Ars Magica Digital Codex

Results for “story flaws”

80 reference · 80 passages · 2 spells

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Tales of Mythic Europe · A Musical Murder Mystery

Tales of Mythic Europe · The Hospital's Due

Tales of Mythic Europe · Warring Families

Social - Grogs · Creating & Maintaining Grogs

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Realms of Power - Faerie · Changes in Attitude

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceTormenting Master

Ars Magica — Definitive Edition (Core Rules)

…applicable to magi, although other characters could take an analogous Story Flaw.

ReferenceGrogs

Ars Magica — Definitive Edition (Core Rules)

Story Flaws - You should not take more than one Personality Flaw - You…

ReferenceMany Marriageable Daughters

Ars Magica — Definitive Edition (Core Rules)

stories to marry them off suitably. In most sagas, this Flaw is…

ReferenceCompanions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceBeloved Rival

Ars Magica — Definitive Edition (Core Rules)

Minor or Major, Story For a Minor Story Flaw, the character has…

ReferenceMagi

Ars Magica — Definitive Edition (Core Rules)

…Hermetic Flaw - You should not take more than one Story Flaw - You…

ReferenceMythic Companions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceEnvied Beauty

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character's beauty draws revulsion and jealousy. This envy…

ReferenceEvil Destiny

Ars Magica — Definitive Edition (Core Rules)

…of the story you may eventually discover what his Flaw is, but…

ReferenceEmployed by Company

Ars Magica — Definitive Edition (Core Rules)

Minor, Story Characters with this Flaw are salaried employees, answerable to an…

ReferenceDependent

Ars Magica — Definitive Edition (Core Rules)

…powerful, you should substitute another Story Flaw. Possibilities include taking the children…

ReferenceDifficult Underlings

Ars Magica — Definitive Edition (Core Rules)

Major, Story You may only take this Story Flaw if your character…

ReferenceBrutal Artist

Ars Magica — Definitive Edition (Core Rules)

…not ugly, but this requires stories, much as removing any other Flaw.

ReferenceUniversity Dean

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character is the head of a university, having already…

ReferenceServant of the (Land)

Ars Magica — Definitive Edition (Core Rules)

Major, Story Some powerful magical creature has saved the character from death…

ReferenceSuppressed Gift

Ars Magica — Definitive Edition (Core Rules)

…much more powerful when the Story Flaw is resolved. Either approach can…

ReferenceA Deal with the Devil

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character has sold his soul to the devil and…

ReferenceTrue Love

Ars Magica — Definitive Edition (Core Rules)

Major or Minor, Story You have found the one person meant for…

ReferencePrimogeniture Lineage

Ars Magica — Definitive Edition (Core Rules)

…This should foster very political stories for her. This Flaw can only…

Story

Ars Magica — Definitive Edition (Core Rules)

Story Flaws are background features which can drag the character into stories

Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…Similarly, if a Story, Social Status, or Personality Flaw will not enhance…

Personality & Story Flaws

Ars Magica — Definitive Edition (Core Rules)

…and ten Story Flaws. This means that a given Flaw will probably…

Virtues and Flaws Rules and Guidelines

Ars Magica — Definitive Edition (Core Rules)

…A character should not have more than one Story Flaw. This is…

Social Status Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…your Major Story Flaw, Pious as the Major Personality Flaw, and Gender…

Personality

Ars Magica — Definitive Edition (Core Rules)

…In any case, a Personality Flaw leads to stories driven by your…

Story, Minor

Ars Magica — Definitive Edition (Core Rules)

[Animal Companion](#animal-companion)<br> [Beloved Rival](#beloved-rival)<br> [Blackmail](#blackmail…

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Art & Academe · Chapter Seven: Universities

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Realms of Power - Magic · Chapter Seven : Magic Spirits

Lands of the Nile - Egypt, Ethiopia & Nubia · Mythic Aithiopians

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Lords of Men · Chapter Nine: Optional Combat Rules

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Realms of Power - Magic · Chapter Six : Magic Humans

Magic - Apprentices · Chapter Two: Creating Young Characters

Between Sand & Sea - Mythic Africa ·

Houses of Hermes - Societates · Appendix: Agencies

Ars Magica — Definitive Edition (Core Rules) · Appendices

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

City & Guild · Chapter Seven: Trade

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Chapter One: Nature of Faerie

Lords of Men · Chapter Three: A Comparison of Titles

Magic - Hermetic Projects · Other Realm Ghosts

Art & Academe · Contents

Magic - The Cradle & the Crescent · Characters

Antagonists · Bishop Orris

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

The Church · Chapter Three: The Diocese

Magic - Rival Magic · Introduction

Houses of Hermes - Societates · Columbae

Social - Grogs · Planning Grog Stories

The Mysteries (Revised) · Chapter 3: Storyguides & the Mysteries

Social - Grogs · New Flaws

Social - Grogs · Ex-Prostitutes

Social - Grogs · The Murderer

The Church · Chapter Two: The Congregation

Social - Grogs · The Street Thug

Social - Grogs · The Advisor

The Mysteries (Revised) · Chapter 2: Entering the Mysteries

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Gamekeeper Turned Poacher

The Sundered Eagle - The Theban Tribunal · Culture & Customs

Magic - Hedge Magic (Revised) · Contents

Magic - Apprentices · Contents

Covenants · Chapter Four: Covenfolk

Social - Grogs · The Failed Apprentice

Social - Grogs · The Corpse-Thief

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Magic - Ancient Magic · The Fertility Ritual

Social - Grogs · Misguided Mystic

Social - Grogs · Contents

Magic - Rival Magic · Augustan Brotherhood

The Church · List of Inserts

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Far-Away Tree

Realms of Power - Faerie · Chapter Two: The Faerie Realm

The Mysteries (Revised) · Appendix B: Conversion

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Magic - Rival Magic · Sorcerers of Soqotra

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Magic - Rival Magic · Contents

Tales of Mythic Europe · The Ship of Desire

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Realms of Power - The Infernal · Chapter 10 : The Maleficia

Lands of the Nile - Egypt, Ethiopia & Nubia · How to Act

Magic - The Cradle & the Crescent · Contents

Magic - Rival Magic · Amazons

Thrice-Told Tales · Mentem Spells

Mythic Locations · Vim Spells