80 reference · 80 passages · 2 spells
The priest who collects the benefice does not live in the parish…
The church curate is incompetent. If discovered, the curate may be removed…
The church is a cathedral, archdeaconry, or deanery, and has jurisdiction over…
The church priests are corrupt. The church has an Infernal aura instead…
The church priests have heretical beliefs. If discovered, the church is likely…
…own altar in the church. Hooks: Urban; Protector (Jews) Boons: Chapter of…
…Each church has a number of Hooks. Hooks create stories and also…
Most of the Hooks and Boons in **Ars Magica Fifth Edition** (pages…
…This process (particularly selecting each church's Hooks and Boons) should suggest…
…one alignment, but that may produce both a Boon and a Hook.
Troublesome Aura: The Magic aura of the covenant has an alignment that…
…one occasion. #### Covenant Boons and Hooks When designing a covenant, the troupe…
A covenant could be formed of magi who wish to explore the…
A messenger contacts the player characters with an offer from a powerful…
…This hook motivates stories of intrigue, assassination, and combat.
…When using this hook, the Mercere have warehouse and wharf space in…
…This hook motivates travel, to the sources of Italian and desert trade…
The hook is the device that drags the characters into the action…
…characters — for example, if the hook presents itself once the characters have…
…This might be because of willful deception by the hook, or it…
…The setting is usually determined by the hook, which allows intriguers to…
…information that might serve as hooks to further stories; and, in game…
…In terms of a story, the thesis is represented by the **hook…
Take this Hookif the troupe would like to experiment with gruagach magic…
Take this Hook if the troupe wants to tell stories about the…
Here, men and woman are hanging by various body parts from hooks…
…Iurgatores use their hooks to retrieve the sinners from the river, whereupon…
…Init +2, Attack +11, Defense +7, Damage +12 Hook: Init +3, Attack…
…Relevant Hook or Boon: Typical Annual Income (pounds) ----------------- ----------------------- ------------------------------ (none) Poverty Hook (Major…
…This Hook may be taken multiple times to cover multiple resources. It…
…The player who will storyguide the Hook chooses a Minor Hook to…
…Edifices do not require the Castle Hook unless several of them, grouped…
…If a Hook is gained, again, that is fine. Not all Hooks…
…The Hooks listed below are merely examples. A Hook can be anything…
…Relevant Hook or Boon: | Typical Annual Income (pounds) | | ----------------- | ----------------------- | ------------------------------ | | (none) | Poverty Hook (Major…
…some important covenant Boons and Hooks that help describe the covenant. Through…
…of rebuilding the covenant arise from the Crumbling and Dwindling Resource Hooks.
…concerning governance arise out of the Fractured Council and Divided Loyalty Hooks.
…arise from the covenant's Fractured Council and also the Seclusion Hook.
…Faerie Court (Minor Hook): The kings and princes of the Túatha Dé…
The covenant is described through the following Boons and Hooks: **Aura (Major…
…It takes the form of an iron hook attached to a short…
The following sample Hooks and Boons provide motivations for covenants to engage…
…While many of the other hooks have relied upon a noble or…
…The sections here take a brief look at these story hooks and…
…wooden sphere hung from a hook on the brass wires that crisscross…
Rego Mentem 24 Pen 0, constant effect A vine covered in hooked…
…non-payment, provides a story hook. It could be a dark and…
…Some other Hooks and Boons may also make more sense when assigned…
…what was once the courtyard. Hooks : Roman ruin (minor). Boons : seclusion (minor…
…over the last few years. Hooks : urban (major), dwindling resource (minor). Boons…
…Boon) or a Rival/Unsafe Hook. For the Major form of this…
The covenant is described through the following Boons and Hooks, details of…
**Linked Vis Site (Major/Minor Resources Hook)**: Two or more vis sites…
…Troupes looking for additional Hooks might consider the Minor Site Hook: Uncontrolled…
…Boons and Hooks : Mystical Allies; Criminals, Difficult Access, Famous Resident, Healthy Feature…
…Boons and Hooks: Powerful Ally (x2); Edifice, Increased Aura, Right, Secondary Income…
…Boons and Hooks: Autocephalous; Increased Aura, Edifices (x2), Loyal Covenfolk, Prestige, Vivid…
…Boons and Hooks: Aura (Major), Magical Fortress, Mystical Allies; Aura (Minor) x2…
…Boons and Hooks : Tame Nobleman; Aura (x2), Chase, Hidden Resources (x4), Strong…
…the Normandy Tribunal. **Boons and Hooks**: Mystical Allies; Criminals, Difficult Access, Famous…
…Then use the consequences and aftermath as potential hooks for later stories…
…s beak with a slight hook at the tip. His feathers are…
…The minor Promised Favors Boon, the Protector Hook, the Favors Owed Hook…
…Covenant Major Boons Minor Boons Major Hooks Minor Hooks ---------- -------------------------------- ----------------- -------------------- ---------------------------- Vassal Powerful Ally…
…it is costed as a vis source with the Contested Resource Hook.
