Ars Magica Digital Codex

Results for “the limit of magic resistance”

80 reference · 80 passages · 4 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Magic - Hedge Magic (Revised) · Chapter One: Introduction

The Church · Chapter Three: The Diocese

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magic - The Cradle & the Crescent · Solomonic Arts

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Realms of Power - Magic · Chapter Seven : Magic Spirits

The Mysteries (Revised) · Chapter 14: Mystery Cults

Dies Irae - A Book of Wrathful Days · The End of Time

Realms of Power - Magic · Chapter Four : Magic Characters

Between Sand & Sea - Mythic Africa ·

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Houses of Hermes - Societates · Chapter One: House Flambeau

Mythic Locations · Chapter Four: The Cursed Woods

Realms of Power - Faerie · Chapter Three : Faerie Characters

Ars Magica — Definitive Edition (Core Rules) · Appendices

Mythic Locations · Chapter Seven: The Purgatory of Saint Patrick

Faith & Flame - The Provencal Tribunal · Sorginak Magic

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Antagonists · The Queen of Gold and Glass

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Houses of Hermes - Societates · Magic

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

The Mysteries (Revised) · Chapter 7: Divination & Augury

Legends of Hermes ·

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Realms of Power - Faerie · Chapter One: Nature of Faerie

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - The Cradle & the Crescent · Solomonic Magic

Thrice-Told Tales · Servants of God

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Thrice-Told Tales · The Traitor's Game

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Magic - Ancient Magic · Seeking Heron's Legacy

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Faith & Flame - The Provencal Tribunal · Gascony

Realms of Power - The Infernal · Chapter 7 : Demons as Destroyers

Mythic Locations · Chapter Eleven: The Wolf's Court

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Magic - Rival Magic · Introduction

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Magic - Ancient Magic · Learning Defixio Magic

Tales of Mythic Europe · A Musical Murder Mystery

Magic - Rival Magic · Contents

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Tales of Mythic Europe · Return of the Raiders

Tales of Power · Dieter von Brandhöfen, Priest

Tales of Power · The Calliclean Philosophy

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Tales of Power · Spectral Soldiers of King Kush (cont'd)

Magic - Rival Magic · Augustan Brotherhood

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Ars Magica — Definitive Edition (Core Rules) · Chapter 6: Covenants

Magic - The Cradle & the Crescent · Story Seed: Sorcery, Treason, and Plot

Magic - Hedge Magic (Revised) · Contents

Tales of Power · Petrus, Magus ex Bonisagus

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Antagonists · Baron Geoffroi D'Arques

Magic - Rival Magic · Sorcerers of Soqotra

Realms of Power - The Infernal · Chapter 10 : The Maleficia

Tales of Power · The Demonic Monks of Samer

Mythic Locations · Chapter Ten: The Truffle Matron

Tales of Power · Eustace the Monk

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Antagonists · The Waimie

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Houses of Hermes - Societates · Appendix: Agencies

Houses of Hermes - True Lineages · Imaginem Spells

Houses of Hermes - Societates · Terram Spells

The Mysteries (Revised) · Vim Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells