City & Guild · Chapter Five: Travel
Transforming Mythic Europe · Chapter Four: Magic as Technology
The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams
The Lion and the Lily - The Normandy Tribunal · Appendix C: Bibliography
Between Sand & Sea - Mythic Africa ·
Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles
Magic - The Cradle & the Crescent · Solomonic Arts
Social - Grogs · Roles in Stories
Antagonists · Father Joseph of Napoli
Dies Irae - A Book of Wrathful Days · The Great Pestilence
Guardians of the Forests - The Rhine Tribunal · Appendices
Realms of Power - Magic · Chapter Three : The Magic Realm
Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe
Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Great Sea Serpent
City & Guild · Chapter Seven: Trade
Faith & Flame - The Provencal Tribunal · Local Flavor
Faith & Flame - The Provencal Tribunal · Covenant of Ara Maxima Nova
The Church · Chapter Seven: The Knights Templar
Houses of Hermes - Mystery Cults · Chapter Three: House Merinita
Magi of Hermes · Enchanted Items
Magi of Hermes · Yestin of Jerbiton
Magi of Hermes · New Spells
Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq
The Contested Isle - The Hibernian Tribunal · Irish Culture
Realms of Power - Faerie · Chapter Six: Faerie Wizardry
Against the Dark - The Transylvanian Tribunal · Chapter One: Introduction
Against the Dark - The Transylvanian Tribunal · Chapter Ten: Horror Stories
Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt
Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses
Houses of Hermes - Societates · Chapter Two: House Jerbiton
Magic - Ancient Magic · The Seven Beautiful Names of Light
The Contested Isle - The Hibernian Tribunal · The Faerie Landscape
Faith & Flame - The Provencal Tribunal · The Rhone Valley
Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest
The Sundered Eagle - The Theban Tribunal · Anatolia
Magi of Hermes · Alexander's Animal Shapes
The Church · Chapter Three: The Diocese
Tales of Mythic Europe · The Ship of Desire
Magi of Hermes · Lambert of Merinita
Lands of the Nile - Egypt, Ethiopia & Nubia · People
The Church · Chapter Two: The Congregation
Tales of Power · Approaching Rome
Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs
Houses of Hermes - True Lineages · Chapter Two: House Guernicus
Magi of Hermes · Alexander of Jerbiton
Magic - The Cradle & the Crescent · The Silk Road & Beyond
Magi of Hermes · To Sing of Good Meat and Drink
Houses of Hermes - True Lineages · Chapter Three: House Mercere
Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir
Through the Aegis - Developed Covenants · Jardin: A Summer Covenant
Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander
Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary
Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
Tales of Power · Spectral Soldiers of King Kush
Guardians of the Forests - The Rhine Tribunal · Central Germany
Social - Grogs · The Jack-of-All-Trades
Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West
Magic - The Cradle & the Crescent · 'Uman