80 reference · 80 passages · 46 spells
…Only creatures with Magic Might can have The Gift, as it is…
Creature powers are not Hermetic spells, and thus are not bound by…
Supernatural creatures have one of Divine Might, Infernal Might, Magic Might, and…
…Creatures in an **Ars Magica** game serve a variety of purposes. The…
…Creature powers can break the limits of magic, no matter what realm…
…Magic Resistance and Penetration are both based on a creature's Might…
…harming human beings, while creatures of the Magic realm need have no…
Many magical creatures look like particularly fine specimens of mundane things, and…
Magic is the supernatural basis of **Ars Magica**, but it is not…
…Magical creatures are particularly common within them, although mobile creatures can wander…
…accumulated in a season, creatures with Magic Might are often not affected…
…exotic creatures another Ability might be more appropriate; the Magic Lore Ability…
A character with the Minor Supernatural Virtue Master of (Form) Creatures may…
…The second step is to negotiate with the magical creature; typically, the…
The realm of Magic can affect humans, or at least creatures with…
…designing a creature of that type (from Chapter 8: Magic Things in…
Atlanteans are creatures of Magic who live in the deep ocean and…
…accumulated in a season; creatures with Magic Mights are often not affected…
…exotic creatures another Ability might be more appropriate; the Magic Lore Ability…
Magic animals cover a very wide range of creatures, from mice that…
…of **Ars Magica** Fifth Edition can represent. Such creatures are too big…