Ars Magica Digital Codex

Results for “personality 1”

80 reference · 80 passages · 80 spells

Houses of Hermes - Societates · Chapter Three: House Tytalus

Realms of Power - Magic · Chapter Six : Magic Humans

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferencePersona

Ars Magica — Definitive Edition (Core Rules)

…Choosing this Virtue confers the Supernatural Ability Persona 1.

ReferencePersonal Vis Source

Ars Magica — Definitive Edition (Core Rules)

Minor, Hermetic You have exclusive access to a supply of raw vis…

ReferenceWeak Personality

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality This character doesn't feel strongly for or against anything…

ReferenceFickle Nature

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality The character swings between two types of personality behaviors that…

ReferencePersonal Power

Ars Magica — Definitive Edition (Core Rules)

…Note that many powers with a Personal Range do not need a…

ReferenceContinence

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality You do not engage in sexual activity. This may be…

ReferenceTragic Life

Ars Magica — Definitive Edition (Core Rules)

…the events that the demons have designed the person to influence are…

ReferenceFollower

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality The character is a follower, not a leader. He rarely…

ReferenceAmbitious

Ars Magica — Definitive Edition (Core Rules)

Major or Minor, Personality You want to be the most successful or…

ReferenceWeakness

Ars Magica — Definitive Edition (Core Rules)

Major or Minor, Personality You have a soft spot for some sort…

ReferenceGrudge

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality For some reason, based on a past event, the character…

ReferenceSoft-Hearted

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality You cannot bear to witness suffering, and causing it brings…

ReferenceNatural Leader

Ars Magica — Definitive Edition (Core Rules)

Minor, General The character is a dominant person with a demeanor that…

ReferenceCompanions

Ars Magica — Definitive Edition (Core Rules)

Personality Flaws, and may not take more than one Major Personality Flaw…

ReferenceSheltered Upbringing

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality You grew up completely separated from society, knowing only your…

ReferenceCarefree

Ars Magica — Definitive Edition (Core Rules)

Minor, Personality You are unshakably cheerful and happy in all circumstances.

Personality

Ars Magica — Definitive Edition (Core Rules)

A Major Personality Flaw is an aspect of the character's personality

Virtues and Flaws Rules and Guidelines

Ars Magica — Definitive Edition (Core Rules)

…A character may not have more than one Major Personality Flaw. A…

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hermetic Projects · Darius as a Living Corpse

Guardians of the Forests - The Rhine Tribunal · Chapter Four The Forest

The Church · Chapter Two: The Congregation

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Social - Grogs · The Murderer

Social - Grogs · The Advisor

Realms of Power - Magic · Chapter Four : Magic Characters

Social - Grogs · The Craftsman

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Between Sand & Sea - Mythic Africa ·

Social - Grogs · The Street Thug

Thrice-Told Tales · Servants of God

Art & Academe · Chapter Four: Medicine

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Through the Aegis - Developed Covenants · The Oracles of Didyma

Realms of Power - The Infernal · Chapter 5 : Demons as Corrupters

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism

City & Guild · Chapter Seven: Trade

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Lands of the Nile - Egypt, Ethiopia & Nubia · People

Tales of Mythic Europe · Loyalty and Law

Houses of Hermes - Mystery Cults · Chapter One: House Bjornaer

Magic - Apprentices · Chapter Two: Creating Young Characters

Thrice-Told Tales · The Spider War

Art & Academe · Chapter Three: Philosophiae

Magic - Ancient Magic · Naming Conventions

Realms of Power - The Infernal · Chapter 6 : Demons as Deceivers

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Magic - The Cradle & the Crescent · Solomonic Arts

Houses of Hermes - Societates · Magic

Through the Aegis - Developed Covenants · Collem Leonis

Lands of the Nile - Egypt, Ethiopia & Nubia · Where Did All the Magical Statues Go?

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Tales of Mythic Europe · What Lies Beneath

Antagonists · A Demonically Inspired Cult

Magic - Rival Magic · Augustan Brotherhood

Tales of Mythic Europe · Warring Families

Transforming Mythic Europe · Chapter Four: Magic as Technology

Art & Academe · Chapter Eight: Artists

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Magic - Rival Magic · Amazons

Social - Grogs · Personality Traits

Tales of Mythic Europe · Contents

Dies Irae - A Book of Wrathful Days · The Great Pestilence

Social - Grogs · New Flaws

Social - Grogs · The Role-Bound Ferryman

Social - Grogs · Types of Grogs

Realms of Power - The Infernal · Chapter 2: Sin and Temptation

Magic - Ancient Magic · Puissant hymns and hymn Affinities

Magic - Rival Magic · Muspelli

Social - Grogs · The Refugee Librarian

Social - Grogs · The Confessor

Realms of Power - Magic · Chapter Five : Magic Animals

Mythic Locations · Chapter Five: The Farne Islands

Magi of Hermes · Scipio of Merinita

Tales of Power · Dramatis Personae

Tales of Power · Mutationis Patronus

Magic - Ancient Magic · Canaanite Necromancy

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Realms of Power - Magic · Chapter Seven : Magic Spirits

Covenants · Chapter Nine: Laboratories

Tales of Power · Dramatis Personae: The Forces of Evil

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Covenants · Chapter Three: Governance

