Ars Magica Digital Codex

Results for “story flaws”

80 reference · 80 passages · 2 spells

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Tales of Mythic Europe · A Musical Murder Mystery

Tales of Mythic Europe · The Hospital's Due

Tales of Mythic Europe · Warring Families

Social - Grogs · Creating & Maintaining Grogs

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Realms of Power - Faerie · Changes in Attitude

Realms of Power - Faerie · Chapter Five : Touches of Faerie

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

ReferenceTormenting Master

Ars Magica — Definitive Edition (Core Rules)

…applicable to magi, although other characters could take an analogous Story Flaw.

ReferenceGrogs

Ars Magica — Definitive Edition (Core Rules)

Story Flaws - You should not take more than one Personality Flaw - You…

ReferenceMany Marriageable Daughters

Ars Magica — Definitive Edition (Core Rules)

stories to marry them off suitably. In most sagas, this Flaw is…

ReferenceCompanions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceBeloved Rival

Ars Magica — Definitive Edition (Core Rules)

Minor or Major, Story For a Minor Story Flaw, the character has…

ReferenceMagi

Ars Magica — Definitive Edition (Core Rules)

…Hermetic Flaw - You should not take more than one Story Flaw - You…

ReferenceMythic Companions

Ars Magica — Definitive Edition (Core Rules)

Story Flaw - You should not take more than two Personality Flaws, and…

ReferenceEnvied Beauty

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character's beauty draws revulsion and jealousy. This envy…

ReferenceEvil Destiny

Ars Magica — Definitive Edition (Core Rules)

…of the story you may eventually discover what his Flaw is, but…

ReferenceEmployed by Company

Ars Magica — Definitive Edition (Core Rules)

Minor, Story Characters with this Flaw are salaried employees, answerable to an…

ReferenceDependent

Ars Magica — Definitive Edition (Core Rules)

…powerful, you should substitute another Story Flaw. Possibilities include taking the children…

ReferenceDifficult Underlings

Ars Magica — Definitive Edition (Core Rules)

Major, Story You may only take this Story Flaw if your character…

ReferenceBrutal Artist

Ars Magica — Definitive Edition (Core Rules)

…not ugly, but this requires stories, much as removing any other Flaw.

ReferenceUniversity Dean

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character is the head of a university, having already…

ReferenceServant of the (Land)

Ars Magica — Definitive Edition (Core Rules)

Major, Story Some powerful magical creature has saved the character from death…

ReferenceSuppressed Gift

Ars Magica — Definitive Edition (Core Rules)

…much more powerful when the Story Flaw is resolved. Either approach can…

ReferenceA Deal with the Devil

Ars Magica — Definitive Edition (Core Rules)

Major, Story The character has sold his soul to the devil and…

ReferenceTrue Love

Ars Magica — Definitive Edition (Core Rules)

Major or Minor, Story You have found the one person meant for…

ReferencePrimogeniture Lineage

Ars Magica — Definitive Edition (Core Rules)

…This should foster very political stories for her. This Flaw can only…

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Art & Academe · Chapter Seven: Universities

Lands of the Nile - Egypt, Ethiopia & Nubia · Nubia

Realms of Power - Faerie · Chapter Seven: Telling Faerie Stories

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Realms of Power - Magic · Chapter Seven : Magic Spirits

Lands of the Nile - Egypt, Ethiopia & Nubia · Mythic Aithiopians

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Lords of Men · Chapter Nine: Optional Combat Rules

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Realms of Power - Magic · Chapter Six : Magic Humans

Magic - Apprentices · Chapter Two: Creating Young Characters

Between Sand & Sea - Mythic Africa ·

Houses of Hermes - Societates · Appendix: Agencies

Ars Magica — Definitive Edition (Core Rules) · Appendices

Realms of Power - Faerie · Chapter Three : Faerie Characters

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - Apprentices · Chapter Four: Pueritia: Ages 8 to 14

City & Guild · Chapter Seven: Trade

Through the Aegis - Developed Covenants · Jardin: A Summer Covenant

Realms of Power - Magic · Chapter Four : Magic Characters

Realms of Power - Faerie · Chapter One: Nature of Faerie

Lords of Men · Chapter Three: A Comparison of Titles

Magic - Hermetic Projects · Other Realm Ghosts

Art & Academe · Contents

Magic - The Cradle & the Crescent · Characters

Antagonists · Bishop Orris

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West