Ars Magica Digital Codex

Results for “wilderness sense 1”

52 reference · 80 passages · 0 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Abilities by Type

Ars Magica — Definitive Edition (Core Rules)

…law)<br> [Common Law\*](#common-law)<br> [(Dead Language)\*](#dead-language)<br> [Islamic Law\*](#islamic-law)<br> [Medicine\*](#medicine)<br> [Philosophiae\*](#philosophiae)<br> [Rabbinic Law\*](#rabbinic-law)<br> [Theology: Christian\*](#theology-christian)<br> [Theology: Islam\*](#theology-islam)<br> [Theology: Judaism\*](#theology-judaism)<br> #### Arcane Abilities [Code of Hermes\*](#code-of-hermes)<br> [Dominion Lore\*](#dominion-lore)<br> [Enigmatic Wisdom\*](#enigmatic-wisdom)<br> [Faerie Lore\*](#faerie-lore)<br> [Faerie Magic\*](#faerie-magic-1)<br> [Finesse](#finesse)<br> [Heartbeast\*](#heartbeast-1)<br> [Infernal Lore\*](#infernal-lore)<br> [Magic Lore\*](#magic-lore)<br> [Magic Theory\*](#magic-theory)<br> [Parma Magica\*](#parma-magica)<br> [Penetration](#penetration)<br> #### Martial Abilities [Bows](#bows)<br> [Great Weapon](#great-weapon)<br> [Single Weapon](#single-weapon)<br> [Thrown Weapon](#thrown-weapon)<br> #### Supernatural Abilities [Animal Ken\*](#animal-ken-1)<br> [Corpse Magic\*](#corpse-magic-1)<br> [Crafter's Healing\*](#crafters-healing-1)<br> [Curse-Throwing\*](#curse-throwing-1)<br> [Dowsing\*](#dowsing-1)<br> [Embitterment\*](#embitterment-1)<br> [Enchanting (Ability)\*](#enchanting-ability-1)<br> [Entrancement\*](#entrancement-1)<br> [Font of Knowledge\*](#font-of-knowledge-1)<br> [Hex\*](#hex-1)<br> [Induction\*](#induction-1)<br> [Magic Sensitivity\*](#magic-sensitivity-1)<br> [Persona\*](#persona-1)<br> [Premonitions\*](#premonitions-1)<br> [Second Sight\*](#second-sight-1)<br> [Sense Holiness and Unholiness\*](#sense-holiness-and-unholiness-1)<br> [Sense Passions\*](#sense-passions-1)<br> [Shapeshifter\*](#shapeshifter-1)<br> [Summon Animals\*](#summon-animals-1)<br> [Whistle Up The Wind\*](#whistle-up-the-wind-1)<br> [Wilderness Sense\*](#wilderness-sense-1)<br>

Ability List

Ars Magica — Definitive Edition (Core Rules)

…The major sources for Islamic theology are the Qur'an and the…

Hooks · Into the Valley

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Magic - The Cradle & the Crescent · 'Asir & Yemen

Social - Grogs · Brief Grog Concepts

Transforming Mythic Europe · Chapter Four: Magic as Technology

Guardians of the Forests - The Rhine Tribunal · Central Germany

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Magic - Rival Magic · Muspelli

Magic - The Cradle & the Crescent · Landscape and Society

Realms of Power - Magic · Chapter Eight : Magic Things

Social - Grogs · Horses & Hounds

Living Covenant · Jarvis, Master Huntsman

Magi of Hermes · Yestin of Jerbiton

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Legends of Hermes ·

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Between Sand & Sea - Mythic Africa ·

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Realms of Power - Magic · Chapter Two : Magic Auras

Guardians of the Forests - The Rhine Tribunal · Chapter Twelve: Curse of the Rhine Gorge

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Magic - The Cradle & the Crescent · Transoxiana

Magic - The Cradle & the Crescent · Terminology of Jinn

Faith & Flame - The Provencal Tribunal · Auch

Realms of Power - The Infernal · Chapter 11 : Ars Goetia

Magic - The Cradle & the Crescent · The Hijaz

The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture

Magi of Hermes · Hugh of Flambeau

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Realms of Power - Magic · Chapter Five : Magic Animals

Magi of Hermes · New Virtue: Immunity To Cold

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Adventure - Broken Covenant of Calebais · Satyrs

Living Covenant · Mansur ibn Fadl al-Baghdadi

Adventure - Broken Covenant of Calebais · The Village

Mythic Locations · Chapter Eleven: The Wolf's Court

Realms of Power - Magic · Chapter Seven : Magic Spirits

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Magic - The Cradle & the Crescent · Mazandaran

Tales of Power · Faerie Huntsmen (cont'd)

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Guardians of the Forests - The Rhine Tribunal · Chapter Nine: The Eastern Marches

Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest

Magic - Rival Magic · Sorcerers of Soqotra

Realms of Power - Faerie · Chapter One: Nature of Faerie

Through the Aegis - Developed Covenants · Collem Leonis

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Ars Magica — Definitive Edition (Core Rules) · Reference Guide