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Ars Magica
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The Library
Magic - The Cradle & the Crescent
Raw OCR transcription — not yet hand-reviewed; expect rough spots.
Front Matter
1
Credits
1
Contents
4
The Silk Road & Beyond 166
3
Introduction & Sagas
1
How to Use This Book
1
On the Setting
5
Houses of Hermes: Mystery Cults
3
Building Sagas
7
Characters
11
History
7
The Ancient Empires
1
The Rise of Islam
2
The Caliphates
3
The Mongol Invasion
2
Order of Suleiman
1
Culture
5
(Theurgical) Summoning, or (Elemental) Summoning
1
(Exotic) Sihr, or (Jinni) Summoning
2
Solomonic Magic
9
New Solomonic Virtues
1
Solomonic Arts
15
The Jinn
2
Terminology of Jinn
12
Creating Magic Jinn by Example: Baghl and Ighraq al-Siq
13
Lands of the Jinn
6
Mythic Zoroastrianism
1
A Mythic History
3
Mazdean Faith
2
Story Seed: The Accursed Turanians
12
Rites and Practices
8
Mazdean Characters
5
The Mobeds: Princes of Magic
25
Mythic Arabia
1
Landscape and Society
9
The Najd and Yamama
1
Bahrayn
3
The Empty Quarter
1
The Hijaz
6
Story Seed: Poets and Qareen
2
'Asir & Yemen
9
Hadramawt
4
'Uman
4
Mythic Mesopotamia
6
Iraq
16
Story Seeds for the Great Swamp
4
The Jazira
16
Azarbayjan
3
Gilan
1
Mukan
2
Arran
4
Shirvan
2
Georgia
3
Greater Armenia
1
Story Seed: Sorcery, Treason, and Plot
3
Mythic Persia
2
Persian Supernatural Factions
26
Jibal
8
Khuzistan
5
Kirman
5
Mazandaran
9
The Great Desert
7
Makran
6
Khurasan
11
Ghur
8
The Nizari Isma'ili State
9
The Silk Road & Beyond
1
Transoxiana
13
Story Seed: Elephants of Alexander
12
The Mythic Steppe
1
Story Seed: The Endless Nomad Cycle
12
Languages and Names
1
Muslim Names
1
Persian Names
1
Seljuk Names
1
Sample Names
7
Timeline
2
Bibliography
1
General Reference
1
History and Geography
1
Religion
1
Myths and Legends
1
Other
1
AVAILABLE NOW FROM ATLAS GAMES WWW.ATLAS-GAMES.COM/GLOOM
1