80 reference · 80 passages · 80 spells
When Rego Terram spells are used to throw stones, the damage inflicted…
…Ignem spells do excellent damage compared to other spells of similar magnitude…
…Perdo Ignem spells do less damage than Creo Ignem spells of similar…
…Perdo spells usually disregard the target's Soak, damaging fully armored knights…
…Any fire affected by this spell does cold damage rather than heat…
…The conflagrative servant is subject to damage from Perdo Ignem spells and…
MuIg(An) 30 This is a spell Alexander designed to avenge a…
…Structure, Ritual, Faerie This Spell Changes a building and the building's…
…Group This spell allows Alexander to create a swarm of scorpions. The…
Minor, Hermetic You may boost your Formulaic or Ritual spell casting totals…
Major, Hermetic Casting spells causes you to suffer the equivalent of one…
…When you cast a spell or generate a Lab Total within your…
…the spell is treated as the amount by which a Damage total…
…Othila (Hagalaz) 20, Method II This spell summons an arrow to which…
…inscribed a bonus to its Damage equal to the magnitude of the…
…Uruz 45, Method II The rune spell summons an aurochs—the wild…
…Berkanan (Mannaz) General, Method II The spell is cast upon a spear…
…damaged by a plant disease. Much like curing human disease, spells that…
…Boundary, Ritual This spell repairs the damage done by the Great Pestilence…
…been affected by Muto Animal spells. This is a simple procedure: for…
…Init -4, Attack +8, Defense +3, Damage +6 - Bludgeon\ : Init -1, Attack…
…Can perform Auram Ritual spells as if they were Formulaic spells; no…
…bonus to reduce any damage received. Spells exist to create a base…
…Individual This spell gives the target intangible aether the unnatural quality of…
…Init +1, Attack n/a, Defense +5, Damage n/a Short Bow…
…Init +0, Attack n/a, Defense +0, Damage n/a Fist : Init…
…by damage that cuts or pierces the body. The spell takes about…
…Substantial, Ritual The sahir casts the spell while his casting spirit is…
…This spell changes the fire into a bright blue flame that burns…
…Init +2, Attack +14, Defense +11, Damage +6 Fist: Init +1, Attack…
…Init+3, Attack +7, Defense +6, Damage –10.\ \ Damage is +5 when…
…Init +2, Attack +10, Defense +9, Damage +1\ \ In some cases, faerie…
…This effect does +5 Damage, but is always active. 25 spell levels…