Ars Magica Digital Codex

Results for “magic resistance 1”

80 reference · 80 passages · 80 spells

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Antagonists · The Infatuated Diabolist

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceLimited Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic You are less able to resist magic than other magi…

ReferenceWeak Magic Resistance

Ars Magica — Definitive Edition (Core Rules)

Major, Hermetic Any form of Magic Resistance you generate is much weaker…

ReferenceSpecial Circumstances

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance. (A character only gains a bonus to Magic Resistance if…

ReferenceCommanding Aura

Ars Magica — Definitive Edition (Core Rules)

Magic Resistance 20, Soak Bonus +4. Legatus missus: Magic Resistance 15, Soak…

ReferenceGuardian Angel

Ars Magica — Definitive Edition (Core Rules)

…Second, he can grant you a Magic Resistance of 15. This Magic

ReferenceSusceptibility to Faerie Power

Ars Magica — Definitive Edition (Core Rules)

…In addition, your Magic Resistance score, including Parma Magica, against faerie effects…

ReferenceFlawed Parma Magica

Ars Magica — Definitive Edition (Core Rules)

Magica is defective and provides only half the normal Magic Resistance against…

ReferenceMagic Sensitivity

Ars Magica — Definitive Edition (Core Rules)

…subtract your Magic Sensitivity score from your Magic Resistance. Choosing this Virtue…

ReferenceAlluring to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…Might and other forms of general Magic Resistance do not hinder this…

ReferenceClear Thinker

Ars Magica — Definitive Edition (Core Rules)

…rolls to resist lies, confusion, befuddlement, and subterfuge — whether magical or mundane.

ReferenceTwilight Prone

Ars Magica — Definitive Edition (Core Rules)

…You must roll to resist Twilight on a single magical botch, rather…

ReferenceDeleterious Circumstances

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic All your magic totals, excluding Magic Resistance, are halved under…

ReferenceWeak Magic

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic Your magic is particularly bad at penetrating Magic Resistance. You…

ReferenceDeficient Form

Ars Magica — Definitive Edition (Core Rules)

…and Lab Totals, but excluding Magic Resistance) to which a particular Form…

ReferenceSusceptibility to Infernal Power

Ars Magica — Definitive Edition (Core Rules)

…You get only half your normal Magic Resistance score against infernal effects…

ReferenceUnruly Air

Ars Magica — Definitive Edition (Core Rules)

…to his magical nature, so that others with Magic Resistance are not…

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

The Church · Chapter Three: The Diocese

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

The Mysteries (Revised) · Chapter 11: Arithmetic Magic

Dies Irae - A Book of Wrathful Days · The End of Time

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Legends of Hermes ·

Magic - Rival Magic · Amazons

Houses of Hermes - Societates · Chapter One: House Flambeau

The Contested Isle - The Hibernian Tribunal · The Magical Landscape

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Ars Magica — Definitive Edition (Core Rules) · Chapter 12: Realms

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Realms of Power - Magic · Chapter Six : Magic Humans

Houses of Hermes - Societates · The Lineage of Pralix

Lords of Men · Chapter Nine: Optional Combat Rules

Between Sand & Sea - Mythic Africa ·

Thrice-Told Tales · The Traitor's Game

The Sundered Eagle - The Theban Tribunal · The Divine Landscape

Realms of Power - Magic · Chapter Five : Magic Animals

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Lands of the Nile - Egypt, Ethiopia & Nubia · Where Did All the Magical Statues Go?

Magic - The Cradle & the Crescent · Solomonic Arts

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Magic - Ancient Magic · The Seven Beautiful Names of Light