Ars Magica Digital Codex

Results for “travel 1”

80 reference · 80 passages · 56 spells

Magic - The Cradle & the Crescent · Solomonic Arts

Magic - The Cradle & the Crescent · Characters

Legends of Hermes ·

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Magic - Ancient Magic · The Seven Beautiful Names of Light

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

ReferenceThe Spiritual Traveler

The Mysteries (Revised)

The traveling spirit has the full spellcasting abilities and magic resistance of…

ReferenceTime, Travel, and Objects

The Mysteries (Revised)

Physical travelers are subject to normal time and movement in their immediate…

ReferenceSpiritual Dream Travel

The Mysteries (Revised)

…While traveling in a dream, the traveler's bodies lie in a…

ReferenceVis and Physical Travelers

The Mysteries (Revised)

All travelers to dream may use any vis as if it were…

ReferenceTime and Travel

The Mysteries (Revised)

Travel by dream logic is also similar to travel in Arcadia, and…

ReferenceSpellcasting

The Mysteries (Revised)

Physical travelers cast spells as normal, responding to the Forms of dream…

ReferenceThe Dream Landscape

The Mysteries (Revised)

…Any travelers in dreams — spiritual traveler, physical traveler, demon, or faerie — may…

ReferenceThe Dreamscape

The Mysteries (Revised)

…Physical travelers and real-world objects (and vis) are unable to cross…

ReferenceThe Mind's Imagination

The Mysteries (Revised)

…However, the imagination persists beyond sleep, into waking time, so a traveler

ReferenceThe Mind's Memory

The Mysteries (Revised)

In the memory, a traveler can find all of a person's…

ReferenceThe Road To Lemnos

The Mysteries (Revised)

…The travelers' bodies lie in a trance while in the dream. The…

ReferenceAging in Dream

The Mysteries (Revised)

A spiritual traveler in dream ages, or not, depending on the time…

ReferenceThe Dreamer in Control (Lucid Dreaming)

The Mysteries (Revised)

…To notice dream travelers as figures in a dream, and be aware…

ReferenceSubstance Over Form

The Mysteries (Revised)

…physical traveler leaves a dream bearing the object, it travels with him…

ReferenceDream Magic Spells

The Mysteries (Revised)

…Once in a dream, the traveler may move and interact with the…

ReferenceDreamscape — Dream or Reality?

The Mysteries (Revised)

…If one opens a portal from the dreamscape to dream, the traveler

ReferenceLife and Limb

The Mysteries (Revised)

Physical travelers are subject to all the normal effects on their bodies…

ReferenceLevel 15, Mystery ritual: Give

The Mysteries (Revised)

…No Form requisites are required for spiritual dream travelers. If the object…

ReferenceTime and Experience in Dream

The Mysteries (Revised)

Travelers may learn information in dream travel, by interpreting what they see…

Magic - The Cradle & the Crescent · Solomonic Magic

Magic - Hermetic Projects · Story Seed: The White Whale

Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe

Tales of Mythic Europe · What Lies Beneath

Realms of Power - Faerie · Chapter One: Nature of Faerie

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Tales of Mythic Europe · Fall and Rise

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Great Sea Serpent

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Magic - Hermetic Projects · The Tower's Environment

Realms of Power - Magic · Chapter Three : The Magic Realm

Realms of Power - Magic · Chapter Four : Magic Characters

Covenants · Chapter Five : Wealth & Poverty

Tales of Mythic Europe · The Champion's Portion

Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Transforming Mythic Europe · Chapter Four: Magic as Technology

Magi of Hermes · Alexander's Animal Shapes

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Antagonists · Father Joseph of Napoli

Magic - The Cradle & the Crescent · The Jazira

Between Sand & Sea - Mythic Africa ·

Lands of the Nile - Egypt, Ethiopia & Nubia · People

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

The Contested Isle - The Hibernian Tribunal · The Divine Landscape

Against the Dark - The Transylvanian Tribunal · Appendix: Glossary

Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Realms of Power - Magic · Chapter Five : Magic Animals

Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Devil's in the Trees

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

The Sundered Eagle - The Theban Tribunal · Anatolia

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God