…If taken for a legacy, this Hook presupposes that there is a…
…Minor) Vivid Environment (Site, Minor) Hooks : Regio (Site, Major); Crumbling (Fortifications, Minor…
Most of the Hooks and Boons in **Ars Magica Fifth Edition** (pages…
…The Unknown Hook is a Major Hook for balancing Boons. Unknown Hooks…
The Boon and Hook stage of covenant design allows troupes to add…
This cluster of Boons and Hooks reflects the physical location of the…
The Boons and Hooks in this section influence the covenant's wealth…
Each covenant situation described below is a package of Boons and Hooks…
…it brings its own problems. **Hooks**: Flickering Aura (Minor), Rival (Minor), Refugee…
…keep its trade contacts vibrant. **Hooks**: Constantly Mobile (Major), Resident Nuisance (Minor…
…the poverty crisis is resolved. **Hooks**: Poverty (Major), Contested Resource (Minor) **Boons…
…expeditions which did not return. **Hooks**: Erratically Mobile (Minor), Missing Expedition x2…
…almost all suffer from Warping. **Hooks**: Monster x2 (Minor), Regio (Major) **Boons…
…the attention of the Quaesitores. **Hooks:** Castle (Major), Road: Coastline on Sea…
…This Hook may be combined with the Flawed Resources Hook, if part…
…problems, when the saga begins. **Hooks**: Castle (Major), Faerie Court (Minor) **Free…
…the magi who own it. **Hooks:** Constantly Mobile (Major), Hangout: Smugglers' Port…
…demon whom the diabolists served. **Hooks**: Church Territory (Minor), Corrupt Area (Minor…
…generated within this radius, and these Boons and Hooks describe its contents.
…develop a coalition against it. **Hooks**: Castle (Major), Rival: Faeries (Major), Rival…
…rivals, political involvement, and hierarchy. **Hooks**: Castle (Major), Fosterage (Minor), Politics (Minor…
…This Hook may be Unknown. **Fated Feat:** An incomplete prophecy is widely…
…This Hook may be taken multiple times to cover multiple resources. This…
…Crumbling is a useful Hook for saga with Gothic themes. **Outbuildings:** Small…
…Merinita, give these magi support. **Hooks**: Ceremonies (Major), Magical Disaster (Major), Flickering…
…the covenant, causing minor trouble. **Hooks**: Faerie Aura (Minor), Faerie Court (Minor…
The following Boons and Hooks modify the inhabitants of the covenant. These…
…This Hook may be Unknown. **Cursed**: The covenant is the victim of…
…the remaining magus's personality. **Hooks**: Contested Resource x3 (Minor), Monster (Major…
…House Guernicus (Major), Wealthy (Major) **Hooks**: Beholden: Quaesitores (Major), Constantly Mobile (Major…
…a place for Hermetic ceremonies. **Hooks**: Ceremonies (Major), Distorted Covenfolk (Minor), Pagans…
…This Hook may be Unknown. **Centralized Kingdom**: In some parts of Europe…
…This Hook is compatible with other Residents Boons and Hooks that affect…
…by many to be higher. **Hooks**: Ceremonies (Major), Hermetic Services (Major), Castle…
…This Hook may be Unknown. > ## Military Preparedness > > Boons can be used to…