Ars Magica Digital Codex

Results for “personality story flaws”

80 reference · 80 passages · 1 spell

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceCompanions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceGrogs

Ars Magica — Definitive Edition (Core Rules)

Story Flaws - You should not take more than one Personality Flaw - You…

ReferenceMagi

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceMythic Companions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceEnvied Beauty

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character's beauty draws revulsion and jealousy. This envy…

ReferenceDependent

Ars Magica — Definitive Edition (Core Rules)

…powerful, you should substitute another Story Flaw. Possibilities include taking the children…

ReferenceServant of the (Land)

Ars Magica — Definitive Edition (Core Rules)

…the character has the Minor Personality Flaw: Prohibition, but this does not…

ReferenceTragic Life

Ars Magica — Definitive Edition (Core Rules)

…inherited Flaws, like Tainted with Evil or Disfigured, which are personally painful…

ReferenceTrue Love

Ars Magica — Definitive Edition (Core Rules)

Major or Minor, Story You have found the one person meant for…

ReferenceTzadik Nistar

Ars Magica — Definitive Edition (Core Rules)

Major, Story Your character is one of the Tzadikim Nistarim, one of…

ReferenceMagical Mount

Ars Magica — Definitive Edition (Core Rules)

…character must take a Major Story Flaw to represent the consequences: Favors…

ReferenceGullible

Ars Magica — Definitive Edition (Core Rules)

…an easy victim of ruses, stories and teasing lies. People lying to…

ReferenceVengeful Powers

Ars Magica — Definitive Edition (Core Rules)

Major, Story, Tainted The character has one or more non-Infernal Powers…

Virtues and Flaws Rules and Guidelines

Ars Magica — Definitive Edition (Core Rules)

Story Flaws - You should not take more than one Personality Flaw - You…

Personality & Story Flaws

Ars Magica — Definitive Edition (Core Rules)

Personality and ten Story Flaws. This means that a given Flaw will…

Personality

Ars Magica — Definitive Edition (Core Rules)

…In any case, a Personality Flaw leads to stories driven by your…

Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…Similarly, if a Story, Social Status, or Personality Flaw will not enhance…

Story

Ars Magica — Definitive Edition (Core Rules)

…An internal Story Flaw is really a Personality Flaw (see earlier). Minor…

Social Status Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…your Major Story Flaw, Pious as the Major Personality Flaw, and Gender…

Story, Minor

Ars Magica — Definitive Edition (Core Rules)

…br> [Demonic Familiar](#demonic-familiar)<br> [Employed by Company](#employed-by-company)<br> [Faerie Friend](#faerie-friend)<br> [Heir](#heir)<br> [Hermetic Patron](#hermetic-patron)<br> [Impious Friend](#impious-friend)<br> [Magical (Being) Companion](#magical-being-companion)<br> [Manufactured Ignorance](#manufactured-ignorance)<br> [Mentor](#mentor)<br> [Primogeniture Lineage](#primogeniture-lineage)<br> [Visions](#visions)<br> [Weak Personality](#weak-personality)

Flaws

Ars Magica — Definitive Edition (Core Rules)

…the leagues (see Houses of Hermes: Societates, page 53). Over time, the…

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Realms of Power - Magic · Chapter Six : Magic Humans

Ars Magica — Definitive Edition (Core Rules) · Appendices

Realms of Power - Faerie · Changes in Attitude

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Realms of Power - Magic · Chapter Four : Magic Characters

Between Sand & Sea - Mythic Africa ·

Magic - The Cradle & the Crescent · Characters

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Thrice-Told Tales · Servants of God

Magic - Hermetic Projects · Other Realm Ghosts

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Realms of Power - The Infernal · Chapter 5 : Demons as Corrupters

Covenants · Chapter Four: Covenfolk

The Mysteries (Revised) · Chapter 5: Hermetic Alchemy

Art & Academe · Contents

The Church · Chapter Five: The Women

The Church · Chapter Two: The Congregation

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Lords of Men · Chapter Three: A Comparison of Titles

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Mundane Beasts · Beasts of Mythic Europe

Houses of Hermes - Societates · Chapter One: House Flambeau

Houses of Hermes - Societates · Appendix: Agencies

Mythic Locations · Chapter Seven: The Purgatory of Saint Patrick

Lords of Men · Chapter Two: Politics

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Tales of Mythic Europe · Loyalty and Law

Mythic Locations · Chapter Five: The Farne Islands

Houses of Hermes - Societates · Chapter Three: House Tytalus

Realms of Power - The Infernal · Chapter 6 : Demons as Deceivers

Antagonists · The Infatuated Diabolist

City & Guild · Chapter Seven: Trade

Thrice-Told Tales · Earth and Sky

Realms of Power - Faerie · Chapter Three : Faerie Characters

Tales of Mythic Europe · Warring Families

Realms of Power - Magic · Chapter Five : Magic Animals

The Church · Chapter Three: The Diocese

The Sundered Eagle - The Theban Tribunal · Culture & Customs

Social - Grogs · New Flaws

Social - Grogs · Contents

Social - Grogs · Brief Grog Concepts

Houses of Hermes - Societates · Columbae

Hooks · To the Dark Tower

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Magic - Rival Magic · Augustan Brotherhood

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Magic - Apprentices · Chapter Two: Creating Young Characters

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Social - Grogs · The Bull

Transforming Mythic Europe · Chapter Four: Magic as Technology

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - Rival Magic · Amazons

Social - Grogs · The Bodyguard Maidservant

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Legends of Hermes ·

Tales of Mythic Europe · The Ship of Desire

Social - Grogs · Planning Grog Stories

Magic - Rival Magic · Contents

Realms of Power - Faerie · Homunculi Wizards

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Realms of Power - Magic · Chapter one : Introduction

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Art & Academe · Chapter Eight: Artists

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Social - Grogs · The Failed Apprentice

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Mythic Locations · Vim Spells