Ars Magica Digital Codex

Results for “the gift 2”

80 reference · 80 passages · 39 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceUnaffected by The Gift

Ars Magica — Definitive Edition (Core Rules)

…Even a Blatant Gift does not especially bother the character.

ReferenceThe Gift

Ars Magica — Definitive Edition (Core Rules)

Free, Special You have the ability to work magic. See earlier, page…

ReferenceGentle Gift

Ars Magica — Definitive Edition (Core Rules)

…your Gift is subtle and quiet. You do not suffer the usual…

ReferenceBlatant Gift

Ars Magica — Definitive Edition (Core Rules)

Major, Hermetic People immediately realize that there is something strange about you…

ReferenceSuppressed Gift

Ars Magica — Definitive Edition (Core Rules)

Major, Hermetic, Story The character has The Gift but cannot access its…

ReferenceMagical Air

Ars Magica — Definitive Edition (Core Rules)

…actually do have The Gift; see The Blatant Gift (page 120) instead.

ReferenceInoffensive to (Beings)

Ars Magica — Definitive Edition (Core Rules)

The character's Gift does not bother beings of this sort, although…

ReferenceUnbearable to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…Only characters with The Gift or Magical Air may take this Flaw…

ReferenceOffensive to (Beings)

Ars Magica — Definitive Edition (Core Rules)

…Characters with The Gift may take this Flaw only if they have…

ReferenceFailed Apprentice

Ars Magica — Definitive Edition (Core Rules)

…You may not have The Gift, but if your Gift was not…

ReferenceBlatant Magical Air

Ars Magica — Definitive Edition (Core Rules)

Major, Supernatural Only characters with a Magical Air or The Gift may…

ReferenceNatural Leader

Ars Magica — Definitive Edition (Core Rules)

…If he is Gifted, this bonus can temporarily help to overcome the

Realms of Power - Magic · Chapter Four : Magic Characters

Faith & Flame - The Provencal Tribunal · Cults & Factions of Provence

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Between Sand & Sea - Mythic Africa ·

Lands of the Nile - Egypt, Ethiopia & Nubia · The Copts: Direct Heirs of Ancient Egypt

Guardians of the Forests - The Rhine Tribunal · Chapter Twelve: Curse of the Rhine Gorge

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Magic - The Cradle & the Crescent · The Mobeds: Princes of Magic

Through the Aegis - Developed Covenants · The Covenant of Longmist

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

The Mysteries (Revised) · Chapter 12: The Mysteries of Dreams

Magic - Apprentices · Chapter Two: Creating Young Characters

Houses of Hermes - Societates · Chapter Four: House Ex Miscellanea

Magic - Apprentices · Chapter Five: Adolescentia: Ages 15 to 21

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

Legends of Hermes ·

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magic - Hermetic Projects · Integrating Covenants (cont'd)

Against the Dark - The Transylvanian Tribunal · Chapter Five: The Slavs

Ars Magica — Definitive Edition (Core Rules) · Chapter 6: Covenants

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Houses of Hermes - Mystery Cults · Chapter Two: House Criamon

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Magic - Rival Magic · Contents

ReferenceAmazons and the Order................ 45 The Amazon Enemy................. 45 Parma Magica Unveiled........... 46 An Amazon Saga ...................... 46 Augustan Brotherhood 47 Secrets of the Augustan Brotherhood ............................. 47 History of the Augustan Brotherhood ............................. 48 The Story of Ludowicus..............48 The Biography of Virgil.............50 The Growth of the Brotherhood...51 The Brotherhood and Frederick II...51 Virgilian Magic............................. 52 The Schools and Virgilian Rites..52 The Mechanics of Virgilian Magic .. 52 The Practice of Sortes Virgilianae ..................... 53 Sortes Virgilianae Ease Factors...53 Improving Sortes Virgilianae.......54 The Practice of Vigilo .............. 54 The Six Schools of the Vigilo Practice......................55 Designing Vigilo Rites................55 Range, Duration, and Target......55 Words and Gestures....................56 Vigilo Rites Guidelines............. 56 Example School of Boreas Rites...57 Example School of the Naiads Rites.........................59 Example School of Prometheus Rites.........................59 Example School of the Stones Rites...........................60 Example School of the Sylvan Dryads Rites ............60 Example School of the Vigilant Bees Rites ................60 Learning Vigilo Rites..................61 Laboratory Research ..................61 The Practice of Animo ............. 61 Vulnerability..............................61 Preparing an Item for Animation....62 Awakening the Animation...........63 Further Refinements.....................63 Inscribing Magic in Animations....63 Magical Defenses..................... 64 Magical Dangers .......................... 64 Botches..................................... 65 Fated Destiny ........................... 65 Favored by Fortune ....................65 Cursed by the Fates ....................65 Gates of Avernus ........................65 Character Generation .................. 66 Opening the Gift: The Tomb of Virgil.....................66 Training.....................................67 New Virtues.............................. 67 Free Social Status, Court Wizard..67 Minor Special Virtue, Generous Master.........................68 Typical Virgilian Wizard Abilities ....................... 68 Life at Court................................ 68 The Virgilian Magical Landscape .. 69 The Tomb of Virgil .................. 69 Virgil's Magic in Naples ........... 70 The Musca — The Bronze Fly....71 The Macellum — The Marble Block in the Meat Market ...........71 Ovum Incantum — The Palladium of Naples............71 The Bronze Horse.......................72 The Ferrean Gate........................72 Virgil's Villa and Garden............72 The Statue with a Horn..............73 The Healthful Baths ...................73 The Bones of Virgil.....................73 Virgil's Magic in Rome ............. 73 La Bocca Della Verita — The Magical Face......................73 The Emperor's Sepulcher..............73 Integrating the Magic of Virgil.... 74 Sortes Virgilianae ..................... 74 Major Hermetic Virtue: Sortes Virgilianae.......................74 Consequences of Integration.........74 Improved Watching Spells....... 74 Minor Hermetic Virtue: Watching Spells.........................74 Consequences of Integration.........74 Bibliography.................................. 74 Muspelli 75 Mythic Origins ............................. 75 Eschatology of the North ........ 76 Don't They Know It's the End of the World?.................77 Jotun Patrons of the Muspelli ..... 77 Aegir Sea-King......................... 77 Gullveig the Wicked ................ 78 Gymir Frost-Father................... 78 Leikin Hel-Queen .................... 79 Nidhogg Corpse-Tearer & Fenrir the Devourer .............. 79 Surtur the Black........................ 80 Urdur Fate-Spinner .................. 81 Other Lands, Other Villains .... 81 Muspelli Characters ..................... 81

Magic - Rival Magic

Rival Magic

The Sundered Eagle - The Theban Tribunal · The Order of Hermes

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Covenants · Chapter Three: Governance

Antagonists · The Waimie

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Rival Magic · Amazons

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Antagonists · The Queen of Gold and Glass

The Contested Isle - The Hibernian Tribunal · The Province of Connacht

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant