master Huntsman

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Guardians of the Forests - The Rhine Tribunal · Chapter Twelve: Curse of the Rhine Gorge

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Faith & Flame - The Provencal Tribunal · Auch

Realms of Power - The Infernal · Chapter 11 : Ars Goetia

Magic - The Cradle & the Crescent · The Hijaz

The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture

Magi of Hermes · Hugh of Flambeau

Magi of Hermes · New Virtue: Immunity To Cold

Living Covenant · Mansur ibn Fadl al-Baghdadi

Adventure - Broken Covenant of Calebais · The Village

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Magic - The Cradle & the Crescent · Mazandaran

Tales of Power · Faerie Huntsmen (cont'd)

Guardians of the Forests - The Rhine Tribunal · Chapter Nine: The Eastern Marches

Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest

Realms of Power - Faerie · Chapter One: Nature of Faerie

Ars Magica — Definitive Edition (Core Rules) · Reference Guide