Ars Magica Digital Codex

Results for “virtues and flaws 1”

80 reference · 80 passages · 11 spells

Realms of Power - Faerie · Chapter Three : Faerie Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Covenants · Chapter Nine: Laboratories

Realms of Power - Magic · Chapter Five : Magic Animals

Social - Grogs · Horses & Hounds

The Mysteries (Revised) · Appendix B: Conversion

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hermetic Projects · Integrating Covenants (cont'd)

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Between Sand & Sea - Mythic Africa ·

Magic - The Cradle & the Crescent · (Exotic) Sihr, or (Jinni) Summoning

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceMythic Companions

Ars Magica — Definitive Edition (Core Rules)

Flaws, and 2 points of Virtues for every 1 point of Flaws

ReferenceMagi

Ars Magica — Definitive Edition (Core Rules)

…of Flaws, and an equal number of points of Virtues - You may…

ReferenceGrogs

Ars Magica — Definitive Edition (Core Rules)

Virtues or Flaws - You may not take Hermetic Virtues and Flaws - You…

ReferenceCompanions

Ars Magica — Definitive Edition (Core Rules)

…Personality Flaw You may not take Hermetic Virtues and Flaws, unless you…

ReferenceSpirit Votary

Ars Magica — Definitive Edition (Core Rules)

…This Virtue grants the Second Sight Virtue for free, and allows the…

ReferenceBlood Of The Nephilim

Ars Magica — Definitive Edition (Core Rules)

…Magi and Grogs may not take this Virtue.

Virtues and Flaws Rules and Guidelines

Ars Magica — Definitive Edition (Core Rules)

…Most Virtues and Flaws may only be taken once. All characters must…

Social Status

Ars Magica — Definitive Edition (Core Rules)

These Virtues and Flaws indicate your place in society, something that is…

General

Ars Magica — Definitive Edition (Core Rules)

General Virtues and Flaws cover everything else. Most provide bonuses or penalties…

Types of Virtue and Flaw

Ars Magica — Definitive Edition (Core Rules)

There are several specific types of Virtue and Flaw. These are described…

Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

Virtues and Flaws are either Minor or Major. Virtues cost points, while…

Hermetic

Ars Magica — Definitive Edition (Core Rules)

Only characters with The Gift can take these Virtues and Flaws, and

Supernatural

Ars Magica — Definitive Edition (Core Rules)

Supernatural Virtues and Flaws provide the character with some benefit that goes…

Social Status Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

Social Status Virtues and Flaws represent a character's standing in society…

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

ReferenceFlaws (Major)

Ars Magica — Definitive Edition (Core Rules)

Virtue immediately (there is no time cost) to balance this Flaw, but…

ReferenceBuild Point Cost for Starting Laboratories

Ars Magica — Definitive Edition (Core Rules)

…Free Virtues and all Flaws do not cost any Build Points. Note…

ReferenceFlaws (Minor)

Ars Magica — Definitive Edition (Core Rules)

Virtue immediately (there is no time cost) to balance this Flaw, but…

ReferenceTeaching Hermetic Virtues

Ars Magica — Definitive Edition (Core Rules)

…The student cannot instruct himself, another difference between learning Hermetic Virtues and

ReferenceFlaws

Ars Magica — Definitive Edition (Core Rules)

…Just as for Virtues, some Flaws can later be removed, whereas others…

ReferenceVirtues

Ars Magica — Definitive Edition (Core Rules)

Virtues minus points of Flaws is less than the Size + Refinement, and

ReferenceGaining Hermetic Flaws

Ars Magica — Definitive Edition (Core Rules)

…gain Hermetic Flaws are through learning Hermetic Virtues, and as a consequence…

ReferenceVirtues (Free)

Ars Magica — Definitive Edition (Core Rules)

…This may grant Virtues or Flaws, alter Characteristics, or add to Specializations…

ReferenceSize

Ars Magica — Definitive Edition (Core Rules)

…Size and Refinement Summary LIMIT OF VIRTUE POINTS MINUS FLAW POINTS: Size…

ReferenceRefinement

Ars Magica — Definitive Edition (Core Rules)

…of Virtue points minus Flaw points (see Virtues and Flaws, below). Highly…

Laboratory Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules)

…Free Virtues and Flaws make a negligible contribution to space. For example…

Training Your Apprentice

Ars Magica — Definitive Edition (Core Rules)

Virtues and Flaws: one Minor Hermetic Virtue, one Major non-Hermetic Virtue

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Magic - Ancient Magic · The Fertility Ritual

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Antagonists · The Waimie

Realms of Power - Magic · Chapter Six : Magic Humans

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Legends of Hermes ·

The Church · Chapter Three: The Diocese

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Art & Academe · Chapter Seven: Universities

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hermetic Projects · More on Laboratories

Houses of Hermes - Societates · Columbae

Ars Magica — Definitive Edition (Core Rules) · Appendices

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

The Mysteries (Revised) · Chapter 2: Entering the Mysteries

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Thrice-Told Tales · Servants of God

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Magic - Apprentices · Chapter Two: Creating Young Characters

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Mundane Beasts · Mundane Beasts

Realms of Power - Magic · Appendix : Book of Mundane Beasts

Magic - Rival Magic · Amazons

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Through the Aegis - Developed Covenants · The Oracles of Didyma

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Realms of Power - Magic · Chapter Three : The Magic Realm

Social - Grogs · New Virtues & Flaws

Social - Grogs · The Corpse-Thief

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Social - Grogs · The Craftsman

City & Guild · Chapter Seven: Trade

Social - Grogs · The Street Thug

Social - Grogs · The Refugee Librarian

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Social - Grogs · The Bull

Social - Grogs · The Role-Bound Ferryman

Social - Grogs · Misguided Mystic

Realms of Power - Magic · Chapter Four : Magic Characters

Social - Grogs · The Failed Apprentice

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Social - Grogs · The Jack-of-All-Trades

Social - Grogs · Time-Lost Witnesses

Social - Grogs · The Farrier

The Mysteries (Revised) · Chapter 3: Storyguides & the Mysteries

Social - Grogs · The Advisor

Magic - Rival Magic · Introduction

Social - Grogs · Ex-Prostitutes

Social - Grogs · The Confessor

Magic - The Cradle & the Crescent · Mazdean Characters

Houses of Hermes - Mystery Cults · Introduction: The Mechanics of Initiation

Social - Grogs · Creating & Maintaining Grogs

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Houses of Hermes - Societates · Mentem Spells

Magic - Hermetic Projects · Herbam Spells

Legends of Hermes · Vim Spells

Transforming Mythic Europe · Imaginem Spells

Tales of Mythic Europe · Vim Spells

Magi of Hermes · Corpus Spells

Houses of Hermes - Societates · Vim Spells

Magi of Hermes · Mentem Spells

Mythic Locations · Vim Spells

Thrice-Told Tales · Mentem Spells

Through the Aegis - Developed Covenants · Animal Spells