80 reference · 80 passages · 71 spells
…For each additional round, more damage is done, the amount dropping by…
…of 6 or be blinded for one round by the multicolored lights.
The target is swathed in fire, and takes +5 damage every round…
…Any fire doing less than +15 damage per round doesn't penetrate…
…It opens on one round, stays open for another round, and closes…
…The chasm travels about 4 paces per round, growing wider as it…
…One attempt is allowed per round, and each requires a Fatigue roll…
…It moves about 50 paces per round. Those caught in its path…
…Skewering a target does +25 damage, possibly more on following rounds if…
…effect This effect keeps the tree in perfect health all year round.
…in perfect health all year round. (Effect: Base 1, +1 Touch,+2…
…a victim, which takes three rounds. Fire is exceptionally effective against the…
…Someone not trapped can cut a trapped person free in two rounds…
…You may strike repeatedly with the branch, striking once per round for…
…a Concentration roll of 6+, you can release one individual a round.
…On subsequent rounds, the wielder hangs on by making Strength stress rolls…
…size take up to two rounds to decay. Usually, large chunks of…
…break free (one attempt per round). If the victim ever botches, he…
…Stamina + Size stress roll against an Ease Factor of 9 each round.
…Attack Advantage) reduced to half (round up). The beast may recover from…
…Ease Factor of 12 each round. When Chavin of Tytalus casts this…
…a victim, which takes three rounds. Contrary to widespread rumor, fire is…
…who botches the roll vomits and is incapacitated for (10 - Stamina) rounds.
…causing +0 damage every two rounds (they're small stones), and maybe…
…at the beginning of each round or be blown back. Melee Attack…
…In addition, for each round of exertion a character must make a…
…Ease Factor of 9 per round. It is dangerous for extended travel…
…For each round anyone breathes the smoke, a Stamina stress roll against…
…the gale and each subsequent round that the wind is maintained. You…
…The caster must, as usual, succeed in Concentration rolls each round.
…The wool is cleaned, carded, and spun in a single round. This…
…round to cutting or tearing the clothing, or by spending two rounds…
…This Stamina roll must be repeated every round that the wearer is…
…A roll is made each round that the spell is maintained.
…does +12 damage the first round, +6 the second, and +0 the…
…roll against an Ease Factor of 9 each round to maintain it.
…Every round, a victim makes a Strength + Swim stress roll against an…
…Counter Intruding Magics only triggers one time per round; if there is…
…characters acting later in the round. Shout of Unravelling is triggered by…
…spell lasts, or the next round for Momentary duration, after which the…