Ars Magica Digital Codex

Results for “verditius verditius magic”

71 reference · 80 passages · 4 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

The Contested Isle - The Hibernian Tribunal · The Province of Munster

Against the Dark - The Transylvanian Tribunal · Chapter Six: Peoples of the Transylvanian Border

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

ReferenceVerditius Initiation Scripts

Houses of Hermes - Mystery Cults

…These magic items, made by famous Verditius magi, have become lost through…

ReferenceVerditius Elder Runes

Houses of Hermes - Mystery Cults

…Any Verditius magus can recognize elder runes, allowing him to easily distinguish…

ReferenceSmelting Enchanted Devices

Houses of Hermes - Mystery Cults

Verditius magi — to extract usable pawns of vis from Hermetically constructed magical

ReferenceRepairing Enchanted Items

Houses of Hermes - Mystery Cults

…If the item was made by another Verditius maga, the Ease Factor…

ReferenceCreating an Automaton

Houses of Hermes - Mystery Cults

Verditius magi can inscribe lesser Verditius runes on the automata and add…

ReferenceThe Confraternity of Balento

Houses of Hermes - Mystery Cults

Verditius Elder Runes, and Bind Magical Creatures. Initiation of Bind Magical Creature…

ReferenceThe Confraternity of Irene the Younger

Houses of Hermes - Mystery Cults

…Irene was a Byzantium princess before becoming a maga of House Verditius

ReferencePreparing an Automaton for Enchantment

Houses of Hermes - Mystery Cults

…be a magus's talisman. Verditius magi may use personal benefits derived…

ReferenceReforging Enchanted Devices

Houses of Hermes - Mystery Cults

…Most economically minded Verditius magi fill a magical device with enchantments, using…

ReferenceEnchanting an Automaton

Houses of Hermes - Mystery Cults

…This is a fixed limit, unchangeable through reforging or other Verditius techniques…

ReferenceRemoving Curses

Houses of Hermes - Mystery Cults

…a Verditius magus who knows how to smelt the magic from an…

ReferenceAutomata in Play

Houses of Hermes - Mystery Cults

…if necessary, although only another Verditius magus would understand why this might…

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Against the Dark - The Transylvanian Tribunal · Chapter Five: The Slavs

Through the Aegis - Developed Covenants · The Covenant of Longmist

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

The Sundered Eagle - The Theban Tribunal · The Islands

The Lion and the Lily - The Normandy Tribunal · Chapter Six: Anjou and Aquitaine

Transforming Mythic Europe · Chapter Four: Magic as Technology

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Magic - Hermetic Projects · Suggested Shipwright Virtues and Abilities

Faith & Flame - The Provencal Tribunal · Aedes Mercurii

Magic - Hermetic Projects · Integrating Covenants

Through the Aegis - Developed Covenants · The Oracles of Didyma

Faith & Flame - The Provencal Tribunal · The Rhone Valley

Magic - Hermetic Projects · Story Seeds for Finding a Shipyard Location

Mythic Locations · Chapter Six: The Poisoned Earth

Magic - Hermetic Projects · Story Seeds

The Mysteries (Revised) · Chapter 11: Arithmetic Magic

Legends of Hermes ·

Against the Dark - The Transylvanian Tribunal · Chapter Four: The Bulgarians

Guardians of the Forests - The Rhine Tribunal · Chapter Six: The Black Forest

Lords of Men · Chapter Five: Leisure

Covenants · Chapter Five : Wealth & Poverty

Tales of Mythic Europe · Warring Families

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Magic - Hermetic Projects · Tower Environment Story Seeds

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Houses of Hermes - True Lineages · Chapter Two: House Guernicus

The Mysteries (Revised) · Chapter 5: Hermetic Alchemy

Ars Magica — Definitive Edition (Core Rules) · Chapter 2: The Order of Hermes

Transforming Mythic Europe · Contents

Houses of Hermes - Societates · The Lineage of Pralix

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Magi of Hermes · Yestin of Jerbiton

Magic - Ancient Magic · Seeking Heron's Legacy

The Mysteries (Revised) · Chapter 1: The Mysteries

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Faith & Flame - The Provencal Tribunal · The Serpent's Venom

Faith & Flame - The Provencal Tribunal · Gascony

Covenants · Chapter Seven: Library