Magic - Rival Magic · Muspelli
Hex
Magic - Rival Magic …If you should botch the Hex roll, the hex may still happen…
Hex Utiseta Effects
Magic - Rival Magic …Although the default Range is Arcane, a Hex can be delivered at…
Supernatural Abilities by Jotun Patron
Magic - Rival Magic …OR Hex and Summon Animals (from Gullveig).
**Gullveig:** Entrancement, Hex, Summon Animals…
Human Form
Magic - Rival Magic …Abilities:** Entrancement 9+2 (men), Hex 7 (rivals), Magic Sensitivity 4 (vis…
Etin Mod
Magic - Rival Magic …Abilities:** Entrancement
9+2 (men), Hex 7 (rivals), Magic Sensitivity 4 (vis…
New Virtues and Flaws
Magic - Rival Magic …ritual magic (see *Utiseta*, later).
Hex Sjonhverfing Spadomur Storm's Eye Summon…
Muspelli as Antagonists
Magic - Rival Magic …Warriors can be Hexed with Enfeeblement, or Entranced to attack their masters…
Grettir's Death Curse
Magic - Rival Magic Hex Ease Factor 27 R: Arc, D: Mom, T: Ind
The mighty…
Magic Defenses
Magic - Rival Magic …against Mentem effects.
**Supernatural Ability:** Hex **Magical Defense:** *Accelerated Expiry* **Effect:** Defense…
Gandar
Magic - Rival Magic …them to Ragnarok.
**Favored Powers**: Hex, Spadomur, Valgaldrar; Second Sight
**Initiatory Major…
Gullveig the Wicked
Magic - Rival Magic …Entrancement, Hex, Summon Animals; Magic Sensitivity
**Initiatory Major Flaw**: Blind; the apprentice…
Threads of Fate Utiseta Effects
Magic - Rival Magic …The advantage of this Ability over Hex is that Threads of Fate…
Faith & Flame - The Provencal Tribunal · Sorginak Magic
The Sundered Eagle - The Theban Tribunal · Culture & Customs
Realms of Power - The Infernal · Chapter 9 : Infernal Characters
Magi of Hermes · Persephone of Tytalus
Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws
Lands of the Nile - Egypt, Ethiopia & Nubia · Speech
Social - Grogs · The Corpse-Thief
Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities
Magic - Rival Magic · Amazons
Guardians of the Forests - The Rhine Tribunal · Central Germany
The Sundered Eagle - The Theban Tribunal · The Infernal Landscape
Guardians of the Forests - The Rhine Tribunal · Chapter Nine: The Eastern Marches
Between Sand & Sea - Mythic Africa ·
Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians
Realms of Power - Faerie · Chapter Five : Touches of Faerie
Realms of Power - The Infernal · Chapter 13 : Infernal Traditions
City & Guild · Chapter Three: Guilds
Magic - Rival Magic · Augustan Brotherhood
The Contested Isle - The Hibernian Tribunal · The Magical Landscape
Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan
Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers
The Lion and the Lily - The Normandy Tribunal · Chapter Six: Anjou and Aquitaine
Lords of Men · Chapter Seven: The Peasantry
Lands of the Nile - Egypt, Ethiopia & Nubia · Common Powers of the Undying Ones
Against the Dark - The Transylvanian Tribunal · Chapter Six: Peoples of the Transylvanian Border
Faith & Flame - The Provencal Tribunal · Contents
Realms of Power - Magic · Chapter Eight : Magic Things
Houses of Hermes - True Lineages · Chapter One: House Bonisagus
Lords of Men · Chapter Six: Manorial Fiefs
Antagonists · The Divine Abbot
Magi of Hermes · Scipio of Merinita
Art & Academe · Chapter Four: Medicine
Art & Academe · Appendix A: Who's Who in Philosophy
Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea
Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala
The Mysteries (Revised) · Chapter 11: Arithmetic Magic
Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq
Ars Magica — Definitive Edition (Core Rules) · Reference Guide
Covenants · Chapter Nine: Laboratories