80 reference · 80 passages · 17 spells
…roll botch dice for that Ability. This may mean that you roll…
Minor, Supernatural, Tainted One or more of the character's Abilities was…
…He suffers no additional botch dice for attempting an Ability roll for…
…experience points in the Ability. The roll must have come up naturally…
…Stress Roll (not Simple Roll) for any of her Supernatural Abilities, Powers…
…Whenever she rolls a zero when using the Ability, that zero is…
…When making Stress Rolls against his Profession Abilities or any Ability concerning…
…perform the Ability, but no Concentration or Ability rolls are needed to…
…He gets a +3 bonus to all rolls involving his sense of…
…Rolls involving Abilities in a selected area (which you should have approved…
…Any time you take a wound or wound an enemy, roll a…
…Any use of Abilities like Leadership, Charm, Intrigue, Etiquette or similar — as…
…Fortunam spells affect rolls on Abilities, not all stress die or botch…
…Provide a bonus of +1 to all Ability rolls using a single…
…Modify a single Ability roll by -3. > >Level 10: Modify all Ability…
…Fortunam spells affect rolls on Abilities, not all stress die or botch…
…Each roll failed introduces errors in the memory, which are repeated each…
…perform the Ability, but no Concentration or Ability rolls are needed to…
…Brawl or Martial Abilities) if the player rolls a stress die with…
…When you use Enchanting Ability, roll a die (stress or simple, depending…
When using this Ability, each wound can only be treated once, regardless…
…This requires a few seconds' (one round's) concentration, and a roll…
…1 to your Guile roll. This Ability also covers disguising yourself, and…
The character with this Ability can alter his appearance to adopt a…
…Often the storyguide secretly rolls a die when this Ability is used…
…described in supplements. > ## Ability Roll: > > **Characteristic + Ability + die roll, meet or exceed…
…You can calm the grieving with tunes alone, but you need lyrics…
…Only rolls and totals that include the afflicted Ability are penalized. Ease…
…For example, a superior sword might grant +1 to Attack rolls in…
…he makes a successful roll on that Ability. GEOMANCY CASTING TOTAL: perception…
…in opposed Athletics rolls, which represent being chased. #### **SCHOOLED IN CRIME (MINOR…
…For example, a superior sword might grant +1 to Attack rolls in…
Add +1 to all Finesse rolls the caster makes with the spell…
…special ability, add +1 to his Fast Casting Speed rolls (page 217…
…Your score in this Ability is added to rolls to interpret dreams…
…special ability, add +1 to his Fast Casting Speed rolls (page 217…
…ability from the number of botch dice she has to roll if…
…She has a score of 1 in the Mastery Ability for the…
…This bonus applies to a single attack roll, but to all defense…
…the relevant Ability applies. These are standard Recovery rolls, and magic that…
…the relevant Ability applies. These are standard Recovery rolls, and magic that…
…As it is a Supernatural Ability, the Storm Riding roll is affected…
…As it is a Supernatural Ability, the Storm Fighting roll is affected…
…As it is a Supernatural Ability, the Storm Riding roll is affected…
Ability Roll: Dexterity + Concentration Ease Factor: 6, 9, or 12 A feat…
Ability Roll: Strength + Athletics Ease Factor: 9 The feat roll permits a…
Ability Roll: Quickness + Concentration Ease Factor: 9 This dangerous feat requires the…
Ability Roll: Dexterity + Thrown Weapon Ease Factor: 3 + 2 per missile This…
Ability Roll: Stamina + Single Weapon Ease Factor: 3 + armor's original Protection…
Ability Roll: Dexterity + Athletics Ease Factor: 3 + modifiers The character is capable…
**Ability Roll:** Strength + Thrown Weapon **Ease Factor:** 6 + Brawl Defense Total of…
…roll. *Athletics Clesa* **Baí Brasse, or the Profit of Speed** **Ability Roll…
**Ability Roll:** Stamina + Concentration **Ease Factor:** 9 This feat confers the ability…
**Ability Roll:** Strength + Single Weapon **Ease Factor:** 9 Using this feat requires…
**Ability Roll:** Quickness + Concentration **Ease Factor:** 9 A feat roll permits the…
**Ability Roll:** Stamina + Athletics **Ease Factor:** 9 A feat roll grants the…
…Each cles requires an Ability roll to perform successfully. All rolls are…
**Ability Roll:** Strength + Thrown Weapon **Ease Factor:** 6 + 1 / javelin after the…
…uses the Combat Ability for that weapon when rolling a Defense Total…
…These rolls are called reactions. Reactions are not actions and don't…
…uses the Combat Ability for that weapon when rolling a Defense Total…
…ABILITY ROLLS: The aura modifier affects supernatural Abilities such as Second Sight…
…The aura modifier modifies the Lab Total. > > ABILITY ROLLS: The aura modifier…
…s Chirurgy Ability (rounded up) to the Wound Recovery roll. The total…
…Thus, the bonus to the Wound Recovery roll from the Chirurgy Ability…
…The Ability of Chirurgy covers a range of different practices. Suturing, bandaging…
…The folk witch has the ability to fly. The Ease Factor to…
…The Ability is used by brewing a potion (see later), which the…
…At the end of the month, make a roll for the folk…
…She also gains Warping points when she botches using her Supernatural Abilities…
…Ability that allows you use the Holy Method of Invocation and roll…
…If a character does not have the relevant Ability or Method, only…
Characters associated with the divine may learn the ability to perform limited…
…Characteristic + Ability + aura modifier + die roll Ease Factor: determined by effect attempted…
…Up the Wind roll. All effects of this Ability diminish to the…
Characters with this Ability may enhance or withdraw the vegetative spirits present…
…Up the Wind roll. All effects of this Ability diminish to the…
- • A Method, Power or other Supernatural Ability is halved - • Gain a Minor…
…The player must decide on the activity and bonus desired before rolling…
…Stress Roll (not Simple Roll) against any of her Supernatural Abilities, Powers…
…6 as a starting character, and has +3 to all rolls related…
…Whenever she rolls a zero when using the Ability, that zero is…
…When making Stress Rolls against his Profession Abilities or any Ability concerning…
…If the roll then botches, the character automatically loses enough experience points…
…the (Profession) Ability for other physical Abilities in die rolls that the…
…Dexterity + Craft Ability + bonuses OR Communication + Profession Ability + bonuses** There are several…
…more relevant) + Profession Ability + a stress die roll against an Ease Factor…