Ars Magica Digital Codex

Results for “summon animals 1”

80 reference · 80 passages · 3 spells

Magic - Rival Magic · Muspelli

Summon Animals Utiseta Effects

Magic - Rival Magic

Summon Animals is equivalent to a R: Sight, D: Mom, T: Group…

Summon Animals

Magic - Rival Magic

…Societates*, page 105.) This Ability allows the character to summon mundane animals

Empty the Ironwood

Magic - Rival Magic

Summon Animals Ease Factor 33 R: Arc, D: Mom, T: Group Summons

Supernatural Abilities by Jotun Patron

Magic - Rival Magic

…and Summon Animals (from Gullveig). **Gullveig:** Entrancement, Hex, Summon Animals, and Magic…

Spawn of Jormungand

Magic - Rival Magic

Summon Animals Ease Factor 27 R: Sight, D: Mom, T: Group Summons

The Corpse-Plague

Magic - Rival Magic

Summon Animals Ease Factor 15 R: Sight, D: Sun, T: Group Creates…

Names by Patron

Magic - Rival Magic

…Shapeshifter, Summon Animals, Winter's Breath; Animal Ken. **Initiatory Major Flaw**: Mute…

New Virtues and Flaws

Magic - Rival Magic

…Hex Sjonhverfing Spadomur Storm's Eye Summon Animals Threads of Fate Valgaldrar…

Etin-Mod

Magic - Rival Magic

…traders) **Supernatural Abilities:** Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter…

Human Form

Magic - Rival Magic

…traders) **Supernatural Abilities:** Animal Ken 5 (wolves), Summon Animals 4 (wolves), Shapeshifter…

Magic Defenses

Magic - Rival Magic

…against Auram effects. **Supernatural Ability:** Summon Animals **Magical Defense:** *Accelerated Expiry* **Effect…

Etin Mod

Magic - Rival Magic

…Sjonhverfing 5 (illusions of youth), Summon Animals 4 (birds), Threads of Fate…

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Magic - Hedge Magic (Revised) · Chapter Two: Elementalists

Magic - Rival Magic · Amazons

Magic - The Cradle & the Crescent · Persian Supernatural Factions

Magic - Hermetic Projects · Creating a Living Corpse

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Magic - Hermetic Projects · Exempli Gratia: Bonding a Ghostly Warder to a Corpse

The Mysteries (Revised) · Chapter 13: Mercurian Magic

Magic - Hermetic Projects · Lesser Enchantments: The Walking Centurion

Magic - Hermetic Projects · A Necromantic Miscellany

Magic - Hermetic Projects · The Third Method

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Realms of Power - Faerie · Chapter Six: Faerie Wizardry

Magic - The Cradle & the Crescent · History

Thrice-Told Tales · The Spider War

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Realms of Power - The Infernal · Chapter 11 : Ars Goetia

The Mysteries (Revised) · Appendix C: Daimons

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Tales of Mythic Europe · A Musical Murder Mystery

Tales of Power · Patronus' Faeries

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Magic - Hermetic Projects · On Ghosts and Spirits

Legends of Hermes ·

Through the Aegis - Developed Covenants · The Covenant of Longmist

Between Sand & Sea - Mythic Africa ·

Adventure - Broken Covenant of Calebais · Adult Hrool

Tales of Power · Mutationis Patronus

The Sundered Eagle - The Theban Tribunal · Greece

Realms of Power - The Infernal · Chapter 3 : The Devil and the Origin of Demons

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Houses of Hermes - Societates · The Lineage of Pralix

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Magic - Hermetic Projects · A Personal Living Corpse

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Magic - The Cradle & the Crescent · Terminology of Jinn

Magic - Hermetic Projects · Invested Device: An Orb and a Crown

Covenants · Chapter Nine: Laboratories

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - Ancient Magic · The Tower of Babel

Magic - The Cradle & the Crescent · Mythic Mesopotamia

Magic - Hermetic Projects · The Living Corpse

Magic - Hermetic Projects · Charged Items: The Necromancer's Blades

Magic - The Cradle & the Crescent · Order of Suleiman

Lands of the Nile - Egypt, Ethiopia & Nubia · People