Ars Magica Digital Codex

Results for “parma magica 1”

80 reference · 80 passages · 16 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceStockade Parma Magica

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Because of your restricted understanding of Parma Magica, you cannot…

ReferenceFlawed Parma Magica

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Your Parma Magica is defective and provides only half the…

ReferenceSusceptibility to Faerie Power

Ars Magica — Definitive Edition (Core Rules)

…In addition, your Magic Resistance score, including Parma Magica, against faerie effects…

ReferenceArcane Lore

Ars Magica — Definitive Edition (Core Rules)

…Unless you have The Gift, you cannot learn Parma Magica. You get…

ReferenceLimited Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

…you are caught without your Parma Magica, you retain a Magic Resistance…

ReferenceSusceptibility to Infernal Power

Ars Magica — Definitive Edition (Core Rules)

…though if someone else's Parma Magica is protecting you, it counts…

ReferenceAlluring to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…can affect Hermetic magi, the Parma Magica protects against this effect as…

ReferenceAbandoned Apprentice

Ars Magica — Definitive Edition (Core Rules)

…If the character knows the Parma Magica, he must join the Order…

ReferenceGuardian Angel

Ars Magica — Definitive Edition (Core Rules)

…This Magic Resistance is not compatible with a magus's Parma Magica

ReferenceJack-of-All-Trades

Ars Magica — Definitive Edition (Core Rules)

…are not rolled (such as Parma Magica or Penetration), and all Supernatural…

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Magic - Apprentices · Chapter Five: Adolescentia: Ages 15 to 21

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Thrice-Told Tales · Servants of God

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Magic - Rival Magic · Contents

ReferenceAmazons and the Order................ 45 The Amazon Enemy................. 45 Parma Magica Unveiled........... 46 An Amazon Saga ...................... 46 Augustan Brotherhood 47 Secrets of the Augustan Brotherhood ............................. 47 History of the Augustan Brotherhood ............................. 48 The Story of Ludowicus..............48 The Biography of Virgil.............50 The Growth of the Brotherhood...51 The Brotherhood and Frederick II...51 Virgilian Magic............................. 52 The Schools and Virgilian Rites..52 The Mechanics of Virgilian Magic .. 52 The Practice of Sortes Virgilianae ..................... 53 Sortes Virgilianae Ease Factors...53 Improving Sortes Virgilianae.......54 The Practice of Vigilo .............. 54 The Six Schools of the Vigilo Practice......................55 Designing Vigilo Rites................55 Range, Duration, and Target......55 Words and Gestures....................56 Vigilo Rites Guidelines............. 56 Example School of Boreas Rites...57 Example School of the Naiads Rites.........................59 Example School of Prometheus Rites.........................59 Example School of the Stones Rites...........................60 Example School of the Sylvan Dryads Rites ............60 Example School of the Vigilant Bees Rites ................60 Learning Vigilo Rites..................61 Laboratory Research ..................61 The Practice of Animo ............. 61 Vulnerability..............................61 Preparing an Item for Animation....62 Awakening the Animation...........63 Further Refinements.....................63 Inscribing Magic in Animations....63 Magical Defenses..................... 64 Magical Dangers .......................... 64 Botches..................................... 65 Fated Destiny ........................... 65 Favored by Fortune ....................65 Cursed by the Fates ....................65 Gates of Avernus ........................65 Character Generation .................. 66 Opening the Gift: The Tomb of Virgil.....................66 Training.....................................67 New Virtues.............................. 67 Free Social Status, Court Wizard..67 Minor Special Virtue, Generous Master.........................68 Typical Virgilian Wizard Abilities ....................... 68 Life at Court................................ 68 The Virgilian Magical Landscape .. 69 The Tomb of Virgil .................. 69 Virgil's Magic in Naples ........... 70 The Musca — The Bronze Fly....71 The Macellum — The Marble Block in the Meat Market ...........71 Ovum Incantum — The Palladium of Naples............71 The Bronze Horse.......................72 The Ferrean Gate........................72 Virgil's Villa and Garden............72 The Statue with a Horn..............73 The Healthful Baths ...................73 The Bones of Virgil.....................73 Virgil's Magic in Rome ............. 73 La Bocca Della Verita — The Magical Face......................73 The Emperor's Sepulcher..............73 Integrating the Magic of Virgil.... 74 Sortes Virgilianae ..................... 74 Major Hermetic Virtue: Sortes Virgilianae.......................74 Consequences of Integration.........74 Improved Watching Spells....... 74 Minor Hermetic Virtue: Watching Spells.........................74 Consequences of Integration.........74 Bibliography.................................. 74 Muspelli 75 Mythic Origins ............................. 75 Eschatology of the North ........ 76 Don't They Know It's the End of the World?.................77 Jotun Patrons of the Muspelli ..... 77 Aegir Sea-King......................... 77 Gullveig the Wicked ................ 78 Gymir Frost-Father................... 78 Leikin Hel-Queen .................... 79 Nidhogg Corpse-Tearer & Fenrir the Devourer .............. 79 Surtur the Black........................ 80 Urdur Fate-Spinner .................. 81 Other Lands, Other Villains .... 81 Muspelli Characters ..................... 81

Magic - Rival Magic

Rival Magic

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Antagonists · Baron Geoffroi D'Arques

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Against the Dark - The Transylvanian Tribunal · Chapter Seven: Networks of Hidden Fortresses

Through the Aegis - Developed Covenants · The Oracles of Didyma

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Against the Dark - The Transylvanian Tribunal · Chapter Four: The Bulgarians

Realms of Power - Faerie · Chapter Three : Faerie Characters

Through the Aegis - Developed Covenants · The Covenant of Longmist

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Thrice-Told Tales · The Spider War

Ars Magica — Definitive Edition (Core Rules) · Chapter 15: Stories

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Legends of Hermes ·

Ars Magica — Definitive Edition (Core Rules) · Chapter 2: The Order of Hermes

The Sundered Eagle - The Theban Tribunal · The Order of Hermes

Antagonists · Bishop Orris

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Houses of Hermes - Societates · Chapter Two: House Jerbiton

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Magic - The Cradle & the Crescent · Building Sagas

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - Hermetic Projects · Spells to Make and Shape a Bone Book Cover

Realms of Power - Magic · Chapter Four : Magic Characters

Magic - Apprentices · Chapter Two: Creating Young Characters

Tales of Mythic Europe · What Lies Beneath

The Mysteries (Revised) · Chapter 14: Mystery Cults

Magic - The Cradle & the Crescent · Solomonic Arts

Mythic Locations · Chapter Seven: The Purgatory of Saint Patrick

Magi of Hermes · Aurulentus of Jerbiton

Magi of Hermes · Hugh of Flambeau

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Houses of Hermes - Societates · Chapter One: House Flambeau

Magic - Hermetic Projects · Darius as a Living Corpse