Ars Magica Digital Codex

Results for “summon animals 2”

80 reference · 80 passages · 3 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Magic - Rival Magic · Muspelli

ReferenceEase Factor: 27

Magic - Rival Magic

…determined by the character's Summon Animal Ability. Each additional +3 to…

ReferenceEase Factor: 21

Magic - Rival Magic

…to the maximum size determined by the character's Summon Animal Ability.

ReferenceEase Factor: 24

Magic - Rival Magic

…to the maximum size determined by the character's Summon Animal Ability.

ReferenceCombat:

Magic - Rival Magic

Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter 7 (wolf), Sjonhverfing…

ReferenceCombat:

Magic - Rival Magic

Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter 7 (wolf), Sjonhverfing…

Summon Animals Utiseta Effects

Magic - Rival Magic

Summon Animals is equivalent to a R: Sight, D: Mom, T: Group…

Summon Animals

Magic - Rival Magic

…Societates*, page 105.) This Ability allows the character to summon mundane animals

Empty the Ironwood

Magic - Rival Magic

Summon Animals Ease Factor 33 R: Arc, D: Mom, T: Group Summons

Supernatural Abilities by Jotun Patron

Magic - Rival Magic

…and Summon Animals (from Gullveig). **Gullveig:** Entrancement, Hex, Summon Animals, and Magic…

Spawn of Jormungand

Magic - Rival Magic

Summon Animals Ease Factor 27 R: Sight, D: Mom, T: Group Summons

The Corpse-Plague

Magic - Rival Magic

Summon Animals Ease Factor 15 R: Sight, D: Sun, T: Group Creates…

Names by Patron

Magic - Rival Magic

…Shapeshifter, Summon Animals, Winter's Breath; Animal Ken. **Initiatory Major Flaw**: Mute…

New Virtues and Flaws

Magic - Rival Magic

…Hex Sjonhverfing Spadomur Storm's Eye Summon Animals Threads of Fate Valgaldrar…

Etin-Mod

Magic - Rival Magic

…traders) **Supernatural Abilities:** Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter…

Human Form

Magic - Rival Magic

…traders) **Supernatural Abilities:** Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter…

Magic Defenses

Magic - Rival Magic

…against Auram effects. **Supernatural Ability:** Summon Animals **Magical Defense:** *Accelerated Expiry* **Effect…

Etin Mod

Magic - Rival Magic

…Sjonhverfing 5 (illusions of youth), Summon Animals 4 (birds), Threads of Fate…

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Realms of Power - Magic · Chapter Six : Magic Humans

Magic - The Cradle & the Crescent · Persian Supernatural Factions

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Mythic Locations · Chapter Three: Bear Island

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Magic - Ancient Magic · The Seven Beautiful Names of Light

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Thrice-Told Tales · The Spider War

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Realms of Power - Magic · Chapter Five : Magic Animals

Realms of Power - Magic · Chapter Seven : Magic Spirits

Between Sand & Sea - Mythic Africa ·

Covenants · Chapter Five : Wealth & Poverty

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Tales of Mythic Europe · A Musical Murder Mystery

Magic - The Cradle & the Crescent · Landscape and Society

Magic - The Cradle & the Crescent · Terminology of Jinn

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Houses of Hermes - Societates · Magic

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

Adventure - Broken Covenant of Calebais · Mormulus, Magister of Illusion

Thrice-Told Tales · Earth and Sky

Magic - Hermetic Projects · Darius as a Living Corpse

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Mythic Locations · Chapter Seven: The Purgatory of Saint Patrick

Realms of Power - The Infernal · Chapter 7 : Demons as Destroyers

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Magic - The Cradle & the Crescent · Lands of the Jinn

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Antagonists · Galerius of House Guernicus

Houses of Hermes - Societates · Columbae

Realms of Power - The Infernal · Chapter 6 : Demons as Deceivers

Living Covenant ·

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Magic - Rival Magic · Amazons

Magic - Hermetic Projects · Creating a Living Corpse

Magic - Hermetic Projects · Exempli Gratia: Bonding a Ghostly Warder to a Corpse

The Mysteries (Revised) · Chapter 13: Mercurian Magic

Magic - Hermetic Projects · Lesser Enchantments: The Walking Centurion

Magic - Hermetic Projects · A Necromantic Miscellany

Magic - Hermetic Projects · The Third Method

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Magic - The Cradle & the Crescent · History

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Realms of Power - The Infernal · Chapter 11 : Ars Goetia

The Mysteries (Revised) · Appendix C: Daimons

Tales of Power · Patronus' Faeries

Magic - Hermetic Projects · On Ghosts and Spirits

Legends of Hermes ·

Through the Aegis - Developed Covenants · The Covenant of Longmist

Adventure - Broken Covenant of Calebais · Adult Hrool

Tales of Power · Mutationis Patronus

The Sundered Eagle - The Theban Tribunal · Greece

Houses of Hermes - Societates · The Lineage of Pralix

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Magic - Hermetic Projects · A Personal Living Corpse

Magic - Hermetic Projects · Invested Device: An Orb and a Crown

Covenants · Chapter Nine: Laboratories

Magic - Ancient Magic · The Tower of Babel

Magic - The Cradle & the Crescent · Mythic Mesopotamia

Magic - Hermetic Projects · The Living Corpse

Magic - Hermetic Projects · Charged Items: The Necromancer's Blades

Magic - The Cradle & the Crescent · Order of Suleiman

Lands of the Nile - Egypt, Ethiopia & Nubia · People

Ars Magica — Definitive Edition (Core Rules) · Herbam Spells

Transforming Mythic Europe · Imaginem Spells

Through the Aegis - Developed Covenants · Animal Spells