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - The Cradle & the Crescent · Rites and Practices

Realms of Power - The Divine (Revised) · Chapter Two: Heaven and Earth

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Tales of Power · Eustace le Moine

Magic - Ancient Magic · the Order of Hermes

Tales of Power · Lucia's Grimoire and Items (cont'd)

Tales of Power · Guelph Cardinals

Antagonists · Bishop Orris

Tales of Power · Dramatis Personæ

Ars Magica — Definitive Edition (Core Rules) · Mentem Spells

Panic of the Trembling Heart

Ars Magica — Definitive Edition (Core Rules)

Creates an overpowering fear in one person of a specific object, person

Vision of the Haunting Spirits

Ars Magica — Definitive Edition (Core Rules)

…This includes the spirits of living people, which appear as the person

Enslave the Mortal Mind

Ars Magica — Definitive Edition (Core Rules)

…interests, and activities of any person. People revert to normal when the…

Peering Into the Mortal Mind

Ars Magica — Definitive Edition (Core Rules)

…immediate and long-term motives, personal strengths and weaknesses, and other pertinent…

Exchange of the Two Minds

Ars Magica — Definitive Edition (Core Rules)

…If only one person fails the roll, that person dies and the…

Rising Ire

Ars Magica — Definitive Edition (Core Rules)

…of 9 using an appropriate Personality Trait (like Calm) can hold the…

Visions of the Infernal Terrors

Ars Magica — Definitive Edition (Core Rules)

…The nature of the Personality Trait used determines how it affects the…

Poisoning the Will

Ars Magica — Definitive Edition (Core Rules)

…Strong-willed individuals and those with strong Personality Traits are less affected…

Calm the Motion of the Heart

Ars Magica — Definitive Edition (Core Rules)

…An angry person stops being angry, and a curious one stops being…

Incantation of Summoning the Dead

Ars Magica — Definitive Edition (Core Rules)

Calls up a person's ghost. You must be on the spot…

Mind of the Beast

Ars Magica — Definitive Edition (Core Rules)

…as much as possible; a person who thinks he is a bird…

Memory of the Distant Dream

Ars Magica — Definitive Edition (Core Rules)

Inserts a full and complete memory into a person's mind. If…

Magic - Ancient Magic · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Corpus Spells

The Inexorable Search

Ars Magica — Definitive Edition (Core Rules)

Determines the location of a specific person. To cast the spell you…

The Shadow of Life Renewed

Ars Magica — Definitive Edition (Core Rules)

…For each day that the person has been dead, roll for aging…

The Eye of the Sage

Ars Magica — Definitive Edition (Core Rules)

Lets you see a specific person and what is within one pace…

Lifting the Dangling Puppet

Ars Magica — Definitive Edition (Core Rules)

Lifts a person of Size +1 or less vertically into the air…

Physician's Eye

Ars Magica — Definitive Edition (Core Rules)

Determines the general health of a single person. Specific afflictions appear to…

Curse of Circe

Ars Magica — Definitive Edition (Core Rules)

Turns a person into a pig.

Arm of the Infant

Ars Magica — Definitive Edition (Core Rules)

Shrinks a person's arm to half its original length and makes…

The Chirurgeon's Healing Touch

Ars Magica — Definitive Edition (Core Rules)

This spell heals a single Light Wound suffered by the person touched…

Revealed Flaws of Mortal Flesh

Ars Magica — Definitive Edition (Core Rules)

You are able to find any medical defects in a person or…

The Kiss of Death

Ars Magica — Definitive Edition (Core Rules)

The person you kiss dies a sudden death. The only mark on…

Strings of the Unwilling Marionette

Ars Magica — Definitive Edition (Core Rules)

You can control the physical movements of a person, such as walking…

Sight of the True Form

Ars Magica — Definitive Edition (Core Rules)

You see the true, original form of any person whose form has…

Ars Magica — Definitive Edition (Core Rules) · Imaginem Spells

Dies Irae - A Book of Wrathful Days · Mentem Spells

Tales of Power · Mentem Spells

Houses of Hermes - Societates · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Aquam Spells

Tales of Power · Animal Spells

Against the Dark - The Transylvanian Tribunal · Mentem Spells

Magi of Hermes · Imaginem Spells

Magic - Hermetic Projects · Imaginem Spells

Ars Magica — Definitive Edition (Core Rules) · Ignem Spells

Magi of Hermes · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Animal Spells

Magi of Hermes · Herbam Spells

Through the Aegis - Developed Covenants · Corpus Spells

Mythic Locations · Mentem Spells

Houses of Hermes - Mystery Cults · Animal Spells

Transforming Mythic Europe · Corpus Spells

Magic - Apprentices · Mentem Spells

Magic - Hermetic Projects · Corpus Spells

Magi of Hermes · Corpus Spells

Magi of Hermes · Animal Spells

Ars Magica — Definitive Edition (Core Rules) · Herbam Spells

Magi of Hermes · Aquam Spells

Magi of Hermes · Auram Spells

Mythic Locations · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Houses of Hermes - True Lineages · Terram Spells

Magic - Hermetic Projects · Herbam Spells

Magi of Hermes · Ignem Spells

Magic - Hermetic Projects · Mentem Spells

Magic - Ancient Magic · Corpus Spells