Ars Magica Digital Codex

Results for “virtues and flaws 1”

80 reference · 80 passages · 11 spells

Realms of Power - Faerie · Chapter Three : Faerie Characters

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Covenants · Chapter Nine: Laboratories

Realms of Power - Magic · Chapter Five : Magic Animals

Social - Grogs · Horses & Hounds

The Mysteries (Revised) · Appendix B: Conversion

Faith & Flame - The Provencal Tribunal · Sorginak Magic

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magic - Hermetic Projects · Integrating Covenants (cont'd)

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Between Sand & Sea - Mythic Africa ·

Magic - The Cradle & the Crescent · (Exotic) Sihr, or (Jinni) Summoning

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Realms of Power - Magic · Chapter Seven : Magic Spirits

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

ReferenceFlaws (Major)

Ars Magica — Definitive Edition (Core Rules)

Virtue immediately (there is no time cost) to balance this Flaw, but…

ReferenceBuild Point Cost for Starting Laboratories

Ars Magica — Definitive Edition (Core Rules)

…Free Virtues and all Flaws do not cost any Build Points. Note…

ReferenceFlaws (Minor)

Ars Magica — Definitive Edition (Core Rules)

Virtue immediately (there is no time cost) to balance this Flaw, but…

ReferenceTeaching Hermetic Virtues

Ars Magica — Definitive Edition (Core Rules)

…The student cannot instruct himself, another difference between learning Hermetic Virtues and

ReferenceFlaws

Ars Magica — Definitive Edition (Core Rules)

…Just as for Virtues, some Flaws can later be removed, whereas others…

ReferenceVirtues

Ars Magica — Definitive Edition (Core Rules)

Virtues minus points of Flaws is less than the Size + Refinement, and

ReferenceGaining Hermetic Flaws

Ars Magica — Definitive Edition (Core Rules)

…gain Hermetic Flaws are through learning Hermetic Virtues, and as a consequence…

ReferenceVirtues (Free)

Ars Magica — Definitive Edition (Core Rules)

…This may grant Virtues or Flaws, alter Characteristics, or add to Specializations…

ReferenceSize

Ars Magica — Definitive Edition (Core Rules)

…Size and Refinement Summary LIMIT OF VIRTUE POINTS MINUS FLAW POINTS: Size…

ReferenceRefinement

Ars Magica — Definitive Edition (Core Rules)

…of Virtue points minus Flaw points (see Virtues and Flaws, below). Highly…

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Magic - Ancient Magic · The Fertility Ritual

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Antagonists · The Waimie

Realms of Power - Magic · Chapter Six : Magic Humans

The Lion and the Lily - The Normandy Tribunal · Chapter Ten: Normandy Sagas

Legends of Hermes ·

The Church · Chapter Three: The Diocese

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Art & Academe · Chapter Seven: Universities

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hermetic Projects · More on Laboratories

Houses of Hermes - Societates · Columbae

Ars Magica — Definitive Edition (Core Rules) · Appendices

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Magic - Apprentices · Chapter Three: Infantia: Birth to Age 7

The Mysteries (Revised) · Chapter 2: Entering the Mysteries

Realms of Power - Faerie · Chapter Two: The Faerie Realm

Thrice-Told Tales · Servants of God

Realms of Power - The Divine (Revised) · Chapter Six: Mythic Judaism