Art & Academe · Chapter Eight: Artists
Producers vs. Performers
Art & Academe …For example, the performer's benefactor abandons her, a performer slips on…
Performance Artists
Art & Academe …Their performances are enjoyed, but their stay is uncomfortable. In the mid…
Miracle Plays
Art & Academe …Plays are most often performed in Latin, with themes so familiar the…
Jugglers and Acrobats
Art & Academe The most common performance artist professions are jugglers, tumblers, acrobats, ropewalkers, sword…
Pieces of Art as Advancement Sources
Art & Academe …Performers must do more than just see a new performance to actively…
Creating Art
Art & Academe …Be it book or building stone, memorable performance or lyrical poem, an…
The Piece of Artwork
Art & Academe …like a song or the performance of a mystery play, has an…
The Mysteries (Revised) · Chapter 4: Curious Common Magics
Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory
Tales of Mythic Europe · A Musical Murder Mystery
Magi of Hermes · Scipio of Merinita
The Contested Isle - The Hibernian Tribunal · The Magical Landscape
Lords of Men · Chapter Five: Leisure
Magic - The Cradle & the Crescent · Rites and Practices
Realms of Power - Faerie · Chapter Six: Faerie Wizardry
Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells
Lords of Men · Chapter Nine: Optional Combat Rules
Magic - Ancient Magic · The Fertility Ritual
The Sundered Eagle - The Theban Tribunal · The Magical Landscape
Magic - Rival Magic · Muspelli
Houses of Hermes - Societates · Chapter Two: House Jerbiton
Magi of Hermes · New Spells
Faith & Flame - The Provencal Tribunal · Heretics
Magic - The Cradle & the Crescent · The Mobeds: Princes of Magic
Magic - Hermetic Projects · Powers as Tricks
Houses of Hermes - Societates · The Lineage of Pralix
Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest
Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events
Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan
Social - Grogs · Injury and Death
City & Guild · Chapter Four: Crafts
Legends of Hermes · Once Upon A Time
Houses of Hermes - True Lineages · Chapter Three: House Mercere
Magic - The Cradle & the Crescent · The Hijaz
Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches
Magic - Rival Magic · Sorcerers of Soqotra
Lords of Men · Chapter Two: Politics
Magic - Ancient Magic · The Hyperborean Hymns of Apollo
Houses of Hermes - True Lineages · Chapter Four: House Tremere
Faith & Flame - The Provencal Tribunal · Miniata Sophia
Art & Academe · Chapter Four: Medicine
Covenants · Chapter Seven: Library
Social - Grogs · The Bull
Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions
The Mysteries (Revised) · Appendix C: Daimons
Magic - The Cradle & the Crescent · The Nizari Isma'ili State
Magic - Ancient Magic · Integrating Fertility Magic into Hermetic Theory
Mythic Locations · Chapter Eight: The Fallen Temple of Mercury
Through the Aegis - Developed Covenants · The Covenant of Longmist
Magic - Rival Magic · Amazons
Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs
Magic - The Cradle & the Crescent · Mazdean Characters
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
Covenants · Chapter Six : Vis Sources
Social - Grogs · Types of Grogs
Antagonists · A Demonically Inspired Cult
Houses of Hermes - True Lineages · Chapter One: House Bonisagus
Tales of Power · Faerie Huntsmen
Hooks · Echoes of the Ancient Dead
The Contested Isle - The Hibernian Tribunal · The Province of Ulster