Ars Magica Digital Codex

Results for “personality story flaws”

80 reference · 80 passages · 1 spell

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Virtues and Flaws Rules and Guidelines

Ars Magica — Definitive Edition (Core Rules)

Story Flaws - You should not take more than one Personality Flaw - You…

Personality & Story Flaws

Ars Magica — Definitive Edition (Core Rules)

Personality and ten Story Flaws. This means that a given Flaw will…

Personality

Ars Magica — Definitive Edition (Core Rules)

…In any case, a Personality Flaw leads to stories driven by your…

Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…Similarly, if a Story, Social Status, or Personality Flaw will not enhance…

Story

Ars Magica — Definitive Edition (Core Rules)

…An internal Story Flaw is really a Personality Flaw (see earlier). Minor…

Social Status Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…your Major Story Flaw, Pious as the Major Personality Flaw, and Gender…

Story, Minor

Ars Magica — Definitive Edition (Core Rules)

…br> [Demonic Familiar](#demonic-familiar)<br> [Employed by Company](#employed-by-company)<br> [Faerie Friend](#faerie-friend)<br> [Heir](#heir)<br> [Hermetic Patron](#hermetic-patron)<br> [Impious Friend](#impious-friend)<br> [Magical (Being) Companion](#magical-being-companion)<br> [Manufactured Ignorance](#manufactured-ignorance)<br> [Mentor](#mentor)<br> [Primogeniture Lineage](#primogeniture-lineage)<br> [Visions](#visions)<br> [Weak Personality](#weak-personality)

Flaws

Ars Magica — Definitive Edition (Core Rules)

…the leagues (see Houses of Hermes: Societates, page 53). Over time, the…

The Church · Chapter Three: The Diocese

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Houses of Hermes - Societates · Chapter Two: House Jerbiton

The Sundered Eagle - The Theban Tribunal · Culture & Customs

The Church · Chapter Two: The Congregation

Covenants · Chapter Four: Covenfolk

Social - Grogs · New Flaws

Social - Grogs · Contents

Realms of Power - Faerie · Changes in Attitude

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Social - Grogs · Brief Grog Concepts

Houses of Hermes - Societates · Columbae

Realms of Power - Faerie · Chapter Three : Faerie Characters

Hooks · To the Dark Tower

Realms of Power - Magic · Chapter Seven : Magic Spirits

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Magic - Rival Magic · Augustan Brotherhood

Houses of Hermes - Societates · Appendix: Agencies

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Magic - Apprentices · Chapter Two: Creating Young Characters

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Lords of Men · Chapter Two: Politics

Social - Grogs · The Bull

Houses of Hermes - Societates · Chapter One: House Flambeau

Transforming Mythic Europe · Chapter Four: Magic as Technology

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - Rival Magic · Amazons

Social - Grogs · The Bodyguard Maidservant

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Lords of Men · Chapter Three: A Comparison of Titles

Legends of Hermes ·

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Tales of Mythic Europe · The Ship of Desire

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Social - Grogs · Planning Grog Stories

The Church · Chapter Five: The Women

Magic - Rival Magic · Contents

Between Sand & Sea - Mythic Africa ·

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Homunculi Wizards

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

Realms of Power - Magic · Chapter one : Introduction

Art & Academe · Contents

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Art & Academe · Chapter Eight: Artists

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Tales of Mythic Europe · Warring Families

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Social - Grogs · The Failed Apprentice

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Houses of Hermes - Societates · Chapter Three: House Tytalus

Antagonists · The Infatuated Diabolist

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq