Ars Magica Digital Codex

Results for “characteristics 1”

80 reference · 80 passages · 24 spells

Magic - Apprentices · Chapter Two: Creating Young Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hermetic Projects · Insects

Social - Grogs · Characteristics

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Magic - Ancient Magic · Hyperborean Choirs

The Mysteries (Revised) · Chapter 6: Hermetic Astrology

The Church · Chapter Eight: The Franciscans

Realms of Power - Magic · Chapter Five : Magic Animals

Antagonists · The Waimie

Realms of Power - Magic · Chapter Seven : Magic Spirits

Realms of Power - Magic · Chapter Eight : Magic Things

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Lands of the Nile - Egypt, Ethiopia & Nubia · History

Realms of Power - Magic · Chapter Four : Magic Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Magic - The Cradle & the Crescent · Solomonic Magic

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Thrice-Told Tales · The Mound

Mundane Beasts · Beasts of Mythic Europe

Realms of Power - Magic · Chapter Two : Magic Auras

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - The Cradle & the Crescent · Transoxiana

Realms of Power - Magic · Chapter Six : Magic Humans

Covenants · Chapter Nine: Laboratories

Through the Aegis - Developed Covenants · The Oracles of Didyma

The Church · Chapter Seven: The Knights Templar

Ars Magica — Definitive Edition (Core Rules) · Appendices

Art & Academe · Chapter Four: Medicine

Covenants · Chapter Four: Covenfolk

Magic - Hermetic Projects · More on Laboratories

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Through the Aegis - Developed Covenants · The Northern Seas