Ars Magica Digital Codex

Results for “whistle up the wind 1”

8 reference · 13 passages · 0 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

ReferenceWhistle Up The Wind

Ars Magica — Definitive Edition (Core Rules)

You can create wind by whistling. This Ability is described in the

ReferenceSupernatural Abilities

Ars Magica — Definitive Edition (Core Rules)

…Unholiness\ Sense Passions\ Shapeshifter\ Summon Animals\ Whistle Up The Wind\ Wilderness Sense\

Abilities by Type

Ars Magica — Definitive Edition (Core Rules)

…law)<br> [Common Law\*](#common-law)<br> [(Dead Language)\*](#dead-language)<br> [Islamic Law\*](#islamic-law)<br> [Medicine\*](#medicine)<br> [Philosophiae\*](#philosophiae)<br> [Rabbinic Law\*](#rabbinic-law)<br> [Theology: Christian\*](#theology-christian)<br> [Theology: Islam\*](#theology-islam)<br> [Theology: Judaism\*](#theology-judaism)<br> #### Arcane Abilities [Code of Hermes\*](#code-of-hermes)<br> [Dominion Lore\*](#dominion-lore)<br> [Enigmatic Wisdom\*](#enigmatic-wisdom)<br> [Faerie Lore\*](#faerie-lore)<br> [Faerie Magic\*](#faerie-magic-1)<br> [Finesse](#finesse)<br> [Heartbeast\*](#heartbeast-1)<br> [Infernal Lore\*](#infernal-lore)<br> [Magic Lore\*](#magic-lore)<br> [Magic Theory\*](#magic-theory)<br> [Parma Magica\*](#parma-magica)<br> [Penetration](#penetration)<br> #### Martial Abilities [Bows](#bows)<br> [Great Weapon](#great-weapon)<br> [Single Weapon](#single-weapon)<br> [Thrown Weapon](#thrown-weapon)<br> #### Supernatural Abilities [Animal Ken\*](#animal-ken-1)<br> [Corpse Magic\*](#corpse-magic-1)<br> [Crafter's Healing\*](#crafters-healing-1)<br> [Curse-Throwing\*](#curse-throwing-1)<br> [Dowsing\*](#dowsing-1)<br> [Embitterment\*](#embitterment-1)<br> [Enchanting (Ability)\*](#enchanting-ability-1)<br> [Entrancement\*](#entrancement-1)<br> [Font of Knowledge\*](#font-of-knowledge-1)<br> [Hex\*](#hex-1)<br> [Induction\*](#induction-1)<br> [Magic Sensitivity\*](#magic-sensitivity-1)<br> [Persona\*](#persona-1)<br> [Premonitions\*](#premonitions-1)<br> [Second Sight\*](#second-sight-1)<br> [Sense Holiness and Unholiness\*](#sense-holiness-and-unholiness-1)<br> [Sense Passions\*](#sense-passions-1)<br> [Shapeshifter\*](#shapeshifter-1)<br> [Summon Animals\*](#summon-animals-1)<br> [Whistle Up The Wind\*](#whistle-up-the-wind-1)<br> [Wilderness Sense\*](#wilderness-sense-1)<br>

Ability List

Ars Magica — Definitive Edition (Core Rules)

…were right after all.<br> *Specialties:* biblical knowledge, heresy, history. (Academic) #### Theology…

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

The Lion and the Lily - The Normandy Tribunal · Chapter Four: Brittany

Magic - Ancient Magic · The Quest

Adventure - Broken Covenant of Calebais · Adult Hrool

Between Sand & Sea - Mythic Africa ·

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Ars Magica — Definitive Edition (Core Rules) · Reference Guide