Ars Magica Digital Codex

Results for “travel 1”

80 reference · 80 passages · 56 spells

City & Guild · Chapter Five: Travel

Transforming Mythic Europe · Chapter Four: Magic as Technology

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

The Lion and the Lily - The Normandy Tribunal · Appendix C: Bibliography

Between Sand & Sea - Mythic Africa ·

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Magic - The Cradle & the Crescent · Solomonic Arts

Social - Grogs · Roles in Stories

Antagonists · Father Joseph of Napoli

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Guardians of the Forests - The Rhine Tribunal · Appendices

Realms of Power - Magic · Chapter Three : The Magic Realm

Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Great Sea Serpent

City & Guild · Chapter Seven: Trade

Faith & Flame - The Provencal Tribunal · Local Flavor

Faith & Flame - The Provencal Tribunal · Covenant of Ara Maxima Nova

The Church · Chapter Seven: The Knights Templar

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magi of Hermes · Enchanted Items

Magi of Hermes · Yestin of Jerbiton

Magi of Hermes · New Spells

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

The Contested Isle - The Hibernian Tribunal · Irish Culture

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Against the Dark - The Transylvanian Tribunal · Chapter One: Introduction

Against the Dark - The Transylvanian Tribunal · Chapter Ten: Horror Stories

Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Magic - Ancient Magic · The Seven Beautiful Names of Light

The Contested Isle - The Hibernian Tribunal · The Faerie Landscape

Faith & Flame - The Provencal Tribunal · The Rhone Valley

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

The Sundered Eagle - The Theban Tribunal · Anatolia

Magi of Hermes · Alexander's Animal Shapes

The Church · Chapter Three: The Diocese

Tales of Mythic Europe · The Ship of Desire

Magi of Hermes · Lambert of Merinita

Lands of the Nile - Egypt, Ethiopia & Nubia · People

The Church · Chapter Two: The Congregation

Tales of Power · Approaching Rome

Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

Magi of Hermes · Alexander of Jerbiton

Magic - The Cradle & the Crescent · The Silk Road & Beyond

Magi of Hermes · To Sing of Good Meat and Drink

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Tales of Power · Spectral Soldiers of King Kush

Guardians of the Forests - The Rhine Tribunal · Central Germany

Social - Grogs · The Jack-of-All-Trades

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Magic - The Cradle & the Crescent · 'Uman