Ars Magica Digital Codex

Results for “ability roll”

80 reference · 80 passages · 17 spells

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Mythic Locations · Chapter One: Introduction

Houses of Hermes - Societates · Chapter One: House Flambeau

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Social - Grogs · New Flaws

Art & Academe · Chapter Eight: Artists

Social - Grogs · Horses & Hounds

Social - Grogs · New Virtues

Magic - Rival Magic · Sorcerers of Soqotra

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Art & Academe · Chapter Five: Experimental Philosophy

Magic - Ancient Magic · The Hyperborean Hymns of Apollo

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Art & Academe · Chapter Four: Medicine

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Lords of Men · Supplement: Arms & Armor

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Tales of Mythic Europe · A Musical Murder Mystery

Between Sand & Sea - Mythic Africa ·

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

The Mysteries (Revised) · Chapter 4: Curious Common Magics

Social - Grogs · Types of Grogs

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Lords of Men · Chapter Nine: Optional Combat Rules

Magic - Ancient Magic · Canaanite Necromancy

Houses of Hermes - Societates · The Lineage of Pralix

Lands of the Nile - Egypt, Ethiopia & Nubia · New Supernatural Ability: Corpse Magic

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Hooks · Small Game

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

City & Guild · Chapter Four: Crafts

Magic - Rival Magic · Muspelli

Social - Grogs · Roles in Stories

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Art & Academe · Chapter Seven: Universities

City & Guild · Chapter Five: Travel

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Magic - Rival Magic · Introduction

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Art & Academe · Chapter Six: Institutional Education

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

Houses of Hermes - Societates · Columbae

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Far-Away Tree