Magic - The Cradle & the Crescent · Solomonic Arts
Magic - The Cradle & the Crescent · Characters
Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws
Dies Irae - A Book of Wrathful Days · The Great Pestilence
Magic - Ancient Magic · The Seven Beautiful Names of Light
Houses of Hermes - True Lineages · Chapter Three: House Mercere
Guardians of the Forests - The Rhine Tribunal · Chapter Eleven: Rhine Sagas
The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams
ReferenceThe Spiritual Traveler
The Mysteries (Revised) The traveling spirit has the full spellcasting abilities and magic resistance of…
ReferenceTime, Travel, and Objects
The Mysteries (Revised) Physical travelers are subject to normal time and movement in their immediate…
ReferenceSpiritual Dream Travel
The Mysteries (Revised) …While traveling in a dream, the traveler's bodies lie in a…
ReferenceVis and Physical Travelers
The Mysteries (Revised) All travelers to dream may use any vis as if it were…
ReferenceTime and Travel
The Mysteries (Revised) …Travel by dream logic is also similar to travel in Arcadia, and…
ReferenceSpellcasting
The Mysteries (Revised) Physical travelers cast spells as normal, responding to the Forms of dream…
ReferenceThe Dream Landscape
The Mysteries (Revised) …Any travelers in dreams — spiritual traveler, physical traveler, demon, or faerie — may…
ReferenceThe Dreamscape
The Mysteries (Revised) …Physical travelers and real-world objects (and vis) are unable to cross…
ReferenceThe Mind's Imagination
The Mysteries (Revised) …However, the imagination persists beyond sleep, into waking time, so a traveler…
ReferenceThe Mind's Memory
The Mysteries (Revised) In the memory, a traveler can find all of a person's…
ReferenceThe Road To Lemnos
The Mysteries (Revised) …The travelers' bodies lie in a trance while in the dream. The…
ReferenceAging in Dream
The Mysteries (Revised) A spiritual traveler in dream ages, or not, depending on the time…
ReferenceThe Dreamer in Control (Lucid Dreaming)
The Mysteries (Revised) …To notice dream travelers as figures in a dream, and be aware…
ReferenceSubstance Over Form
The Mysteries (Revised) …physical traveler leaves a dream bearing the object, it travels with him…
ReferenceDream Magic Spells
The Mysteries (Revised) …Once in a dream, the traveler may move and interact with the…
ReferenceDreamscape — Dream or Reality?
The Mysteries (Revised) …If one opens a portal from the dreamscape to dream, the traveler…
ReferenceLife and Limb
The Mysteries (Revised) Physical travelers are subject to all the normal effects on their bodies…
ReferenceLevel 15, Mystery ritual: Give
The Mysteries (Revised) …No Form requisites are required for spiritual dream travelers. If the object…
ReferenceTime and Experience in Dream
The Mysteries (Revised) Travelers may learn information in dream travel, by interpreting what they see…
Magic - The Cradle & the Crescent · Solomonic Magic
Magic - Hermetic Projects · Story Seed: The White Whale
Ars Magica — Definitive Edition (Core Rules) · Chapter 14: Mythic Europe
Tales of Mythic Europe · What Lies Beneath
Realms of Power - Faerie · Chapter One: Nature of Faerie
Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam
Tales of Mythic Europe · Fall and Rise
Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Great Sea Serpent
Houses of Hermes - Mystery Cults · Chapter Three: House Merinita
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
Magic - Hermetic Projects · The Tower's Environment
Realms of Power - Magic · Chapter Three : The Magic Realm
Realms of Power - Magic · Chapter Four : Magic Characters
Covenants · Chapter Five : Wealth & Poverty
Tales of Mythic Europe · The Champion's Portion
Lands of the Nile - Egypt, Ethiopia & Nubia · Qus and Southern Egypt
Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories
Transforming Mythic Europe · Chapter Four: Magic as Technology
Magi of Hermes · Alexander's Animal Shapes
Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia
Antagonists · Father Joseph of Napoli
Magic - The Cradle & the Crescent · The Jazira
Between Sand & Sea - Mythic Africa ·
Lands of the Nile - Egypt, Ethiopia & Nubia · People
Realms of Power - Faerie · Chapter Two: The Faerie Realm
Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic
The Contested Isle - The Hibernian Tribunal · The Divine Landscape
Against the Dark - The Transylvanian Tribunal · Appendix: Glossary
Lands of the Nile - Egypt, Ethiopia & Nubia · Agent of the Sultan (Major General Virtue)
Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander
Realms of Power - Magic · Chapter Five : Magic Animals
Lands of the Nile - Egypt, Ethiopia & Nubia · Story Seed: The Devil's in the Trees
Houses of Hermes - Mystery Cults · Chapter Two: House Criamon
The Sundered Eagle - The Theban Tribunal · Anatolia
Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God