80 reference · 80 passages · 2 spells
…The Unknown Hook is a Major Hook for balancing Boons. Unknown Hooks…
The Boon and Hook stage of covenant design allows troupes to add…
This cluster of Boons and Hooks reflects the physical location of the…
The Boons and Hooks in this section influence the covenant's wealth…
Each covenant situation described below is a package of Boons and Hooks…
…it brings its own problems. **Hooks**: Flickering Aura (Minor), Rival (Minor), Refugee…
…keep its trade contacts vibrant. **Hooks**: Constantly Mobile (Major), Resident Nuisance (Minor…
…the poverty crisis is resolved. **Hooks**: Poverty (Major), Contested Resource (Minor) **Boons…
…expeditions which did not return. **Hooks**: Erratically Mobile (Minor), Missing Expedition x2…
…almost all suffer from Warping. **Hooks**: Monster x2 (Minor), Regio (Major) **Boons…
…the attention of the Quaesitores. **Hooks:** Castle (Major), Road: Coastline on Sea…
…This Hook may be combined with the Flawed Resources Hook, if part…
…problems, when the saga begins. **Hooks**: Castle (Major), Faerie Court (Minor) **Free…
…the magi who own it. **Hooks:** Constantly Mobile (Major), Hangout: Smugglers' Port…
…demon whom the diabolists served. **Hooks**: Church Territory (Minor), Corrupt Area (Minor…
…generated within this radius, and these Boons and Hooks describe its contents.
…develop a coalition against it. **Hooks**: Castle (Major), Rival: Faeries (Major), Rival…
…rivals, political involvement, and hierarchy. **Hooks**: Castle (Major), Fosterage (Minor), Politics (Minor…
…This Hook may be Unknown. **Fated Feat:** An incomplete prophecy is widely…
…This Hook may be taken multiple times to cover multiple resources. This…
…Crumbling is a useful Hook for saga with Gothic themes. **Outbuildings:** Small…
…Merinita, give these magi support. **Hooks**: Ceremonies (Major), Magical Disaster (Major), Flickering…
…the covenant, causing minor trouble. **Hooks**: Faerie Aura (Minor), Faerie Court (Minor…
The following Boons and Hooks modify the inhabitants of the covenant. These…
…This Hook may be Unknown. **Cursed**: The covenant is the victim of…
…the remaining magus's personality. **Hooks**: Contested Resource x3 (Minor), Monster (Major…
…House Guernicus (Major), Wealthy (Major) **Hooks**: Beholden: Quaesitores (Major), Constantly Mobile (Major…
…a place for Hermetic ceremonies. **Hooks**: Ceremonies (Major), Distorted Covenfolk (Minor), Pagans…
…This Hook may be Unknown. **Centralized Kingdom**: In some parts of Europe…
…This Hook is compatible with other Residents Boons and Hooks that affect…
…by many to be higher. **Hooks**: Ceremonies (Major), Hermetic Services (Major), Castle…
…This Hook may be Unknown. > ## Military Preparedness > > Boons can be used to…
…If a Hook is gained, again, that is fine. Not all Hooks…
…The Hooks listed below are merely examples. A Hook can be anything…
…Relevant Hook or Boon: | Typical Annual Income (pounds) | | ----------------- | ----------------------- | ------------------------------ | | (none) | Poverty Hook (Major…
The covenant is described through the following Boons and Hooks, details of…
**Linked Vis Site (Major/Minor Resources Hook)**: Two or more vis sites…
…Troupes looking for additional Hooks might consider the Minor Site Hook: Uncontrolled…
…Each church has a number of Hooks. Hooks create stories and also…
Most of the Hooks and Boons in **Ars Magica Fifth Edition** (pages…
…This process (particularly selecting each church's Hooks and Boons) should suggest…