Between Sand & Sea - Mythic Africa ·
Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws
Antagonists · Baron Geoffroi D'Arques
Houses of Hermes - Societates · The Lineage of Pralix
Guardians of the Forests - The Rhine Tribunal · Chapter Ten: Bohemia
Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities
Social - Grogs · Organization of Covenant Grogs
The Lion and the Lily - The Normandy Tribunal · Chapter Eight: Flanders and Picardy
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
The Lion and the Lily - The Normandy Tribunal · Chapter Five: Normandy
Guardians of the Forests - The Rhine Tribunal · Chapter Three Tribunal History & Customs
Ars Magica — Definitive Edition (Core Rules) · Chapter 6: Covenants
The Mysteries (Revised) · Chapter 2: Entering the Mysteries
Magic - Rival Magic · Sorcerers of Soqotra
Ars Magica — Definitive Edition (Core Rules) · Chapter 2: The Order of Hermes
Thrice-Told Tales · Servants of God
Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians
Guardians of the Forests - The Rhine Tribunal · Guardians of the Forest: The Rhine Tribunal
Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer
Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas
Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches
Houses of Hermes - Mystery Cults · Chapter Four: House Verditius
Guardians of the Forests - The Rhine Tribunal · Chapter Twelve: Curse of the Rhine Gorge
The Mysteries (Revised) · Chapter 14: Mystery Cults
The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture
Transforming Mythic Europe · Chapter Two: The Fourth Estate
The Church · Chapter Seven: The Knights Templar
Faith & Flame - The Provencal Tribunal · Sorginak Magic
Guardians of the Forests - The Rhine Tribunal · Chapter Nine: The Eastern Marches
Ars Magica — Definitive Edition (Core Rules) · Reference Guide